benicillin
Banned
All that stuff was released in an update for PS4 and PC as well though.
Microsoft still shooting themselves in the foot with this dumb stuff. Thanks Phil.
There would be cool but in some cases it will be hard to see if that was just the devs doing it because they wanted or if they needed it i.e RL as it would probably have gotten an exception either way but given PS4/PC got exclusive items(Not always cars) it makes sense Xbox got something too.Would anyone be interested in a thread that reviews what games were released late on XBO in 2017 to see how many have exclusive content?
That would probably be the best way to determine whether the parity clause is still a thing or not
There would be cool but in some cases it will be hard to see if that was just the devs doing it because they wanted or if they needed it i.e RL as it would probably have gotten an exception either way but given PS4/PC got exclusive items(Not always cars) it makes sense Xbox got something too.
And how do you know that doesn't boil down to the fact that devs probably rather spend resources on releasing on PS4 since it has double the install base?
And lol at comparing PS4, let alone Xbox, to PC indie releases. Neither console can even sniff close to that support so it's a dumb comparison
You're making a pretty big blanket assumption that it's because of parity clause which I find to be a bit misguided.
Or maybe they target Playstation since it has the most user share, and then the game doesn't sell enough copies on the most popular system to warrant a port to a system with half the install base.
Seems much more plausible
Would anyone be interested in a thread that reviews what games were released late on XBO in 2017 to see how many have exclusive content?
That would probably be the best way to determine whether the parity clause is still a thing or not
"We're talking to [Xbox], and if it's low-friction, we'd definitely love to get it out this year,"
All that stuff was released in an update for PS4 and PC as well though.
Microsoft still shooting themselves in the foot with this dumb stuff. Thanks Phil.
Think they should focus on getting it out of early access first.
The whole situation looks crystal clear to me, but I'm sure they'll get back to us with a clear explanation of what happened, it might take a few years but eventually!ffs Microsoft. You should'nt make hard to release shit on your platform, specially when you are NOT in #1 spot.
Stinkles, save us.
So its safe to say there is currently no exclusive content in the xb1 version of Firewatch ?
So this developer has confirmation in writing, I assume, that confirms they needs parity with release dates in order to launch their game on Xbox?
I read the article but I cant see anything concrete, is there more to this?
Well free roam mode was on Xbox One first. Then other platforms later on. So at the time of release, there was exclusive content.
Think they should focus on getting it out of early access first.
This game used to be great. The post match scoreboard thing is really annoying.
By default parity clause comes in if you don't do a simultaneous release on console or release on XB1 first. As the dev says in the first quote whilst they have Xbox dev kit they can't commit to it because they are unsure if they can get an expection. They don't want to do exclusive content which is the straight forward way to get an expection. Needing a Win store verison(Assuming that's what open windows version means) is them speculating in terms of what is needed to release with ID@Xbox from the sounds of things. No sure whatAm I missing something in this article? I know that MS had that whole parity clause, but I also remember Phil saying they weren't enforcing it anymore.
While reading the article I didn't see any statements that seemed to suggest they talked to Xbox and were told they need to do X, Y, or Z thing to get approved for release. Just that they've started talking and said they can't commit if Microsoft were to ask them to do those things. Help me Gaf.
As an example:
Right after that they mention that "if" Microsoft wants to enforce requirements, they can't commit to a release this year. Doesn't sound to me like Microsoft already told them they need to do certain things to get approved.
exactly means.We're talking to [Xbox], and if it's low-friction, we'd definitely love to get it out this year
I don't think so the point is you need something "fresh" if you're coming late to XB1 without an explicit exception.So Firewatch currently has no exclusive content for the xb1?
Ha thanks that makes sense now.When they mean low friction, they mean no tedious back and forth regarding what they would need to do to avoid the parity clause.
By default parity clause comes in if you don't do a simultaneous release on console or release on XB1 first. As the dev says in the first quote whilst they have Xbox dev kit they can't commit to it because they are unsure if they can get an expection. They don't want to do exclusive content which is the straight forward way to get an expection. Needing a Win store verison(Assuming that's what open windows version means) is them speculating in terms of what is needed to release with ID@Xbox from the sounds of things. No sure what exactly means.
The point being made is that the fact they are blocked from releasing on a platform because of releasing somewhere else first is causing issues with them fully committing to an XB1 release despite having a devkit at hand.
They are likely being vague about some things because of the NDA you sign once you're an ID@Xbox dev.
They don't need to be explicitly denied though because we already know they wouldn't be allowed on id@xbox without something "fresh" at release for XB1(If releasing on XB1 late) which they are against doing. As they already have a PS4 build in the works they can't fully commit to an XB1 release because of not knowing if they will get an expection(As in being allowed on the platform but not needed to have anything "fresh" for XB1 at release) and if negotiation will be quick enough for them to get it out this year.You highlighted exactly what I'm asking though. The developer openly stated that they can't commit to a release "if" Microsoft imposes those requirements on them. What they don't seem to say is that Microsoft "is" actively imposing those requirements. It just seems to me like we're freaking out about the Parity clause when even the developer hasn't fully stated that they're being restricted by it. Their comments seem to say that they're being cautious because of how those rules were, but not that Microsoft denied them already.
The Parity clause seems like a real pain for developers, and I really hope that Microsoft is actually done with it. I just don't see proof here that they're still using it.
Ive seen so many games released on XB1 that dont follow this so-called parity clause, I dont know if I can even take any of this seriously.
That actually just reads like they haven't looked into it at all
They don't need to be explicitly denied though because we already know they wouldn't be allowed on id@xbox without something "fresh" at release for XB1(If releasing on XB1 late) which they are against doing. As they already have a PS4 build in the works they can't fully commit to an XB1 release because of not knowing if they will get an expection(As in being allowed on the platform but not needed to have anything "fresh" for XB1 at release) and if negotiation will be quick enough for them to get it out this year.
Why is this garbage policy still a thing? For fuck's sake, Microsoft.
A Switch release would be ace. Also I'm always shocked to hear that this game is till in early access.
Wait.... Open Windows version? You have to release on the W10 store as well as Xbox now?
Also, get the fuck out of here. All these people are in the end just PR for the company. If you believed anything else you're dumb.
I'm not spinning they never blocked anyone big or small.How much are you going to spin? Them needing to talk to MS to get an exception is the very definition of blocking also on never asking for exclusive content hmmm -
Well there is no evidence suggesting it has changed since Chris Charla update in 2015, none would there be a reason for the devs to be talking to MS about it atm.You're operating under the assumption that the parity clause is still in effect, which is what I'm asking about. People are (understandably) angry about the idea that Microsoft is still enforcing that, but we don't really have any proof that they are.
This is a statement from a developer that states they can't commit to a release if the clause is still in effect. It isn't confirmation that Microsoft is enforcing anything on them, just that they're worried they will be. The impetus is on Microsoft here to openly tell devs that they want their games without restrictions. I just don't understand the knee-jerk reactions about something that may or not even be a limitation right now.
As I said, the parity clause is a POS, but this article isn't proof that Microsoft is still enforcing it.
As I stated above, the article in OP doesn't confirm that the policy is still in place. All of the wording suggests that the dev is just unwilling to commit because they're worried it's still there.
Microsoft is calling UWP version as Open Windows? That's some "1984" double speak territory.
Currently a number of hardware specific versions of the game are in development (for release in 2016) with financial support from hardware manufacturers and platform holders.
I'm not spinning they never blocked anyone big or small.
If they had there would be at least one Dev saying they were actually blocked and as far as I'm aware none ever showed up.
Ive seen so many games released on XB1 that dont follow this so-called parity clause, I dont know if I can even take any of this seriously.
Axiom VergeCan you name one? Most I have seen are either simultaneous or have exclusive or timed extras.
Guess that explains why the Early Access game hasn't taken advantage of MS' early access program.Boneloaf should probably refrain from commenting on the parity clause not being fair for them as they are financial tied to Sony, as they have taken cash from Sony according to their own website.
Can you name one? Most I have seen are either simultaneous or have exclusive or timed extras.