This is truly one of the most baffling video games I have ever played. It seems like a launch title for a next-gen console with its utter lack of cars, tracks and single player content. The Tutorials are a ridiculous hassle (if you want me to learn 6 times how to press the break on the same track over and over again, don't make me go back to a menu and wait for a loading time between every single one), the challenges are way too short, the few tracks there are are locked behind arbritrary level gates, online structure forces me to drive around a Nascar track if i want to race in the next 20 minutes because the Lobbies tend to be largely empty...what is this game? What did they work on for four years? How can anyone look at this, compare it to Project Cars 2 or Forza 7 and go "Yeah, that's a great value for my money?" I just don't understand the thought process behind this game.
You know, a friend of mine won that Gran Turismo Racing thingy a few years back and has been a driver in the ADAC GT Masters for some time now. He is as hardcore as you get. I know that this game is supposed to be for him, but guess what: People on that level would probably rather go for something like rfactor or Live for Speed for something truly lifelike. And they never needed a structure like this. These people have online leagues and leaderbords and planned events. They don't need a game's infrastructure to revolve around them, ignoring anyone who'd just like to drive in their driving game. I don't get this game. I love racing, I love simulatiom racing games but as a full-priced product, this is nothing short of baffling.
Oh, and also: If you build in systems like SR, don't make 24 cars race on a tiny oval. That's just silly.