Mikey Jr.
Member
Rockstar will never do a simultaneous release ever again confirmed
Pretty much.....
Rockstar will never do a simultaneous release ever again confirmed
There is what, 125 million Steam users? That doesn't seem like a big number...
all versions you can buy outside of steam are no steam keys? Like keys from GMG?
GTA V is the gift that keeps on giving for Take-Two and Rockstar
No, in four years when GTA 6 comes out in will be PC first and then consoles 14 months later.
Why don't more open world titles have as detailed game worlds as what GTA 5 has
Yep, I know. Just a little joke about how pirated are the cause of low sales.Could well have already reached that if you include the RSC version, which is the only version available at every other retailer outside of Steam, both digitally and physically.
Why don't more open world titles have as detailed game worlds as what GTA 5 has
Copy and paste. Smh.Maybe because not very few publishers give their developer 200 million to copy and paste the real world into a game?
Why don't more open world titles have as detailed game worlds as what GTA 5 has
Rockstar will never do a simultaneous release ever again confirmed
That is a lot of zeroes.
PC gaming is deader than ever.
But how many of them have a capable PC to play the game. That's the number we should judge this by, if at all.
I always see $265 million mentioned. Not sure how accurate that is, though.Yes, it is a mystery.
As a completely unrelated question, what was the budget for GTA 5?
Fucking pirates, could have been 2 million.
Yep, I know. Just a little joke about how pirated are the cause of low sales.
Make an awesome game and you get great sales.
Maybe 2 million total? Only read forum stuff but seems just as many got the non steam version.
I'm the weirdo who bought the PC DVD
Shout out to brazil
Fucking pirates, could have been 2 million.
What does that mean for mods? Does the game boot you out if you get disconnected?cant play the pirated game, and its going to be rough for pirates to crack it. it checks the social club and hardwareid at various points. its basically "always online" like diablo 3 but they hide it very well.
i gladly double dipped and have been playing it all morning. give me a few patches to fix msaa and ill be happy
Most don't want to take 5 years to make a game
Time and Money.
Because that world costs a fortune to create. Few devs get the budget and freedom that Rockstar does, especially for GTA.
Not every company has the budget, talent, or experience as Rockstar when it comes to making open world games.
Lack of Time, Money and the security that the game is going to sell millions.
Do you have $100M lying around somewhere? Do you feel "lucky" with them enough to do a bet with them?
Re-read the title of the thread and then do the math.
The game is a year and half old and is releasing on its fifth platform. They're so fucking paid that they have the resources other developers can't even begin to comprehend.
Maybe because not very few publishers give their developer 200 million to copy and paste the real world into a game?
Probably because only Rockstar has the brand awareness, budget and time to do it. They spent hundreds of millions and made billions back. They don't really listen to what the industry is doing, or what gamers want, and in the end, made a game they wanted to make and reap the rewards now.
Why don't more open world titles have as detailed game worlds as what GTA 5 has
I'm not sure if it's really that crazy.SalsaShark said:the amount of people double/triple-dipping is crazy
Why don't more open world titles have as detailed game worlds as what GTA 5 has
Why don't more open world titles have as detailed game worlds as what GTA 5 has
Most don't want to take 5 years to make a game
PC gaming is deader than ever.
This is why it was dumb to not do a belated PC version of RDR. Just leaving money on the table
The thirst
This is what I'm wondering too. I've never worked in the gaming business, but I have no idea why other devs don't do open-world games of the scope and coolness of GTAs
I don't see how it's such a hard concept to make