Absolutely right. I love having decent cheap Nintendo figurines, having bought over 50 of the damn things. Buy the implementation in games is damn horrible.
Woah. A difficultly level is trivial content now? I'm sorry but that's almost objectively not true at all.
By 'difficulty level' you make it sound more significant than 'take double damage until you die', which is what it actually does. Its not a permanent campaign mode, like the included Hero mode.
It's a simple and temporary debuff, not an additional mode. It's the opposite of the Zelda one being able to refill all hearts in the middle of a battle, which I wouldn't count as significant content either.
Amiibos = day-one DLC in physical form. In what world is this cool? Oh yeah.. the Nintendo one, where the apologists and fanboys are okay withe everything they do and have no point or reference otherwise, lol.
The difference being that with a remake we know exactly what the original, complete content of the game is, so the usual complaints about day-one DLC being carved-off content seem a little odd to me when the only reason the extras exist is Amiibo. If there weren't Ganon/Zelda Amiibos already in people's hands, they wouldn't have bothered adding the refill/drain hearts buff/debuffs. That's what I don't get, it's a tiny, inconsequential thing offered as a surprise to people that bought the toy a decade after some of us played the original game, and now there are people saying that a playthrough of TP is incomplete without them.
I'm not a fan of stuff being carved off and sold seperately (like the ME3 character), and if suddenly you couldn't access original features like the minigames or wolf mode without buying a toy I'd agree with you. But the extra stuff created for Amiibo is by definition inessential as it was made nearly a decade after the developers downed tools on TP and decided what was needed for it.
I do sympathise with the idea that the Amiibo stuff is interesting and people can't even try it later if the specific toys are hard to find though. Maybe they should eventually add the Amiibo stuff on the digital stores as rewards under their new points system or something. Does that same complaint get chucked at Lego Dimensions and Disney Infinity with their vast range of content hidden behind toy purchases though? Or is it just that Zelda is a 'core' game with an older audience that sees it as 'theirs' on gaf, and thus hold it to different standards or something like that? I only ask because I look at this toys-to-life stuff as a parent, and do wonder if they will all be useless when the first-generation toys that go with each one are no longer sold.