I'm curious as to what percentage first-time-buyers are of that million. This is clearly double/triple dip territory for a ton of people.
Lack of Time, Money and the security that the game is going to sell millions.
How do you get and keep talent working for you? How do you motivate them and keep them engaged in your vision?And TALENT.
While they are obviously a factor, it's not like time and money alone would make anyone capable of developing GTAV.
Add experience, knowhow, tech...at this point, R* has leapt so far ahead of the competition its hard to imagine other devs ever catching up, and GTAV sales have propelled R* even further ahead and made the gap even wider.
So over $40 Mil revenue from the Steam version alone already? Damn.
Why don't more open world titles have as detailed game worlds as what GTA 5 has
Why don't more open world titles have as detailed game worlds as what GTA 5 has
Ye cause every pub/dev has Rockstar kind of budget.
Few companies have the resources even capable of pulling it off.
-Time (4-5 years)
-Money (100+ million)
-Talent
-Employees (Was it 1000?)
Right of the bat, those 4 things eliminate the majority of studios/publishers. There's only a handful in the world capable of pulling of GTA V.
What's stopping them? There's no guarantee, that it'd be successful. No one wants to throw away 100 million dollars for the possibility of making it back. They'd rather spend 20 million on 5 different projects. And even if 4 of those projects fail miserably, that's only 80 million dollar waste, and the last project might make up for all 4.
I triple-dipped and couldn't be happier. Best open-world game ever.
I triple-dipped and couldn't be happier. Best open-world game ever.
Ubisoft could, if they wanted to. But they don't. They want to pump out a bunch of assembly line-manufactured, soulless crap, instead of a mega-product.
That reinforces my point, thank you.I wonder who makes more money.
Ubisoft could, if they wanted to. But they don't. They want to pump out a bunch of assembly line-manufactured, soulless crap, instead of a mega-product.
Man this game. Sells like hotcakes.
So this was 1 million copies in 1 day or 1 million in total with preorders since January + 1 day?
Rockstar will never do a simultaneous release ever again confirmed
Man this game. Sells like hotcakes.
Don't know why people get so upset when so much care is put into these delayed PC releases.
I like to think about how much Valve is making off of this one game.
That is something that stuck out for me today, unlike every Ubisoft open world there aren't collectibles littered all over Los Santos. Rockstar is capable of making a world interesting enough that you don't need collectibles to drag you to every corner of the map.
You make it sound like a common occurrence. Instead the norm is to still take this long and then shovel a shitty port out the door.
GTA V has a shitload of collectibles, but getting them isn't the bulk of the core gameplay, unlike Ubisoft games.
It's just optional shit for Trophies.
i don't get the hype for this game but what do i know, 4 killed the serie for me. never tried 5