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Has any online community gone to shit faster than Overwatch's?

Grisby

Member
It's easier not to experience it on consoles that is to no chat and the ability to unplug your mic.

Personally, I've had more frustrating times recently in R6 Siege thanks to the team killing that can sit you out for an entire round.
 

Swiggins

Member
The abridged version is some random fan made a gender bender fanart of the characters and someone got pissed off about it so they started a smear campaign against the artist and sending death threats, when the person who started it was called out even by the game devs they doubled down saying "there are causes that death threats are justified for", again, this was over fanart.

Wait...wasn't Dream Daddy the game that had Danny Sexbang contributing to it?
 

Timeaisis

Member
League of Legends went from a novel and great MOBA to complete shit in about two months because of the community.

Nothing I've seen in my 1000+ hours of Overwatch even comes remotely close to 2011-2012 era League of Legends. I haven't played LoL in years and I've heard it's gotten much better, but I think it's actually impossible for me to experience worse toxicity than I did in my time playing League.

Yup. I stopped playing online games altogether for a few years after that. It was horrible.

These people can write
To our greatest dismay.
 

Acerac

Banned
Heroes of the Storm is worse.

I was considering migrating to Overwatch but this thread has convinced me to legit give up on Blizzard games within a year or so.

It's kind of pathetic how bad even the most casual of modes are. I get streaks of 5+ matches in a row where I am reporting teammates and after a while I wonder if I should even bother.

Why would you spend your time complaining when we are winning?
 

shintoki

sparkle this bitch
My recent fun is leaving QP and being penalized. It started when I wanted to play, but would keep matching me with the same 6 stack. Basically Blizzard has no idea how to handle an online community
 
I don’t play in anything less than a 4 stack and usually it’s at least 5 of us. Anything less than that is an exercise in frustration and this is coming from someone who used to love solo queue months back.

I still find the game fun, but I don’t play it that often or take it that seriously these days.
 

Leezard

Member
I actually tried LoL fairly recently, my background in MOBAs being Dota2 and hots. Unranked LoL actually felt worse to me than Dota2 in general(I think Dota 2 has better anti-smurf measures, and the meta being less strict means theres less to bitch about). I just kept getting matched with a bunch of smurfs who bitched and whined when they didn't get the role or lane they wanted, or if you happened to not know something. I'm sorry that I happen to only have 10 matches in LoL, and thus don't know everything about the game yet. Safe to say, I quit LoL pretty quickly.

I feel sorry for anyone who is genuinely new to the genre trying the game. Having MOBA experience at least allowed me to be a tiny bit competent despite the lack of knowledge, and also allowed me to have harder skin for that kind of bullshit.

So yeah, while I do think competitive modes are worse for it. I wouldn't go as far to say that it's "far better" in causal modes.
The smurf detection in League works very well, the issue might've been that you got flagged as a smurf because you performed way better than an actual new player due to your previous MOBA experience. New players won't be matched with smurfs in the same way you were. It measures creep last hitting among other things, which you probably are quite good at if you've played Dota 2 for some amount of time. Still, it sucks you had a bad experience.
 

CheesecakeRecipe

Stormy Grey
These people can write

I played the game over the free weekend and was absolutely stunned by the game's inability to disable chat functions all-around. I tend to play exclusively with a full team of friends, so we stick to external VOIP options like Discord. What I never, ever need in my day - a general, global chat that you're added to the moment you boot up the game regardless of if you left it before, and seeing what creative insults the other team has in store for us. There are supposedly options for you to temporarily disable these per session, but there is no reason at all for it to not be a persistent setting.

I played Rainbow Six: Siege at launch and they didn't have a 'hide chat' option on PC. A few months into the game's lifespan, they added the option, and I found my time with the game improved immeasurably. In one of my matches, I picked a character, was responsible for some overwhelming majority of the team's damage in a landslide victory, and was harassed by a team mate (we were short two people for a little while and decided to risk queuing anyways) until the next match started. I don't think that's a game worth giving my money to in 2017.
 
Rocket League was the worst I ever saw. I bought it shortly after it was released and I remember being impressed by how much fun it was to play even when my team was outmatched and how easy it was to pick up.

When I picked it back up about a year later players would literally ragequit over being down 1-0 and chat had turned into a cesspool.
 

Zafir

Member
The smurf detection in League works very well, the issue might've been that you got flagged as a smurf because you performed way better than an actual new player due to your previous MOBA experience. New players won't be matched with smurfs in the same way you were. It measures creep last hitting among other things, which you probably are quite good at if you've played Dota 2 for some amount of time. Still, it sucks you had a bad experience.

Hmm, perhaps that's it then. I guess it's a bit hard for the game to determine knowledge levels.

Disappointing either way, I'm still kind of curious about LoL, but I dunno, it just gets tiring really fast putting up with that kind of stuff.
 
It's telling that most "How to rank up in Overwatch" Youtube videos focus on things like how to interact with your teammates without tilting them, rather than things like how to use your Ultimates more effectively.
yup it's really something when people are making tutorials and not focusing on getting better at gameplay but how to be nice to your team.

Not really telling. The data on this has been known and circulating for years.

https://youtu.be/ugXC7g3p0JU

Recommended viewing. Mindset and good communication are half the battle. Hard to find when so many gamers have sociopathic tendencies and attach their self-esteem to winning and losing.
 
Not really telling. The data on this has been known and circulating for years.

https://youtu.be/ugXC7g3p0JU

Recommended viewing. Mindset and good communication are half the battle. Hard to find when so many gamers have sociopathic tendencies and attach their self-esteem to winning and losing.
How you handle yourself is definitely an important aspect to team games and is always a part of what I see out there in improving one's game in whatever game it happens to be. Anecdotally speaking however, I've noticed it to be a significantly more magnified aspect in Overwatch where in other games I might see tutorials about handling spray control, or some smoke grenade setups, or how to rocket jump, or whatever else, I've noticed a good deal of Overwatch content in that regards often ends up being "how not to tilt" or "how to deal with tilting teammates".
 
Needless to say that Overwatch isn't the only online multiplayer game suffering from these issues. That's one of the main reasons why I have been channelling my competitive gaming needs into offline fighting games and their communities for the last couple of years. It's a way better overall experience, imo.
 

Water

Member
I haven't noticed anyone talking at all in quick play. Don't play the try hard mode if you don't want to be frustrated? Who gives a shit about rank?
QP is unplayable because the matchmaking is garbage. As a <1500SR casual, every single QP match has had someone around 3000SR, and the worst I've seen was 3500SR. Ergo, to have any fun I have to play comp, even if I'm trying out a hero I never played before. Would play QP if there was an option for it to have equally strict MM.
 

Neith

Banned
Man, I almost miss the toxicity in pubs on BF1. Or rather I miss ANYONE fucking talking at all. Jesus. Warhawk it is not these days.
 

CmdBash

Member
Only play when you have friends to play with, never played a competitive multiplayer game with a good online community.
 

Locuza

Member
QP is unplayable because the matchmaking is garbage. As a <1500SR casual, every single QP match has had someone around 3000SR, and the worst I've seen was 3500SR. Ergo, to have any fun I have to play comp, even if I'm trying out a hero I never played before. Would play QP if there was an option for it to have equally strict MM.
I have the pretty same experience as someone around platin tier I'm constantly hooked up with masters, grandmasters and rather rarely with top 500 players.
The experience is utter garbage and I can't help myself being toxic, not against the players but the demonic horseshit Blizzard configurated there.

And ranked mode is the only mode where the matchmaker does a decent job, Quickplay and Arcade are not playable for me at least not in a enjoyable way.
The skill discrepancy between me and master/grandmasters players is insane.
Here and there you win of course, because you also have masters/grandmasters on your side but you are more like a fodder in the battlefield, meaningless, dying just because you looked around the corner, respawning again till the match is over.

Fucking hell, in some matches the team has more master players than platin/diamond.
As if my skill range is a dying species and the matchmaker can't find people on my level.

Also quite ironic for me is the fact that the matchmaker finds pretty quickly a ranked game for me (~30-60 seconds), while I have to wait minutes for an arcade match, today 4-11 minutes.

Having such terrible game experience might also contribute a little to the toxic behavior of some players, at least it feeds me like a crazy pig.
 

Acerac

Banned
why are folks singling out certain game communities? they're all toxic as fuck.

I single out games because I've played ones that allow me to not have these issues. Granted, that's less the community's fault and more the fact that few companies bother to moderate their customers because it's not profitable.
 
I single out games because I've played ones that allow me to not have these issues. Granted, that's less the community's fault and more the fact that few companies bother to moderate their customers because it's not profitable.

the toxicity isn't remove by moderation, it simply shifts. it's not like gamers don't play multiple games and hang-up their toxicity the moment they play runescape or something -- naw, it becomes more subtle to avoid the radar but when they get into ow (a game with very little moderation) they go full bore. look at twitch: the website will denounce racism, sexism, bigotry, etc. and so will the streamers who put up chat rules before typing but then when a black person is mentioned or on stream the same god damn chat emote appears.
 

Mendrox

Member
Are US servers that bad compared to EU? Why do I experience something like that very rarely? What does toxic for some mean? That someone in QP wont change their Widow? It's really surprising to me and I dont even experience such a big shit show in Ranked. Yeah people leave sometimes bad every online game got these people here and there.
 

kikiribu

Member
?

SFV’s community is one of the least toxic communities I’ve experienced in years. Super welcoming and fun to learn from. Your post just seems like weird blind hate and even looks odd..

Anyway, Overwatch definitely became too dumb for me. It’s like the more I played the more awkward things got, and then Overwatch porn apparently became a thing and some players wouldn’t shut up about their obsession with it during matches (as if gambling with my time and money for loot boxes wasn’t already a shitty experience). It’s one thing to joke about it on a forum but to actually hear conversations about it IRL? CRINGE. There are simply too many idiots playing the game. Credit to those that didn’t become braindead trolls yet. Generally, my experience with MP FPSs almost always ends up crazy toxic and ignorant like this though. If it isn’t racists, it’s always something else.

I’ll stick to offline FPSs like Dishonored, thanks.
 

Acerac

Banned
the toxicity isn't remove by moderation, it simply shifts. it's not like gamers don't play multiple games and hang-up their toxicity the moment they play runescape or something -- naw, it becomes more subtle to avoid the radar but when they get into ow (a game with very little moderation) they go full bore. look at twitch: the website will denounce racism, sexism, bigotry, etc. and so will the streamers who put up chat rules before typing but then when a black person is mentioned or on stream the same god damn chat emote appears.

I mean if people are subtle enough to not be moderated by mods that care that means they are not bothering people. At that point I'm not sure I'd call them "toxic as fuck" as you referred to them as.

The problem is that you need moderators that care to deal with these situations, and that'd cost a lot of money that companies don't feel like paying out.
?

SFV's community is one of the least toxic communities I've experienced in years. Super welcoming and fun to learn from. Your post just seems like weird blind hate and even looks odd..

Anyway, Overwatch definitely became too dumb for me. It's like the more I played the more awkward things got, and then Overwatch porn apparently became a thing and some players wouldn't shut up about their obsession with it during matches (as if gambling with my time and money for loot boxes wasn't already a shitty experience). It's one thing to joke about it on a forum but to actually hear conversations about it IRL? CRINGE. There are simply too many idiots playing the game. Credit to those that didn't become braindead trolls yet. Generally, my experience with MP FPSs almost always ends up crazy toxic and ignorant like this though. If it isn't racists, it's always something else.

I'll stick to offline FPSs like Dishonored, thanks.

Overwatch porn predated the release of the game. Also it's strange to play Overwatch with the sole intent of opening loot boxes instead of enjoying the shooting and such. That focus may have hurt your enjoyment of the title.
 
I mean if people are subtle enough to not be moderated by mods that care that means they are not bothering people. At that point I'm not sure I'd call them "toxic as fuck" as you referred to them as.

The problem is that you need moderators that care to deal with these situations, and that'd cost a lot of money that companies don't feel like paying out.

All it means is that you can't moderate without ruining something similar to how kids will substitute swear words with normal words to bypass IRL parental filters. Twitch is a great example of this: people can't freely say the n-word but they'll spam TriHard whenever a black person is on stream or referenced. ANELE is used whenever anyone brown is brought up or referencing bombs. This toxicity doesn't go away because it's hard to police this coded shit. You can't get rid of TriHard or ANELE because, well, it would just shift to something else because no one is trying to actually solve the toxicity issue. It's the same for game communities: ones that are stricter will just be better at hiding it than others who are more laxed with their punishments. Why? Cause there's severe overlap between players for these games.
 

Acerac

Banned
All it means is that you can't moderate without ruining something similar to how kids will substitute swear words with normal words to bypass IRL parental filters. Twitch is a great example of this: people can't freely say the n-word but they'll spam TriHard whenever a black person is on stream or referenced. ANELE is used whenever anyone brown is brought up or referencing bombs. This toxicity doesn't go away because it's hard to police this coded shit. You can't get rid of TriHard or ANELE because, well, it would just shift to something else because no one is trying to actually solve the toxicity issue. It's the same for game communities: ones that are stricter will just be better at hiding it than others who are more laxed with their punishments. Why? Cause there's severe overlap between players for these games.
A room with trash swept under a bed is more presentable than a room with trash all over the floor. Neither is properly clean, but the former is certainly more pleasant to be in.

I prefer the more pleasant option instead of worrying about all the trash that is hidden from my view, but if you will concern yourself with things that are expressly being done so that you will not notice them then I can understand your viewpoint, even if I would not want to share it.

Don't let perfect be the enemy of good.
 

Blam

Member
What is the point of playing for it when the whole thing is such a mess?

Oh I mean I was talking generally not just OW. People don't play OW comp for that anymore.


Not really telling. The data on this has been known and circulating for years.

https://youtu.be/ugXC7g3p0JU

Recommended viewing. Mindset and good communication are half the battle. Hard to find when so many gamers have sociopathic tendencies and attach their self-esteem to winning and losing.

Yeah it's pretty bad, but this is today's games and we can either live with it or die trying to change it.
 
I've never really exposed to any of the real heinous stuff that you hear about so I can't really speak to the game's overall toxicity. Every once in a while maybe I get someone who gets real salty, real fast in the chat or someone who is quick to trash talk but in terms of actual CONTENT it's not quite as bad as most MOBA.

That said, for whatever reason the "instalock 4 DPS then demand a healer" phenomenon just tilts me like crazy in Overwatch. It's not really unique to the game, good luck ever finding a dedicated support player in DOTA pugs, for example, but there is this incredibly ingrained feeling of selfishness about it all. If no one queues support in Dota or HOTS, for example, that's tough luck. You bitch if you want at the start but then you just kind of have to live with it since nobody can change after the match starts. But when people being this same attitude to Overwatch, along with the whole "In a ****** main" bullshit, I just can't handle it. So many people would rather lose the game than change to another character and that is, to me, some real freaking toxicity.
 
GTA Online, although it wasn't good at all to begin with, but there was a sweet spot for it, and now it's just madness.

But overwatch is probably faster because it's a much newer game.
 

Manzoon

Banned
GTA Online, although it wasn't good at all to begin with, but there was a sweet spot for it, and now it's just madness.

But overwatch is probably faster because it's a much newer game.

I was very late to GTAV on PC, and tried multiplayer a bit just to mess around on. Within seconds of logging in I saw the n-word with underscores between each letter to get past the default word block in chat.

Rocket League was really for me. I would go months between firing it up, and every time the experience was worse. I'll probably have to block quick chat because watching someone rage and tilt with "what a save!" messages 60 times a minute gets old fast. Also yeah, the rage quitters after one goal, why are you even playing the game?

I played Overwatch for a month when it came out, was fun since I hadn't played any online competitive FPS games in a hot minute. Took a long break since it felt a bit threadbare, came back to try ranked with some friends, and stopped after a week. I just didn't care, I'm past that point in my life where I want to suffer that kind of abuse online. I briefly played during that PVE event, but even that had people raging and back seat gaming. It was just about as bad as when I played LoL for a few months.

The more popular a game becomes the more shitty people I experience. I've even noticed a rise in toxicity in Warframe, a mostly PVE co-op game. There are doors that require two people to open and progress, and God help you if you are ten seconds behind the tricked out shitlord. I'll be in missions with clearly new people and someone with hundreds of hours will just helpfully say 'slow' in chat and then disconnect. It's mind boggling. Granted these are incidents I can still count on two hands, but I never experienced this over a year ago when I took a long break from the game.
 

Mariip

Member
Not really telling. The data on this has been known and circulating for years.

https://youtu.be/ugXC7g3p0JU

Recommended viewing. Mindset and good communication are half the battle. Hard to find when so many gamers have sociopathic tendencies and attach their self-esteem to winning and losing.
This video is so nice... i wish i could send it to my buddy in the ow team without looking like a total bitch since a lot of things apply
 
A room with trash swept under a bed is more presentable than a room with trash all over the floor. Neither is properly clean, but the former is certainly more pleasant to be in.

I prefer the more pleasant option instead of worrying about all the trash that is hidden from my view, but if you will concern yourself with things that are expressly being done so that you will not notice them then I can understand your viewpoint, even if I would not want to share it.

Don't let perfect be the enemy of good.

The trash isn't swept away or hidden, you're not understanding this. People do notice the shifts in how the toxicity presents itself so it being tidier is meaningless. You know those old, harddefined profanity filters that would bleep out shit? Well, people wrote it as $hit, ya know? I'm trying to demonstrate how communities change and you're saying that's better than before when it's the same thing. Heck, you can't even stop it in MP games where you can't speak or write to people and they find a way to teabag you or something.

This "good" is nowhere near good because it brings you back to the beginning of the circle: why aren't they doing a better job moderating?
 
League of Legends went from a novel and great MOBA to complete shit in about two months because of the community.



Yup. I stopped playing online games altogether for a few years after that. It was horrible.


To our greatest dismay.
And yet it is still one of the most played games in the world.
 

Rathorial

Member
Probably a list of MOBAs have had their communities go bad faster, and I think it's all based around this being a team focused objective game. You're relying on other people to play their roles, and complete the objective vs. just killcount.

After over 100 hours of playing this game, on top of it being out for over a year...I wish people could at least learn to push or stop the payload. Even on competitive, I get people that will ignore that basic thing that makes them win or lose. I STILL get matches where we won't have a healer, or someone switches off one without mentioning it, and people run out of the base without one...forcing me to run back and be one because I like at least the chance of winning.

Mainly though, it all comes down to I still think Overwatch's matchmaking is terrible. I'm tired of the multi-minute wait times, tired of how one person leaving can kick me back to menu because the game is so slow at filling in a replacement, and tired of how one-sided so many matches are...whether it's me matched against a team obviously better than me, or being stuck on a team where I get 4 golds playing a character I'm not even good at.

I played with a friend last weekend just to try out the Junkrat improvements, and new map. 1st game was actually really good, 4th game was decent, and the other 7 were trash. Both of us decided to go watch something on Netflix instead, and I was reminded why I come back to Overwatch less and less. The community being toxic doesn't bother me vs. how bad people are at communicating in the game at all.
 

Acerac

Banned
The trash isn't swept away or hidden, you're not understanding this. People do notice the shifts in how the toxicity presents itself so it being tidier is meaningless. You know those old, harddefined profanity filters that would bleep out shit? Well, people wrote it as $hit, ya know? I'm trying to demonstrate how communities change and you're saying that's better than before when it's the same thing. Heck, you can't even stop it in MP games where you can't speak or write to people and they find a way to teabag you or something.

This "good" is nowhere near good because it brings you back to the beginning of the circle: why aren't they doing a better job moderating?

I'm sorry that you've not played any games with proper moderation.

Just because you've not experienced something doesn't mean it doesn't exist.
 
T

thepotatoman

Unconfirmed Member
I'd agree with you, though any death in Dota 2 has far more impact, I'd argue. In Overwatch it's a resapwn delay and that's about it. The consequence in Dota 2 is that the enemy who killed you now received bonus exp and gold &#8212; your death has made them stronger, and thus harder to kill. There's a lot more avenues for players to get red in the head over someone. Pick a bad hero for the situation in Overwatch? Switch in the safe room. Dota 2? Locked in. No going back. It's way, way more information dense and a lot of toxicity spawns from this I think.

I still maintain that Dota 2 games are easier to solo carry, because that snowball goes both ways and you just need your team to not feed too much and be there for team fights. In overwatch there's very little you can do by yourself other than fill your role better than average until you play enough games that it averages out. Both games are going to have their unwinable games, it just happens a lot more in Overwatch.

I don't know if that creates more toxicity, but it certainly creates generally more frustration at teams and players that are a lot closer to the skill levels of your opponent. Same with the lack of information, people don't know the reason they're losing other than they're losing, so they can make up anything they want to blame everyone else. I'd like to say that toxicity at least doesn't target individuals, but usually there's some small piece of information they use to justify targeting someone.

I think I can settle on Overwatch being more frequent, but Mobas being more harsh.
 
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