There has to be some kind of XBO emulation process happening in the back ground that we don't know about.
It is the only explanation I can think of that would demand some much"Ummmph" from higher end graphics cards!
As others have said it is a nice looking game but certainly doesn't seem that demanding from what I've seen. Even VR games require less demanding specs than this!
It's an early DX12 title, it's just poorly programmed and was probably thrown out the door half-baked.
whats the 37MB update for?
it keepa Changing sizes. now its 97 mb
link to patch notes?
Does this update fix gsync issues?
mine started at 5mb and just kept goingWas the patch 35 mb for anyone else? Idk why the store showed that to me.
porting existing engines to a new api will not provide much benefit, and is often slower
As it turns Nvidia’s HBAO+ ambient occlusion feature was the culprit behind the horrible artifacting / visual corruption issue that plagued some of AMD’s Radeon graphics cards. What’s more eyebrow-raising is the fact that there isn’t even any mention of HBAO+ inside Gears of War Ultimate Edition’s graphics settings menu. There’s only an option to turn “Ambient Occlusion” on or off, with no mention of what type of ambient occlusion it is.
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In the case of Gears of War Ultimate Edition it was Nvidia’s proprietary HBAO+ GameWorks feature listed under a generic name. In fact we only learned that the ambient occlusion implementation in Gears of War : Ultimate Edition was in fact HBAO+ when Nvidia’s Andrew Burnes announced the availability of Game Ready drivers on the GeForce.com blog and named it as one of the game’s features.
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I can only speculate about why the decision was even made by Microsoft to give HBAO+ a generic label. It’s quite unusual and very much the opposite of what you’d want to do as a developer to ensure transparency.
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Simply turning off ambient occlusion in the settings will completely resolve the artifacting that we witnessed while testing the AMD Radeon R9 Nano and R9 380 graphics cards.
The entry means that hardware accelerated PhysX is enabled by default in the game and because any changes to the file are overwritten automatically upon game start-up means it can’t be disabled. For those of you unaware PhysX is Nvidia’s proprietary game physics engine and can only be accelerated by Nvidia’s own graphics cards. If a competing GPU is detected by the PhysX driver, the work will instead be automatically offloaded onto the CPU. This in turn means that the feature will run disproportionately slower on non Nvidia equipped systems.
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Sadly because we are unable to turn off hardware acceleration in Gears of War Ultimate Edition we don’t know what it’s actually doing. And whether it could account for some of the performance disparity we’re seeing between Nvidia and AMD graphics cards. Right now we simply don’t know what affect it has because we can’t test it.
Suffice to say there seem to be some “shenanigans” going on here so we’ll keep a close watch and update everyone accordingly. In the meantime we’d advise PC gamers to wait until the mist clears on the issues surrounding this troubled PC release before pulling the trigger.
Can we expect Gsync to be fixed at all?
Also, rough form for AMD cards. That's not fair.
2006 Source code which was originally DX9 in DX12 with Nvidia Gameworks DX11 technology and proprietary vendor locked PhysX? Who knows. It may be nothing relevant to performance. Perhaps more will become clear later and it turns out to be a really great DX12 ambassador after all.
Yeah, I just noticed that myself. PhysX probably isn't present here. Devs are undoubtedly the biggest culprits for performance here, though Nvidia DX11 HBAO+ in a DX12 game makes me wonder how representative of DX12 technology this game really is.
The game has no support for GPU accelerrated Physx as far as I know. I doubt Gameworks has anything to do with AMD's poor showing in this game. Apparently it's something on the driver side they need to investigate.
What's the general consensus? I have sli 780s & a 4770k but I guess sli doesn't work? I play PC games mostly in my living room on my HTPC. TV, comfy couch, etc. So locked 60 is a must for me. Is Locked 60 achievable with decent settings? Or should I wait it out?
I'd appreciate anyone with a similar setup chiming in.
Disappointing but expected. Thanks for the fast response.SLI 780s here:
http://gamegpu.com/images/stories/T...Edition/test/Gears_of_War__Ultimate__1920.jpg
From:
http://gamegpu.com/action-/-fps-/-tps/gears-of-war-ultimate-edition-test-gpu.html
At least as of that test, there was no scaling.
I was under the impression drivers didn't effect much with DX12.
AO does not look particularly good in this game, I did not recognize HBAO+'s quality signature.It is strange it isn't labeled in-game as HBAO+ and only shows a generic Ambient Occlusion on or off.
I can't even download the game. It usually hits around 70% and says error try again. It's been three days now called ms support twice. One dude couldn't help me and just quit.
I called again and they gave me an hour run around and hung up the phone with out resolving anything.
My W10 is fully updated, the store is fully updated, I have the latest W10 build 64bit and I pass all the minimal requirements.
Can anyone just lay me down all the possibilities on how to fix this. Super frustrating I spend money on crap I can't even download.
Where'd they get that frame counter from?
I can't even download the game. It usually hits around 70% and says error try again. It's been three days now called ms support twice. One dude couldn't help me and just quit.
I called again and they gave me an hour run around and hung up the phone with out resolving anything.
My W10 is fully updated, the store is fully updated, I have the latest W10 build 64bit and I pass all the minimal requirements.
Can anyone just lay me down all the possibilities on how to fix this. Super frustrating I spend money on crap I can't even download.
Have you got at least 100GB of space free on the drive you are downloading to? Seriously, the whole install process is a mess, as you have to go in and delete temporary files yourself afterwards. Maybe try doing a disk cleanup and see if you have a shit-ton of temp files from your previous download attempts?
Strange, I didn't have to do a disk cleanup. I installed the game on an SSD which had, before installation, about 85gb of space left on it. After installation I now have 33,6gb space left.
The influence of the driver is reduced because it has now more information upfront but quality drivers are still a must with DX12.
Apparently MultiGPU support is coming, as well as some other fixes.
http://www.dsogaming.com/news/the-c...gpu-support-in-gears-of-war-ultimate-edition/
Thanks. I'd say it's more likely that Microsoft's devs spent more time getting their game running best on the largest install base.
Have you got at least 100GB of space free on the drive you are downloading to? Seriously, the whole install process is a mess, as you have to go in and delete temporary files yourself afterwards. Maybe try doing a disk cleanup and see if you have a shit-ton of temp files from your previous download attempts?
Thank you.Just done some testing with PhysX.
I switched PhysX to the CPU in the NVC and enabled the PhysX visual indicator. I saw no difference in performance (nor the PhysX visual indicator showing) when set to the CPU or the GPU, leading me to believe there is no hardware accelerated PhysX enabled in this game.
Remember, PhysX has existed in many games before (and not just PCs, but on consoles, non NVIDIA included) outside of its hardware accelerated implementations and has had support in many engines like UE for a long time. I'd be surprised if it was the cause for the significant disparity in performance and if it is, it would likely just be a bug - non hardware accelerated PhysX has operated on many games on AMD hardware just fine in the past.
Apparently MultiGPU support is coming, as well as some other fixes.
http://www.dsogaming.com/news/the-c...gpu-support-in-gears-of-war-ultimate-edition/
The Coalitions PezRadar said:We do not have any news to share at this time for the PC version. I know some are worried but please dont fret. We are wanting to make sure polish and performance are prioritized on the PC version so that you all have a great experience.
Is this worth getting yet? Or should I wait for another patch or two? I got a 5820k and 980 ti.
I'd say no, I'm on a 5820k and 980 and performace, considering the quality of graphics on offer, is lackluster. I'm just now trying to figure out how I request a refund on the Win10 Store - anyone know?
I'd say no, I'm on a 5820k and 980 and performace, considering the quality of graphics on offer, is lackluster. I'm just now trying to figure out how I request a refund on the Win10 Store - anyone know?
edit: this page tells me to go to my Order History however GoW is nowhere to be seen, even in the 'Digital Content' tab. Nice.