Psychological Intellect
Banned
bigger thn those 3 combined
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"Los Santos is bigger than RDR, GTA IV and San Andreas combined."
You can explore underwater sections of the city.
I'm wondering this myself. I'm pretty sure East LA has tons of gangs.
how the f
I wonder if it beats Just Cause 2
how the f
I wonder if it beats Just Cause 2
Buying property, as a crook, is the worst way to show off your wealth.
Can you imagine what R* will be capable of producing when the constraints of this generation of consoles have been lifted?
how the f
http://i.imgur.com/Moabv.jpg
I wonder if it beats Just Cause 2 :P[/QUOTE]
JC2, as amazing as that world is, is largely copy and pasted trees and hillside, though.
I expect more from that in a GTA game, especially since Liberty City in GTA 4 was the most richly detailed and varied game location ever when it came to architecture and mood. It really, really felt like a real city.
I'm not sure how they can replicate that same quality so many times over in such a large space. If we're having countryside again I want it to be just as unique and detailed as their city work.
The Welcome To Sunny Los Santos screenshot is just....wow. Huge scale.
I think it's just sunk in.
"When we're building a world we tend to fly about and check things out using a freely moving debug camera. It's pretty incredible starting a mile up looking over the vast city, rivers, coastline, countryside, hills, mountains, canyons, deserts, wetlands, forests, and all the little towns, farms, buildings and settlements and zoom in to an area. Starting that high you can see the shadows of the clouds roll over the land, the helicopters, birds and planes flying about."
Game of the forever. No doubt.
After taking over all the territories in SA, I would turn on the gang cheats and have a blast. Starting wars in the streets and stuff.I don't get why gangs are not big thing anymore. It adds to the game alot imo. I spent hours having shootouts with the triads and uptown yardies in GTA3.
how the f
I wonder if it beats Just Cause 2
is it just me or re the character models really good?
I'm not really sure what lots of interiors add to a sandbox game. Back in the PS2 gen as a kid I always wanted every building to be enterable, but the ones that are in the latest games are pretty dull. You can go up and have a shoot-out and... that's about it?
I'd rather have some big, unique indoor environments, but have the focus on crafting a city as a whole.
In GTA 4 all the interiors were basically portals to a bunch of different mini games, which is incredibly boring to me.
is it just me or re the character models really good?
disagree with gta4 but rdr looked good(not nearly s good as the art) and max;s model is pretty awesome.And like GTA4 and RDR... They look just like the artwork.
yeaRockstar has gotten WAY better at models since last gen, and even stuff as recent as RDR and Max Payne 3 show big improvements title to title. Still have my doubt as to whether or not those are console screens, but we'll see.
I'm just wondering if they can beat the insane heights you could fly up to in Just Cause 2. You could keep going until the tallest point in the game was a spec.
So I hope my wish for replayable missions comes true. It's been a feature in Chinatown Wars and TBoGT. Instead of having to replay the game and check out different viewpoints it would be nice to just replay the mission whenever you want.
Rockstar has gotten WAY better at models since last gen, and even stuff as recent as RDR and Max Payne 3 show big improvements title to title. Still have my doubts as to whether or not those are console screens, but we'll see.
I'm assuming the buyable properties isn't returning due to the implemented auto save feature. However I assume they'll add tons of safehouses this time seeing how big the game is.
how the f
I wonder if it beats Just Cause 2
Just woke up. About to read the issue =D
So yeah... Grand Theft Auto 6:
Claude Speed and CJ team up in Miami & Cuba to overthrow the drug cartel.
That's definitely a great point. I just think some really neatly designed interiors could offer some great atmosphere but also some neat mission design. I mean, you could always buy items, rob stores, visit strip clubs, etc.
But what if you could go drinking at a bar, get into a dynamic fist fight, kill the owner and take over the business by hiring a friend to run the place? What if you could just go inside a building, sit and smoke hookah and partake in a DJ spin off? Strange inane things like that to add more to the experience rather than the gameplay.
I think the problem with Mafia 2 was that it was a static backdrop with many interiors you could visit without a unique purpose. When buildings seem to pop up that are repeated, the world itself loses cohesion.
Oh god if they do that again I want it done better. Like equal rewards for your choice. In IV if you kill Playboy, Dwayne becomes your friend and you will eventually gain the ability to call for backup from him and he'll send two guys your way to follow you around, also you get Playboy's apartment, the claude outfit easter egg and I think there's a laptop in there too. Awesome. If you kill Dwayne, Playboy yells at you and cuts off contact. Wtf.They also had this in Red Dead! I wonder if the choices you make (like who you choose to play as) will dynamically affect the game as you progress. If you spend more in time in mission as Trevor, will the decision to maybe cause chaos form a distrustful relationship with Franklin? Later, if you switch to Franklin can you purposefully sabotage Trevor so maybe he gets caught?
Oh, the possibilities!
Ah, I should have known to check DF first, thanks.
I'm just wondering if they can beat the insane heights you could fly up to in Just Cause 2. You could keep going until the tallest point in the game was a spec.
OK GAF. How is Rockstar going to manage this? So much vehicles, such a large map. It all sounds so good to be true
Man, I am hyped out of my skull right now. This game is going to be amazing, if we can believe the GI article.
OK GAF. How is Rockstar going to manage this? So much vehicles, such a large map. It all sounds so good to be true
Inaccurate?Ugh there goes that incredibly inaccurate map again. How does that keep popping up? I see it every time a new open world game comes out.
So if IGN gave GTA4 a 10/10 what does this get?
Inaccurate?
GTAV to have more technical problems that IV confirmed?