StevieP said:
Those who have a 360? Don't bother. It's much better with a pointer.
That's pretty dumb. The campaign is great regardless of the controls. Controls alone (which weren't the best pointer controls on Wii) didn't make it good. Otherwise I'd have liked The Conduit games also (hint: I found them mediocre at best). It's a great FPS that deviates from the usual COD formula and so feels fresh. 360 owners obviously don't care about pointer controls since they've not had them ever and have played plenty FPS without them. Same for most PS3 owners reallly. And some misguided Wii owners at that.
Also, the CC Pro controls were less than ideal (just like the pointer controls really) so you shouldn't judge the PS360 setup from that, since they shoehorned near 1:1 Call of Duty style controls onto it without altering the layout, and of course the CC Pro does lack two buttons compared to the PS360 controllers so it made certain actions impossible to do at the same time. They could have fixed it in certain ways but clearly didn't bother and just set it up like they would on PS360 then shoehorned some actions where they shouldn't.
If you want comparisons with Wii show Wii screens, not Dolphin, since you're so invested in this argument. Not that there's a great difference even like that. So it's slightly darker in the snow, perhaps also has a different blur effect from the storm, big deal. Other instances show the better elements like the wet surface effects on the dam with the rain. It's not like the original has some amazing, flawless, ART that any minor change like that alters the perfected source material to a great degree or something. Also, 60 fps. Fin.
As for what engine it is, it doesn't even matter. People thought it's the COD engine when they saw the first Wii media too. Turned out it wasn't. Though it was similar enough.
boris feinbrand said:
I actually found the Experienced 3 setting in Goldeneye to be almost perfect. I just dialed up the turning speed a bit and some of the ADS stuff, but other than that it worked just perfectly for me. Red Steel 2 still feels a lot more fluid, but thats because it is 60fps all the time and has Motion plus to even out the off screen stuff. So in that regard, with motion plus the wiimote uses both the relative position as well as direct line of sight.
Pointer controls never felt right in Goldeneye to me, the biggest issue was the lack of variation in the turning speed where the further away from the deadzone the cursor is the faster the camera turns. Instead it was either still (or with the slight motion from the auto center or whatever option) or abruptly changed to your full turning speed which isn't exactly natural. COD and Red Steel 2 handled that much better and it has nothing to do with Motion Plus for the latter, that's only used for off screen (or rather, off sensor bar, since it can be off screen but still within view of it depending on your settings) tracking, which I rarely if ever needed to begin with.
That said, Goldeneye pointer controls are still overall better than any dual analog system. At least for single player fun.