The cars look great, but all the environments STILL look PS2 level quality, just like GT5. And the cars still look like they float on the track in the rear camera perspective.
Sadly this series is both lacking the fun and graphical prowess of Forza 3 and 4. Which one is the better sim though is debatable. As much as I've tried to like the GT series, it feels stuck in the past and the developers aren't capable of moving beyond the PS2 era, especially in terms of environmental graphics. Just look at the trees. *shudder*
Forza Horizon is another beast entirely, with breathtaking environments, but its more arcadey. Still, its my favorite of the bunch.
I have high hopes for Drive Club though.
Metalmurphy posted this a few days ago:
And the smoke jaggies are gone:
Thanks for the posts.
I enjoyed Forza 2 and didn't want to get GT5 due to stylistic differences, but now I see I can't get either Forza 5 or GT6.
I guess I'll wait for Project Cars on Wii U until GT7.
Thanks for the posts.
I enjoyed Forza 2 and didn't want to get GT5 due to stylistic differences, but now I see I can't get either Forza 5 or GT6.
I guess I'll wait for Project Cars on Wii U until GT7.
Dude, they fixed this:-Graphically, it looks worse.
The hell?
You won't get either forza 5 or gt 6, but will wait for Project Cars on Wii U. The version with digital triggers and no wheel alternative?
The graphics in GT5 or GT6 are better than Forza 3 and 4 IMO... and Forza swap LOD models with a lot of cars in the track with really crap cars models (PS2 level cars).The cars look great, but all the environments STILL look PS2 level quality, just like GT5. And the cars still look like they float on the track in the rear camera perspective.
Sadly this series is both lacking the fun and graphical prowess of Forza 3 and 4. Which one is the better sim though is debatable. As much as I've tried to like the GT series, it feels stuck in the past and the developers aren't capable of moving beyond the PS2 era, especially in terms of environmental graphics. Just look at the trees. *shudder*
Forza Horizon is another beast entirely, with breathtaking environments, but its more arcadey. Still, its my favorite of the bunch.
I have high hopes for Drive Club though.
Well, Wii U is what I have, and GT5 and 6 don't interest me. I could get Project Cars on the PC, but my cooling system is broken.
I also don't have a wheel and wouldn't pay for one.
From you previous posts about Forza 2 & gt5 I assumed you had a ps3 or 360 so i wondered you wouldn't get pcars on those instead. I can't imagine putting any proper time into the game or any sim with digital triggers.
If you have a capable pc I wouldn't touch console versions anyway.
Played earlier with my g27 wheel..
Have a meh feel about it
Looks underwhelming to me. Really wish they put this on ps4
What do you mean by digital triggers?
Are you saying that I press something on the gamepad's touchscreen to accelerate/brake the car?
I have an i7 2600 with 8 gigs of DDR3 and a gtx 570 with 1.28 gigs of RAM. But I my fan controls went berserk (damn you Scythe!) and I don't feel like playing any games on it.
Did you change all the relevant settings? Go to settings from the main menu and turn on simulation steering for your wheel, up the force feedback etc. Make sure you race with everything off or turned to 0 except ABS (set to 1).
It is three options in IQ? What is the better one?i don't know if you guys noticed, but there's an option to add AA on settings...
in my 23" Monitor, it looks really good, and it handles amazingly better than GT5.
there's still 5 months of polishing, and i don't think it'll look better than this.
Played earlier with my g27 wheel..
Have a meh feel about it
Looks underwhelming to me. Really wish they put this on ps4
How are the visuals for this game, as compared to GT5?
Thanks for the posts.
I enjoyed Forza 2 and didn't want to get GT5 due to stylistic differences, but now I see I can't get either Forza 5 or GT6.
I guess I'll wait for Project Cars on Wii U until GT7.
It is three options in IQ? What is the better one?
The menu design, the music, the color schemes.
.
The menus I can understand, GT5 had the worst designed & most confusing menu layout for any racing game I ever played.
Has anyone figured out if the demo is the same build from e3 or is it different graphically?
I'm still hoping this GT Academy demo is not based on the final GT6 build to be released, because the GT6 trailers looked vastly superior to it.
I claim that I didn't have any framerate issue in 1080p even in cockpit view but I use SSD so...The ironic thing about the physics feeling so much better, proper even, is that it invalidates the argument that the GT zealots were using on GT5 as having being already great in physics. The rest of us were arguing that it was nowhere near what it claimed to offer: real driving simulation - even if we knew this was just a marketing term.
I bet that no one will be able to play any previous versions of GT save GT3.
The game is unplayable in cockpit and i've love to see videos of people who claim they see no framerate problems whilst on 720p/cockpit view. For me no problems in 1st person, unplayable in cockpit.
I'm willing to accept that this could be very old code that they threw in together for this Academy shindig. I could give two shits really. It feels fantastic with the controller so i can't wait to plug in the G25 (retired Fanatec wheel, it sucked).
All i want is to throw cars around and get the feeling that there's a pretend real sense of real physics and thus danger in driving at the limit. So far so good so i'm there day one so long as they don't cock up the physics from here on out.
Oh and the engine sounds are abysmal. And they WILL NOT change by release date, not by much anyways. It's like they're using ps3 for physics and graphics and a ps1 for sounds.
The ironic thing about the physics feeling so much better, proper even, is that it invalidates the argument that the GT zealots were using on GT5 as having being already great in physics. The rest of us were arguing that it was nowhere near what it claimed to offer: real driving simulation - even if we knew this was just a marketing term.
I bet that no one will be able to play any previous versions of GT save GT3.
The game is unplayable in cockpit and i've love to see videos of people who claim they see no framerate problems whilst on 720p/cockpit view. For me no problems in 1st person, unplayable in cockpit.
I'm willing to accept that this could be very old code that they threw in together for this Academy shindig. I could give two shits really. It feels fantastic with the controller so i can't wait to plug in the G25 (retired Fanatec wheel, it sucked).
All i want is to throw cars around and get the feeling that there's a pretend real sense of real physics and thus danger in driving at the limit. So far so good so i'm there day one so long as they don't cock up the physics from here on out.
Oh and the engine sounds are abysmal. And they WILL NOT change by release date, not by much anyways. It's like they're using ps3 for physics and graphics and a ps1 for sounds.
The ironic thing about the physics feeling so much better, proper even, is that it invalidates the argument that the GT zealots were using on GT5 as having being already great in physics.
there's two options under the display settings section, brightness and image quality, the latter has 3 options, normal sharpen and reduce flickering. choose sharpen and you may notice more AA.
The trailers are pre rendered at higher resolution and downsampled like they've always been.The menus I can understand, GT5 had the worst designed & most confusing menu layout for any racing game I ever played.
Has anyone figured out if the demo is the same build from e3 or is it different graphically?
I'm still hoping this GT Academy demo is not based on the final GT6 build to be released, because the GT6 trailers looked vastly superior to it.
Everything looks better squashed into a tiny gif.Metalmurphy posted this a few days ago:
And the smoke jaggies are gone:
The cars look great, but all the environments STILL look PS2 level quality, just like GT5. And the cars still look like they float on the track in the rear camera perspective.
Sadly this series is both lacking the fun and graphical prowess of Forza 3 and 4. Which one is the better sim though is debatable. As much as I've tried to like the GT series, it feels stuck in the past and the developers aren't capable of moving beyond the PS2 era, especially in terms of environmental graphics. Just look at the trees. *shudder*
Forza Horizon is another beast entirely, with breathtaking environments, but its more arcadey. Still, its my favorite of the bunch.
I have high hopes for Drive Club though.
Everything looks better squashed into a tiny gif.
GT5 biggest issues were the grip of the tyres and the slipstream behind cars. Especially the slipstream is far too strong in GT5.
So where are the jaggies people are talking about? Game looks super clean on my plasma. Cleaner than GT5 by a good margin. In-fact, I have to really look for jaggies to find any. Weird. Have you guys got your sharpness settings turned all the way down?
I've been thinking the same thing since I first played the demo, on my setup (1080p LCD) there are far fewer jaggies than in GT5. Maybe it's a 720p thing?
Also, lol at all the environments being PS2 level quality, I guess there was no 'new for GT5/reused from GT4' controversy after all.
I don't think it's jaggies people are seeing but shimmering on stuff like white lines and cat outlines. Also I think the game is blurry now. I do prefer GT5 as far as IQ goes.
That's not shimmering, it's heat haze ;-)
No, what I'm talking about isn't heat haze, not to mention that there's no engine heat haze in GT, and IIRC there's only heat haze in replays at a distance.
So where are the jaggies people are talking about? Game looks super clean on my plasma. Cleaner than GT5 by a good margin. In-fact, I have to really look for jaggies to find any. Weird. Have you guys got your sharpness settings turned all the way down?