Yeah, because GG isn't known for making technically and visually impressive games.
They are. But they are also wholly owned by Sony, which colors what they are saying implicitly.
Yeah, because GG isn't known for making technically and visually impressive games.
It just means they aren't pushing the hardware hard enough.
The statement seems pretty conservative and innocuous to me. What's your issue with it?Shut the hell up Guerrilla. You're becoming Crytek..
Optical drives won't affect performance, just load times. Also do we know what speed it's going to be this time around? Certainly not x2 again.
Also, console comes with a huge HDD.
With what they've been able to accomplish on dated hardware, I'll take their word for it, first party or not.They are. But they are also wholly owned by Sony, which colors what they are saying implicitly.
well duh.
it's new hardware and they're a launch title.
they haven't found the bottleneck yet
well duh.
it's new hardware and they're a launch title.
they haven't found the bottleneck yet
Ask PC gamers now, they'll point out the CPU and GPU are already bottlenecks.
The PS4 = Ivan Drago it seems.
This is why (hopefully) all games will be able to be fully installed to the hard drive.
If you mean by harnessing the power of the CPU/GPU/RAM devs will be making constant improvements over times as game engines advance just like with any console. You don't really "max out" a console for about 5 years or so. I mean just look at Halo 4 for example. The game looks stunning for something released on 7 years old hardware.
I consider load times to be a part of performance and is indeed a bottle neck....
A wholly owned subsidiary of Sony showering the PS4 with unconditional praise? Who would have thunk?
A wholly owned subsidiary of Sony showering the PS4 with unconditional praise? Who would have thunk?
Sony's first party devs have produced some of the best looking games this gen, but now all of a sudden we can't trust what they say concerning PS4 hardware. Silly-GAF in full effect.It's not unconditional praise...why don't you tell us what the bottlenecks are in the PS4, instead of typing smartass replies?
They are. But they are also wholly owned by Sony, which colors what they are saying implicitly.
Bottleneck's aren't found, they exist in the hardware from the offset. Like the RSX in PS3 or the split Ram structure.
It's not unconditional praise...why don't you tell us what the bottlenecks are in the PS4, instead of typing smartass replies?
Yet the game is still 30fps.
Sony's first party devs have produced some of the best looking games this gen, but now all of a sudden we can't trust what they say concerning PS4 hardware. Silly-GAF in full effect.
Ask again in three years time, you'll find plenty of bottlenecks.
Looks like Guerrila games is the bottleneck of the PS4 by limiting their game to only 30fps.
Shut the hell up Guerrilla. You're becoming Crytek..
That's just it: just because it's not bottlenecked doesn't mean that there are no performance limits, just that the individual parts complement each other well.So what's bottlenecking the frame rate in KZ4?
And you know this how? Are you a dev working on a PS4 game?Its single threaded performance is pretty... well.. leaves much to be desired.
Not every single piece of code lends itself to great and easy multi-threading. AI is usually one of these.. for example
I don't get the negative reaction in this thread. From everything we heard, this seems like a true statement.
Of course, having or not having obvious architectural bottlenecks says nothing about the performance level of a device -- just that it's well designed.
Sony's first party devs have produced some of the best looking games this gen, but now all of a sudden we can't trust what they say concerning PS4 hardware. Silly-GAF in full effect.
And you know this how? Are you a dev working on a PS4 game?
Lol, no they are not. Sony did that themselves; they called it what it was; a target render.These are the same guys who tried to pass off a pre-rendered trailer as in game footage...
Its single threaded performance is pretty... well.. leaves much to be desired.
Not every single piece of code lends itself to great and easy multi-threading. AI is usually one of these.. for example
Speed of a hdd, could ps4 have ssd?
yeah why not 240 fps.....So what's bottlenecking the frame rate in KZ4?