Echoes does have a few throwbacks, but nowhere near as many as the first Prime or Fusion and Zero Mission.Prime 2 actually does have a few throwbacks to Super Metroid, actually. The blast shields, for example, work similarily to how they do in Super (there's red, green and yellow doors that have to be opened with missiles, super missiles, and power bombs respectivley), and you have some remixed tracks such as the Torvus Bog Temple's theme, which is Brinstar Red Soil from Super. They even brought back the Screw Attack as an ability.
The space pirates themselves were also redesigned to look slightly more in line with how they look in the 2D games.
Interesting. Prime 1 and 2 didn't grab me when I tried them years ago but I'd like to give them another shot. Should I use my GCN discs or get Trilogy on Wii U VC? I don't have a Wii U GCN controller adapter if that makes a difference.
Cool, thank you.I recommend the Trilogy on the WII U VC. The WII-Remote and Nunchuck feel much better then trying to wrestle with the GCN controller in an FPS.
Plus IIRC it's now possible to rotate and move at the same time.
Game was great, but that stupid (imo) wii controllers made me lost interest in most of wii games =/
I hated the DoT before you get the suit.
It isn't fun being in a bubble until you regain Energy.
Yep, not clicking on a youtube idiot who makes videos titled that. Im sure he has an excited personality and mixes in my personal history with the franchise when I started this channel and all the other hey guys subscribe shit.*checks channel*
"The FATAL FLAW of Metroid Prime!"
Hey screw you buddy!
While a terrific fight, with amazing cutscenes thrown throughout (and story telling in those thirty some seconds compared to the ten hour of that other thing), I was actually really disappointed that this happened. I mean, was there any narrative reasons for this to happen? Couldn't we have anything else happen? It really just feel like:With the addition of Ridley to the story of Metroid 2, Echoes is now the only non-spinoff part of the timeline where Ridley doesn't appear. I feel like that's a strong statement to how willing Echoes was to forge its own path.
One of my favorite little details of Prime 2: You fight the Ing with the Luminoth Energy Controller two rooms before U-Mos' chamber.
The Ing were literally two rooms away from winning the war before Samus stopped them.
*checks channel*
"The FATAL FLAW of Metroid Prime!"
Hey screw you buddy!
Yep, not clicking on a youtube idiot who makes videos titled that. Im sure he has an excited personality and mixes in my personal history with the franchise when I started this channel and all the other hey guys subscribe shit.
Or I could not because the title of one of his videos is clickbait shit and I'm welcome to reject them because of it?Or you could just watch it and see that none of your judgmental assumptions are true.
God forbid someone has an opinion of his own instead of parroting the MP1 worship.Yep, not clicking on a youtube idiot who makes videos titled that. Im sure he has an excited personality and mixes in my personal history with the franchise when I started this channel and all the other hey guys subscribe shit.
Or I could not because the title of one of his videos is clickbait shit and I'm welcome to reject them because of it?
And you're guaranteeing me his videos:
- Do not have him getting excited
- So not mix in my personal history with the franchise
- Do not talk about when I started this channel as if I give a shit about the history of his shitty youtube channel?
- He has never said 'hey guys' or 'please subscribe'?
Or I could not because the title of one of his videos is clickbait shit and I'm welcome to reject them because of it?
And you're guaranteeing me his videos:
- Do not have him getting ‘excited'
- So not mix in ‘my personal history with the franchise'
- Do not talk about ‘when I started this channel' as if I give a shit about the history of his shitty youtube channel?
- He has never said 'hey guys' or 'please subscribe'?
One of the undersold aspects of Echoes is the impact of its shortcuts to empower the player.
Dark Agon Wastes for example is initially split into two separate sections, and the only way to travel between them is to go to the light world version and travel to the other portal. When you get the Super Missiles however, you can open a hallway that connects the two halves, making Dark Agon Wastes far easier to traverse.
The same thing happens with finding the elevators connecting the three major areas outside Temple Grounds to each other, since it means you no longer have to trudge through Temple Grounds every time you want to move between them.
By the end of the game, backtracking and traversing the world becomes far easier than it is in Prime 1, even though Prime 2's world seems more constrained than Prime 1's at the beginning. Combined with the power of the Light Suit and the Annihilator Beam, you feel yourself take control of what was once an unfriendly environment.
I hope he does a Prime 3 video now, cuz it's my favorite (I know, I know...).
Prime 3 > 1 > 2 for me.
I love the whole trilogy though, and he made me want to play Echoes again, which is quite a feat.
Dolphin and Dolphin bar, here I come.
Or I could not because the title of one of his videos is clickbait shit and I'm welcome to reject them because of it?
And you're guaranteeing me his videos:
- Do not have him getting excited
- So not mix in my personal history with the franchise
- Do not talk about when I started this channel as if I give a shit about the history of his shitty youtube channel?
- He has never said 'hey guys' or 'please subscribe'?
Nice derail though.
edit: ah, he's already banned. Mod used speed booster.
I hope he does a Prime 3 video now, cuz it's my favorite (I know, I know...).
Prime 3 > 1 > 2 for me.
I love the whole trilogy though, and he made me want to play Echoes again, which is quite a feat.
Dolphin and Dolphin bar, here I come.
I think it's more due to taking inspiration from the 2D Metroid games. Norfair in Super Metroid is only connected to Brinstar via one entrance for example, and you're supposed to backtrack between Norfair and Brinstar multiple times before navigating the Wrecked Ship and Maridia. However, that worked better in a game structured like Super Metroid.This was so needed in Prime 1. Right now without replaying 2 I prefer 1, but the backtracking there is so terrible that I almost suspect it's intentionally so due to Nintendo's annoying obsession with padding their games back at the time.
I think it's more due to taking inspiration from the 2D Metroid games. Norfair in Super Metroid is only connected to Brinstar via one entrance for example, and you're supposed to backtrack between Norfair and Brinstar multiple times before navigating the Wrecked Ship and Maridia. However, that worked better in a game structured like Super Metroid.
Notably, the sequence breaks in Prime really improve its backtracking problems. Getting the Space Jump early and skipping the Gravity Suit cuts out two of the worst forced backtracking moments.
But that's the thing: backtracking in a game like Prime isn't really a problem if the world is organic and interesting enough. Is just one more reason to explore, since that's the nodal element behind the game's structure.
Seriously, Echoes' soundtrack is so damn good.On-topic: I can't stress enough how incredible the soundtrack of the Prime series is, especially Echoes. Such a high standard from this media.
What confuses me is that while it's similar to the way SM is structured, backtracking in Prime feels significantly more time consuming and more aggravating. I could be misremembering but I never feel I'm taking too long traversing between areas in SM because the upgrades you get at the end of each facilitate traversal on your way back.
In Prime the areas feel significantly more horizontal, I guess? And thus you're always taking more or less the same amount of time no matter your progress.
Also I have never tried the sequence breaks myself but didn't they aggressively patched those in almost every new release after the american launch? That sucks.
Prime 2 actually does have a few throwbacks to Super Metroid, actually. The blast shields, for example, work similarily to how they do in Super (there's red, green and yellow doors that have to be opened with missiles, super missiles, and power bombs respectivley), and you have some remixed tracks such as the Torvus Bog Temple's theme, which is Brinstar Red Soil from Super. They even brought back the Screw Attack as an ability.
The space pirates themselves were also redesigned to look slightly more in line with how they look in the 2D games.
That's a big thing about Echoes: In a series that has been constantly calling back to previous entries since Super Metroid, Echoes was the first Metroid game that felt like it was actually staking out a new direction.
SAMUS RETURNS ENDING SPOILERS
With the addition of Ridley to the story of Metroid 2, Echoes is now the only non-spinoff part of the timeline where Ridley doesn't appear. I feel like that's a strong statement to how willing Echoes was to forge its own path.
Not by GAF it isn't. Many on here prefer it vastly to Corruption and some even more than Prime.
Peronally, I love it, even though overall I would rank it last in the trilogy. The Temple Grounds are probably the weakest area in the entire series, and the key hunt at the end is absolutely Godawful. Other than that, the game is sheer brilliance. Sanctuary Fortress is the best location in the Prime series, and perhaps the best large scale 3D level ever created, and I'm not exaggerating.
The Prime game that I didn't finish. I just wasn't a fan of the whole getting damage passively in the dark world, and that made it even worse with the boost guardian, where I just gave up. That was years ago with the gamecube version through. Maybe this game would finally click for me on a replay of the wii version and all.