Fuck...even for a non-believer like me... this is insane.
Bah I PMd 1 minute after you lolReplied
[img ]http://i.imgur.com/aXtRXd7.gif[/img]
Have you even played the game?? There's reflections just like Driveclub. One thing I'm glad they added to the cockpit.Missing the smears / smudges from Driveclub car windows. It's like the glass is not even there.
Yup this is how it's supposed to be done! Finally! So tired of seeing tiny balls of smoke trailing the car in most games.Superb smoke in that gif!
Haha, just PM'd you.
Yup, got it! Downloading now. Only 14 hours to go haha. Many thanks again.
It's worth it for Assetto Corsa in the meantime, assuming you have a PS Pro and can activate boost mode for 60fps loveliness.
Fuck...even for a non-believer like me... this is insane.
No way! Is that a replay from the game?
2017 and people still don't understand the concept of Gran Turismo replay v. gameplay.
We know it's replay... still impressive don't you think?
Gameplay IQ is pretty bad imo... and the whole game is not that impressive in gameplay.
Still... this GIF is superb imo.
http://i.imgur.com/I0YVEfl.gif[mg][/QUOTE]
sensational.
if this had dynamic time changes, it'd have been perfect. ;_;
We know it's replay... still impressive don't you think?
Gameplay IQ is pretty bad imo... and the whole game is not that impressive in gameplay.
Still... this GIF is superb imo.
We know it's replay... still impressive don't you think?
Gameplay IQ is pretty bad imo... and the whole game is not that impressive in gameplay.
Still... this GIF is superb imo.
We know it's replay... still impressive don't you think?
Gameplay IQ is pretty bad imo... and the whole game is not that impressive in gameplay.
Still... this GIF is superb imo.
I don't know about floaty, some cars do, the group 4 corvette feels floaty to me and the Focus ST but others feel pretty nailed down, the GTR GT3 around the Nordschleife surprised me with the movement and how much the bumps affected the car.
GT is always going to be more simcade due to the larger userbase and the need for it to work really well with a controller and I think it straddles the divide really well so far.
Yep...
I haven't been working with camber much so far but ride heights seem to be working ok for me, lifting the rear is giving me better turn in, so not sure what is up there.
Those issues were in GT6. Some cars still have ride height issue in GTS. Mostly VGT cars. Brake bias tuning is also off in GTS.
Ah ok, was confused as I had read those issues had been fixed in GTS so good to know you were talking about GT6.
not tried the Peugeot or VW yet. Ah so the front rear bias isn't working right now? Haven't been adjusting that either yet. Toe seems to be where I am making big gains with the cars so far
Those issues were in GT6. Some cars still have ride height issue in GTS. Mostly VGT cars. Brake bias tuning is also off in GTS.
Edit: Gear ratios are also wrong again. They were wrong in GT5, they fixed them, and now they are back to broken. Don't remember their status in GT6.
Have you even played the game?? There's reflections just like Driveclub. One thing I'm glad they added to the cockpit.
I didn't play 6 mate, what was/is the gear ratio issue?
2017 and people still don't understand the concept of Gran Turismo replay v. gameplay.
I don't know about floaty, some cars do, the group 4 corvette feels floaty to me and the Focus ST but others feel pretty nailed down, the GTR GT3 around the Nordschleife surprised me with the movement and how much the bumps affected the car.
GT is always going to be more simcade due to the larger userbase and the need for it to work really well with a controller and I think it straddles the divide really well so far.
You also can't always access the same gear ratios, that the standard setup has. If you want to change just one or two gears, bad luck, have to change everything and the final ratio and even then it doesn't work it.The speeds listed on the gears are way off. It will say 181 mph and it tops out at 160mph. This happened before and the eventually fixed it. Just annoying more than anything.
60% of my time with GT is spent in the garage and watching replays.Why do you care so much? Some people like the art of racing and taking vids of cars more than the ultra realism comparisons and such. Heck, it's almost like Polyphony understands this and has added a whole separate photography feature! Crazy!!
Relax Gutterboy. I was just enjoying an impressive GIF. ;-p
First time I get flamed for praising GT. Usually I get flamed because I'm a PD hater (for so many good reasons btw...)
;-)
Sorry but no...
Why do you care so much? Some people like the art of racing and taking vids of cars more than the ultra realism comparisons and such. Heck, it's almost like Polyphony understands this and has added a whole separate photography feature! Crazy!!
From the direct screens I've seen, IQ is not great by any means
The speeds listed on the gears are way off. It will say 181 mph and it tops out at 160mph. This happened before and the eventually fixed it. Just annoying more than anything.
Nah, I gotta say. There are definitely visible jaggies in the environments that even I noticed while playing the game. And I typically am pretty unaware of them, especially in racing games. This is not a perfect/clean IQ by any means. I wouldn't call it bad. But I wouldn't call it good/great either.Direct screens vs sat in front of my tv playing the game...
This is also a beta, where the idea is to poke and prod every system and submit feedback. Which I do after nearly every play session.
I really don't get this 'IQ isn't great' thing, it looks great to me.
Gutterboy-> I see what you mean.
I remember GT5 and GT6's Gifs... they were fantastic. Sometimes already, we couldn't say if it was real or not.
But then you put the game on...and the IQ was so terrible... absolutely disastrous (so was the framerate).
I think the same is happening with GTS. The IQ in gameplay is still pretty meh (obviously much better than GT5/6) and the graphics look more "good" than "stellar".
It really looks to me as a GT6 + : just more polygons and better textures... which is the absolute minimum between two generations imo. Still the same problems: bland tracks, inconsistancy,aliasing.
And still the same qualities: models, stellar lighting (huge pro) , replays...
Except we miss the dynamic TOD and weather this time.
So, not really impressed by GTS' graphics engine to say the least.
Nah, I gotta say. There are definitely visible jaggies in the environments that even I noticed while playing the game. And I typically am pretty unaware of them, especially in racing games. This is not a perfect/clean IQ by any means. I wouldn't call it bad. But I wouldn't call it good/great either.