Whoever is at PAX right now, pics of all the shirts would be aweosme. Also, if someone buys me a shirt I'll pay in full plus a little extra. Just saying. (size large if it runs small, medium if it runs big)
The new ODST short was freaking awesome. Not really sure what the Hungarian dialogue was for, but it was cool. The 21 gun salute with ARs? WTF? I guess they couldn't use a BR because it's not in the game... but seriously? Also, seeing an ODST with a silenced SMG makes me cringe. Removes the badass factor.
Thanks for the help DJ, but sharing connections (be it RJ45 or wireless) hasn't worked. The setting that worked for one session (and with strict NAT of course) was bridging the ethernet and wifi connections together, but of course it no longer works.
Oh well, I'll be able to clear out my backlog and enjoy ODST's singleplayer. Of, and college means LANs are probably gonna be much easier to organise, MLG Heretic, here I come!
Update was nice, haven't attempted to dl the podcast yet. Were there any huge nuggets?
8 flashbacks + city = nine levels. Same as Halo 3.
Stormtrooper30 said:
The new ODST short was freaking awesome. Not really sure what the Hungarian dialogue was for, but it was cool. The 21 gun salute with ARs? WTF? I guess they couldn't use a BR because it's not in the game... but seriously? Also, seeing an ODST with a silenced SMG makes me cringe. Removes the badass factor.
I threw out the SMG almost immediately and went for a plasma pistol. Combos feel soo good when your using the new pistol, which is now my favoritist Halo weapon ever. I got to play twice today (thanks again urk for hooking us up), and it was great.
Initial Impressions: (Only played Crater(Night) on Heroic.)
-Having no radar didn't bother me in the least. I'm used to playing H3 Campaign with no radar, and the Firefight comes across as very Campaign-y to me (that's a good thing).
-The VISR is absolutely essential at night if you want to find any weapons fast. UNSC weapons were actually difficult for me to find at first because I was busy trying to learn the map. The second time around was much easier.
rockets are you best friend here
-All of the people who are pissed that the BR is gone can take some solace in the fact that the Carbine is still plentiful.
-The pistol rules, I can't say much about the SMG. Short controlled bursts is how you have to use it (imagine that), because it still will drift upward. Pistol has quite a recoil to it too.
-It looks great. It made me super excited to see/play through the campaign, as I know it'll look even better.
-This is a great game to be playing with close friends (IRL or XBL). The point system is addictive as hell, and even though you want/need to work as a team, you'll most certainly want to steal your buddies kills on many occasions. I can't really imagine it being nearly as fun playing this in MM with a group of kill-stealing strangers.
That's about all I can think of at the moment. I'll probably have more to say as I collect my jaw after watching that trailer. After playing today, I'm not ashamed to admit that the trailer got me a little choked up. Great job, guys. You had me at Halo.
This, this, a thousand times this. A brief cameo of Chief talking to Cortana would make me cream my pants.
Firefight is indeed gud. What horde mode?
I threw out the SMG almost immediately and went for a plasma pistol. Combos feel soo good when your using the new pistol, which is now my favoritist Halo weapon ever. I got to play twice today (thanks again urk for hooking us up), and it was great.
Initial Impressions: (Only played Crater(Night) on Heroic.)
-Having no radar didn't bother me in the least. I'm used to playing H3 Campaign with no radar, and the Firefight comes across as very Campaign-y to me (that's a good thing).
-The VISR is absolutely essential at night if you want to find any weapons fast. UNSC weapons were actually difficult for me to find at first because I was busy trying to learn the map. The second time around was much easier.
rockets are you best friend here
-All of the people who are pissed that the BR is gone can take some solace in the fact that the Carbine is still plentiful.
-The pistol rules, I can't say much about the SMG. Short controlled bursts is how you have to use it (imagine that), because it still will drift upward. Pistol has quite a recoil to it too.
-It looks great. It made me super excited to see/play through the campaign, as I know it'll look even better.
-This is a great game to be playing with close friends (IRL or XBL). The point system is addictive as hell, and even though you want/need to work as a team, you'll most certainly want to steal your buddies kills on many occasions. I can't really imagine it being nearly as fun playing this in MM with a group of kill-stealing strangers.
That's about all I can think of at the moment. I'll probably have more to say as I collect my jaw after watching that trailer. After playing today, I'm not ashamed to admit that the trailer got me a little choked up. Great job, guys. You had me at Halo.
Alright here goes a rant...
In Social Big Team, there should be instructions for everyone before they get in a vehicle, so new players know what to do. Like this.
Prowler: Yeah, I know, looks like a Chopper right? Well it can splatter okay, but it's not a chopper. You need a gunner. See, now you're still driving away. Stop. That guy's trying to get in.
Nerfed Hornet: You know that Hornet on Sandtrap that's awesome? Well this is it without the overpowered missiles. So it's really only for transport...what? No one will get on? Hmm. Well, try and use it anywa-what? You got lasered?
Warthog: You mean a badass Jeep can't kill a tank with no gunner? But it makes so much sense to drive away without one!
Wraith: While it's slow and a huge target, if there's enough lag the opposing team won't be able to tell where the plasma is coming from, and you'll get kills.
And now I'm stuck at the respawn screen and the game says everyone on my team is dead...it's not a good night.
squidhands said:
Initial Impressions: (Only played Crater(Night) on Heroic.)
-Having no radar didn't bother me in the least. I'm used to playing H3 Campaign with no radar, and the Firefight comes across as very Campaign-y to me (that's a good thing).
-The VISR is absolutely essential at night if you want to find any weapons fast. UNSC weapons were actually difficult for me to find at first because I was busy trying to learn the map. The second time around was much easier.
rockets are you best friend here
-All of the people who are pissed that the BR is gone can take some solace in the fact that the Carbine is still plentiful.
-The pistol rules, I can't say much about the SMG. Short controlled bursts is how you have to use it (imagine that), because it still will drift upward. Pistol has quite a recoil to it too.
-It looks great. It made me super excited to see/play through the campaign, as I know it'll look even better.
-This is a great game to be playing with close friends (IRL or XBL). The point system is addictive as hell, and even though you want/need to work as a team, you'll most certainly want to steal your buddies kills on many occasions. I can't really imagine it being nearly as fun playing this in MM with a group of kill-stealing strangers.
That's about all I can think of at the moment. I'll probably have more to say as I collect my jaw after watching that trailer. After playing today, I'm not ashamed to admit that the trailer got me a little choked up. Great job, guys. You had me at Halo.
Those were all the interesting pics that I found that I felt were worth posting. Hopefully they'll follow through and provide video of the panel via Youtube. I wish I could have gone but at the same time I'm glad I decided to go to PAX East instead. Especially now that a couple buddies of mine are gonna go with me.
Those were all the interesting pics that I found that I felt were worth posting. Hopefully they'll follow through and provide video of the panel via Youtube. I wish I could have gone but at the same time I'm glad I decided to go to PAX East instead. Especially now that a couple buddies of mine are gonna go with me.
No secret achievements (I'm not fond of those anyways) and I don't think it spoils anything aside from what the missions are named. The list doesn't even tell you which fire fight characters you unlock in them, it just says "beat this mission and unlock a new firefight character."
This makes it seem like the Covenant ship was perched over New Mombassa longer than I thought. This video makes it seem like a couple of days -- I thought it was only a couple of hours.
Blueblur1 said:
I wonder what the codes are to see the rest of the evaluations?
Here's the official press release for the live-action short.
Friday, September 04, 2009 1:00 PM Gamerscore News
Step Into the World of an ODST with the Halo 3: ODST Live-Action Short, Debuting this Labor Day Weekend as Fans Everywhere Prepare for the Launch of Halo 3: ODST on September 22
Today, Microsoft unveils a Halo 3: ODST live-action short, a 90 second ad spot for the eagerly awaited Xbox 360 exclusive, Halo 3: ODST. The ad debuts today exclusively on MySpace at www.myspace.com/gametrailers and IGN.com. The Halo 3: ODST live-action short is a haunting, action-packed production that charts the life of a UNSC Orbital Drop Shock Trooper, or ODST.
In addition to the online debut of the 90 second short, Halo fans in the United States will be treated to a special, extended two minute 30 second version exclusively on Spike TV on Monday September 7. The extended version will premiere during Band of Brothers at 10:30 PM ET/PT.
The short will also be available to download on Xbox LIVE starting September 8.
For the production of the Halo 3: ODST live-action short, Microsoft and Bungie partnered with ad agency TAG SF, Legacy Effects (props), Asylum (visual effects) and Final Cut (editing). The short features an original musical score written and produced by Human. The short was directed by Rupert Sanders with MJZ, the director of the award-winning Halo 3 ad spot Believe. The short was filmed on location in Budapest, Hungary.
Also launching today at 6:00 p.m. PT is a unique Halo 3: ODST interactive experience site on www.xbox.com/halo. Visitors will be in control of an Operations of Naval Intelligence (ONI) application that blends science, psychology and analysis to evaluate which ODST candidates are best suited for upcoming missions in Halo 3: ODST. Featuring over 20 minutes of interactive content, visitors can interact with the evaluations of the four ODST squad members they will be fighting alongside in Halo 3: ODST in order to dive deeper into the fiction of the game. Microsoft and Bungie worked with AKQA SF and TAG SF on the experience site.
Suit up and prepare to drop September 22 when Halo 3: ODST hits retail stores worldwide.
For the latest updates on Halo 3: ODST follow the Halo Waypoint Twitter @HaloWaypoint or visit the Halo Waypoint Facebook page at http://www.facebook.com/HaloWaypoint.
I have no idea, that's the first I've heard of it.. been trying to keep a distance from in depth coverage.
That seems like it could be so cool, though.
I have no idea, that's the first I've heard of it.. been trying to keep a distance from in depth coverage.
That seems like it could be so cool, though.