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Goldeneye Wii Discussion

hokahey

Member
LMAO at the fanboy butt-hurt because Wii exclusive. This is a remake of a previous Nintendo exclusive. Makes a lot of sense to me.
 
AndyMoogle said:
I bet World at War has a lot more going on at once, and it probably has a better framerate too.
Nightfire ran at 60fps. Even in four player splitscreen (on Gamecube, anyways).

Edit: Though I wouldn't consider a port-down of an HD console game (World at War) as a good measure of comparison for something built specifically for last-gen consoles/Wii.
 

Amir0x

Banned
I AM JOHN! said:
You're talking like Goldeneye did something absolutely incredible that has never been replicated by most other games. It was Quake multiplayer that was great because it was better than any other console game could handle at the time. Aside from that, there is absolutely nothing remarkable about Goldeneye's gameplay unlike Doom and Quake which still kind of hold up. In fact, there's been numerous games since then that have done the exact same thing as what Goldeneye did (Timesplitters, the Conduit, Red Steel) with mixed results. What makes you so convinced this will be any different aside from the fact that it's raping Goldeneye's corpse and will probably take its levels?

Let them have their imagined golden cow. Their memories are all they have. Don't shatter their illusions about how Goldeneye can hold up against any modern FPS.
 
I AM JOHN! said:
You're talking like Goldeneye did something absolutely incredible that has never been replicated by most other games. It was Quake multiplayer that was great because it was better than any other console game could handle at the time. Aside from that, there is absolutely nothing remarkable about Goldeneye's gameplay unlike Doom and Quake which still kind of hold up. In fact, there's been numerous games since then that have done the exact same thing as what Goldeneye did (Timesplitters, the Conduit, Red Steel) with mixed results. What makes you so convinced this will be any different aside from the fact that it's raping Goldeneye's corpse and will probably take its levels?
It is the exact mixture of nostalgia and reliable gameplay coupled with simplicity which will allow this game to be good in the eyes of those who would love an online remake. That's all I'm saying. And I'm purchasing it too, and I haven't purchased a bond game since it (unless you count perfect dark).
 

evangd007

Member
I AM JOHN! said:
You're talking like Goldeneye did something absolutely incredible that has never been replicated by most other games. It was Quake multiplayer that was great because it was better than any other console game could handle at the time. Aside from that, there is absolutely nothing remarkable about Goldeneye's gameplay unlike Doom and Quake which still kind of hold up. In fact, there's been numerous games since then that have done the exact same thing as what Goldeneye did (Timesplitters, the Conduit, Red Steel) with mixed results. What makes you so convinced this will be any different aside from the fact that it's raping Goldeneye's corpse and will probably take its levels?

I'd go over the finer points of Goldeneye and its successor Perfect Dark, but EatChildren did it for me in the previous thread. Its astonishing the things it did that have not been replicated in subsequent shooters. If Goldeneye Wii matches even half that it'd be worth it.
 
edible_candle said:
Nightfire ran at 60fps. Even in four player splitscreen (on Gamecube, anyways).

And I did my best to find the most flattering images for COD WAW to show too. The others were 720p... Not the emulator kind either.
 
Goldeneye was pretty much the beginning and the end of my flirtation with first person shooters. I might give this a look if it turns out they've been able to recapture the magic, so to speak.

Oh, and what's this talk like split-screen is a thing of the past? Can you seriously not play 4 players on one TV in most of these games these days?
 
Amir0x said:
Let them have their imagined golden cow. Their memories are all they have. Don't shatter their illusions about how Goldeneye can hold up against any modern FPS.
I don't believe this necessarily, but I do believe that Goldeneye Wii will be fun. Fun enough to purchase. That's all I'm saying.
 

Kad5

Member
Ok is this gonna be downloadable or is it gonna be on a disc?

also it better not cost more than 20-30 bucks.
 
hokahey said:
LMAO at the fanboy butt-hurt because Wii exclusive. This is a remake of a previous Nintendo exclusive. Makes a lot of sense to me.


Not to start a flamewar, but is it really a bad thing to want to play a game, but not have to use the Wii? I'd really like to own this game, but cannot stand the Wii controls. Does that make me a fanboy?
 
It seems fun from the trailer. Graphic are fine with me, as I only really care about the controls, and shooters are most fun for me on the Wii. Of course I want good level design and all that great stuff, but I guess we will have to see how it is with more direct gameplay footage.

Interested
 
I AM JOHN! said:
You're talking like Goldeneye did something absolutely incredible that has never been replicated by most other games. It was Quake multiplayer that was great because it was better than any other console game could handle at the time. Aside from that, there is absolutely nothing remarkable about Goldeneye's gameplay unlike Doom and Quake which still kind of hold up. In fact, there's been numerous games since then that have done the exact same thing as what Goldeneye did (Timesplitters, the Conduit, Red Steel) with mixed results. What makes you so convinced this will be any different aside from the fact that it's raping Goldeneye's corpse and will probably take its levels?
Quake is a PC game. Who the hell gets together and plays 4-player computer games? Not me. Neither did any of my friends at that time. So for us it was the first real multiplayer FPS experience.
 

Penguin

Member
Seems like the trailer was also helped by using the awesome Casino Royale Bond theme.

And to the person who mentioned it, I didn't forget a Bond. ;)
 

Game-Biz

Member
I want to know these stats:

- How many artist/s work on the average 3rd-party Wii game?

- How much are these artists payed?

- Bonus question: How motivated are these artists?

The numbers on both counts are freakishy low methinks. The Wii is capable of decent graphics*. Developers just don't want to spend much money on Wii software.

Wow, re-reading this, I'm pretty much Captain Obvious here. Oh well. :p



*Mario Galaxy 1 and dos. Metroid Prime 3.
 

MisterHero

Super Member
Mariah Carey said:
Goldeneye was pretty much the beginning and the end of my flirtation with first person shooters. I might give this a look if it turns out they've been able to recapture the magic, so to speak.

Oh, and what's this talk like split-screen is a thing of the past? Can you seriously not play 4 players on one TV in most of these games these days?
that seems to be the case with a lot of shooters these days. :lol

what's even more amazing is that with more screen space and HD resolution, it was determined a lot of games didn't need a split-screen mode :lol
 
The gameplay could be good but I can't help but think, after playing Perfect Dark XBLA, that the fun of playing Goldeneye and PD came in part from how they used the unique (i.e. weird and disturbing) design of the N64 controller. There is a feeling of weight and momentum that is sorely lacking from the new PD, but these guys might manage to replicate it using the Wii-mote I guess.

Also, this game more than any other I've seen highlights just how much the Wii would have been improved by having enough power to render games of this level of detail with better IQ. I'm playing NOLF2 (2002) again right now, and the visual detail is around the same level, but having 16xAA, 8xAF and proper HD resolution makes all the difference.

Diablos54 said:
It's only page 2 and I'm sick of this shit.

Better harden up then champ, you're going to be hearing it a lot.
 
evangd007 said:
I'd go over the finer points of Goldeneye and its successor Perfect Dark, but EatChildren did it for me in the previous thread. Its astonishing the things it did that have not been replicated in subsequent shooters. If Goldeneye Wii matches even half that it'd be worth it.
You know that many of the things in that post were in PD but not Goldeneye, right (and that PD hasn't really held up either, while we're at it)?

GregLombardi said:
It is the exact mixture of nostalgia and reliable gameplay coupled with simplicity which will allow this game to be good in the eyes of those who would love an online remake. That's all I'm saying. And I'm purchasing it too, and I haven't purchased a bond game since it (unless you count perfect dark).
So how will this be any different from Goldeneye: Rogue Agent (which I think was also made a Eurocom joint)?

HAL_Laboratory said:
Quake is a PC game. Who the hell gets together and plays 4-player computer games? Not me. Neither did any of my friends at that time. So for us it was the first real multiplayer FPS experience.
Uh... a lot of people? That's how I first learned to play Counter-Strike, Medal of Honor: AA, Battlefield and all the post-Goldeneye games that really got me into first-person shooters.

Just because you're mostly a console-only gamer doesn't mean we all are.
 

evangd007

Member
MisterHero said:
that seems to be the case with a lot of shooters these days. :lol

what's even more amazing is that with more screen space and HD definition, it was determined a lot of games didn't need a split-screen mode :lol

well duh! You have to sacrifice graphical fidelity to do split-screen. Can't have that now can we? Games that do have split screen these days often have hideous slowdown too.
 

pakkit

Banned
Hey, an original FPS for the Wii not named the Conduit. That alone has got my interest, and, of course, has brought the haters.
 

jufonuk

not tag worthy
Trailer being taken down confirms this??

also lets hope this is like what they did in COD Reflex and a work in progress and the GFX tarted up a bit, still the explosions looked nice in this game so did some of the texture, this looks awesome (people must have short memories as this did not look anything like the N64 version to me), I hope they can nail the controls and the story in single player is still awesome.
 

Alex

Member
Goldeneye is pure nostalgia, the game is absolutely archaic now and I don't suspect a developer like Eurocom who basically does nothing but churn out shit will be the one to reverse that.

The painful part is the rude awakening here will probably cost you 40 dollars more than it did with Perfect Dark.
 

Alpha_eX

Member
What a waste, the RARE version on XBL looked so much better and had online play on an established network. I won't bother with the Wii version, too much hassle and it looks like ass, i'll stick with the n64 original.
 
I AM JOHN! said:
Uh... a lot of people? That's how I first learned to play Battlefield and Counter-Strike and all the post-Goldeneye games that really got me into first-person shooters.

Just because you're mostly a console-only gamer doesn't mean we all are.
i cut my teeth on pc fps games and i liked goldeneye
 
HAL_Laboratory said:
Quake is a PC game. Who the hell gets together and plays 4-player computer games? Not me. Neither did any of my friends at that time. So for us it was the first real multiplayer FPS experience.

:lol

Ever heard of internet cafes? LAN parties? University networks? Not that I disagree with your central point, but to suggest that people weren't playing multiplayer PC games using a LAN back then is insane.
 
EmCeeGramr said:
i cut my teeth on pc fps games and i liked goldeneye
That wasn't what I was saying. I, too, loved Goldeneye at the time, but the notion that only weirdos get together with a bunch of PCs and do LAN is just fucking ridiculous, regardless of whether or not you think Goldeneye holds up (which I obviously don't).
 

evangd007

Member
jufonuk said:
Trailer being taken down confirms this??

also lets hope this is like what they did in COD Reflex and a work in progress and the GFX tarted up a bit, still the explosions looked nice in this game so did some of the texture, this looks awesome (people must have short memories as this did not look anything like the N64 version to me), I hope they can nail the controls and the story in single player is still awesome.

Made by Eurocom, not Treyarch.
 
This looks cool

I liked that I could recognise the levels and guns. I wish we had some music, so I can be at ease on that, but if they deliver good remixes of the original soundtrack, we might have a winner.
 

rareside

Member
I hope this wasn't going to be a BIG SURPRISE for tomorrow's Nintendo press conference. I'm still holding out for a Pikmin 3 or something completely original.
 

jufonuk

not tag worthy
evangd007 said:
Made by Eurocom, not Treyarch.

i meant the trailer could be an old one but either way i am keeping an eye on this, all the goldeneye memories flooding back... don't fuck this up please dont fuck this up
 
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