Fans: We want huge awesome, unscripted environments with big encounters and more moments like "The Ark" and "The Covenant" from Halo 3...
343: Okay, here's this entirely heavily scripted, linear, straight corridor level design scenario.
wut.
I'm kinda at a loss for words.
Fans: We want huge awesome, unscripted environments with big encounters and more moments like "The Ark" and "The Covenant" from Halo 3...
343: Okay, here's this entirely heavily scripted, linear, straight corridor level design scenario.
wut.
I'm kinda at a loss for words.
Fans: We want huge awesome, unscripted environments with big encounters and more moments like "The Ark" and "The Covenant" from Halo 3...
343: Okay, here's this entirely heavily scripted, linear, straight corridor level design scenario.
wut.
I'm kinda at a loss for words.
The voice actor for the main character is NOT good
Fans: We want huge awesome, unscripted environments with big encounters and more moments like "The Ark" and "The Covenant" from Halo 3...
343: Okay, here's this entirely heavily scripted, linear, straight corridor level design scenario.
wut.
I'm kinda at a loss for words.
Is this game using PBR? The visuals have a sheen very similar to the Halo 4 which iirc, did not, albeit while looking good.
Fans: We want huge awesome, unscripted environments with big encounters and more moments like "The Ark" and "The Covenant" from Halo 3...
343: Okay, here's this entirely heavily scripted, linear, straight corridor level design scenario.
wut.
I'm kinda at a loss for words.
The fighting actually made me miss the Prometheans in Halo 4, where you at least had to divide your attention and do some juking yourself to get in close. In this demo it was a simple point and shoot affair across the board, save for showing off the ground-pound and a scripted moment where the big bad gets in your face.Halo has totally lost me. The action sequences on rails do nothing for me. I miss the halo roots of big outdoor environments, exploration, wonder. The call of duty/ battlefield lifeless storytelling is a horrible trend in FPSes.
Followed by the sprint/roady-run/tumbling jumps through a world falling apart. This formula has to be mandatory or something because its kind of disconcerting that all the big devs have the same idea.This is like the third gameplay reveal in a row where the first half is just characters walking slowly.
Halo has totally lost me. The action sequences on rails do nothing for me. I miss the halo roots of big outdoor environments, exploration, wonder. The call of duty/ battlefield lifeless storytelling is a horrible trend in FPSes.
Eh, is there another thread dedicated to the Halo reveal that I am missing? It's quiet as hell.
I just can't believe we're getting Halo: Republic Commando and Halo: Battlefront in the same package. It's like a dream(two of them!) come true
That squad commanding mechanic reminds me of Star Wars: Republic Commando.
I feel the same. That looked like mainly set piece cod style campaign. Hopefully that section was chosen to demo for those very reasons and the vast majority of the campaign isn't like thatFans: We want huge awesome, unscripted environments with big encounters and more moments like "The Ark" and "The Covenant" from Halo 3...
343: Okay, here's this entirely heavily scripted, linear, straight corridor level design scenario.
wut.
I'm kinda at a loss for words.
what's so disappointing about that?
I think it's still rendering at the betas 720. Still, as you mentioned, it looks incredible for a 60 fps titlefor a 60fps game, it looks great. I little worried about that aliasing though.
The fighting actually made me miss the Prometheans in Halo 4, where you at least had to divide your attention and do some juking yourself to get in close. In this demo it was a simple point and shoot affair across the board, save for showing off the ground-pound and a scripted moment where the big bad gets in your face.
Fans: We want huge awesome, unscripted environments with big encounters and more moments like "The Ark" and "The Covenant" from Halo 3...
343: Okay, here's this entirely heavily scripted, linear, straight corridor level design scenario.
wut.
I'm kinda at a loss for words.
60fps taking a hit on dem graphics. Looks decent still. Any word on final res?
I would lie if I said I wasn't interested in seeing more but it didn't blew me away - not anywhere near or close to, like Halo 3 did. Then again Halo 3 is peak Halo hype.
60fps taking a hit on dem graphics. Looks decent still. Any word on final res?
I would lie if I said I wasn't interested in seeing more but it didn't blew me away - not anywhere near or close to, like Halo 3 did. Then again Halo 3 is peak Halo hype.
True that, but it doesn't sell a game focused on combat all that well. Enemy behaviors that force the player to adapt are where a shooter shines imho.Stage demos are always with nuclear powered weapons and nerfed enemy health.