MulderYuffie
Member
Great little gamen ice to see it on the 3ds for more people to enjoy!
Just finished my fanmade box:
(edit: I made the logo bigger, looks better this way than worrying about the tree faces honestly. Feedback on preference? Also I added the 3D warning.)
###
I settled on that since I couldn't find a HQ version of the boxart of the PSP game.
I think it came out beautifully!
Screens coming up in a couple of minutes.
Edit: Screens:
Another thing: Nintendo now supports five different ways to program the GPU. The easiest way is DMPGL (OpenGL|ES with Maestro stuff), which is easy to use but has a very high overhead. Then comes GD, a functional equivalent but not compatible to OpenGL and more lightweight, followed by GR, which is even more low level and offers better performance, but requires more in-depth knowledge of the GPU. The next option is NW4C (NintendoWare for CTR), Nintendo's official middleware solution, complete with graphical frontends and stuff. Supposedly easy to use and high performance, but I assume flexibility is limited. And last, but not least, is direct register access, which requires arcane knowledge but offers the best possible performance (and the most ways for stuff to go horribly wrong).
Probably explains why Pokémon Sun and Moon look so much better than X/Y or ORAS too.
Do they? I noticed the proportions but I never picked up anything that showed it being graphically better.
For some reason the PC version gives me weird performance, so I might actually be tempted to double dip and buy this on the 3DS.
They should make a new one, though. This game originally came out in 2004 and had several releases over the years...
Gurumin: I said last month that I felt it was getting samey, but I think the level design picked up a bit in the final two areas. It still has the slight design issue that, but the more interesting level layouts in the last couple of worlds go some way to alleviate that. The bonus boss was, of course, ridiculously difficult, which made the real final boss seem like a joke. Overall I think I did like it, it was just a bit too much of a slog for the middle portion where it felt like the levels were repeatedly Just A Series Of Square Rooms With Different Wallpaper.the second half of each world is a harder version of the first half, in reverse
Anyone able to translate what Falcom answered about seemingly (not sure) about a Japanese release?
https://twitter.com/nihonfalcom/status/743663394524434432
We need Limited Run Games working with Mastiff for this.
We need Limited Run Games working with Mastiff for this.
Being region-locked is a problem, I imagine. I'm fairly sure LRG has mentioned before that it's one the reasons they haven't bothered with 3DS stuff to date.
Anyone able to snap some exact pics of the PSP and PC versions to compare with the 3DS version's pics above?
Just saw that on Twitter, decided to create a thread for it with your post. Thanks MidnightRain!
It's a shame this isn't retail-bound