The abridged version is some random fan made a gender bender fanart of the characters and someone got pissed off about it so they started a smear campaign against the artist and sending death threats, when the person who started it was called out even by the game devs they doubled down saying "there are causes that death threats are justified for", again, this was over fanart.
Nothing I've seen in my 1000+ hours of Overwatch even comes remotely close to 2011-2012 era League of Legends. I haven't played LoL in years and I've heard it's gotten much better, but I think it's actually impossible for me to experience worse toxicity than I did in my time playing League.
To our greatest dismay.These people can write
Heroes of the Storm is worse.
I was considering migrating to Overwatch but this thread has convinced me to legit give up on Blizzard games within a year or so.
The smurf detection in League works very well, the issue might've been that you got flagged as a smurf because you performed way better than an actual new player due to your previous MOBA experience. New players won't be matched with smurfs in the same way you were. It measures creep last hitting among other things, which you probably are quite good at if you've played Dota 2 for some amount of time. Still, it sucks you had a bad experience.I actually tried LoL fairly recently, my background in MOBAs being Dota2 and hots. Unranked LoL actually felt worse to me than Dota2 in general(I think Dota 2 has better anti-smurf measures, and the meta being less strict means theres less to bitch about). I just kept getting matched with a bunch of smurfs who bitched and whined when they didn't get the role or lane they wanted, or if you happened to not know something. I'm sorry that I happen to only have 10 matches in LoL, and thus don't know everything about the game yet. Safe to say, I quit LoL pretty quickly.
I feel sorry for anyone who is genuinely new to the genre trying the game. Having MOBA experience at least allowed me to be a tiny bit competent despite the lack of knowledge, and also allowed me to have harder skin for that kind of bullshit.
So yeah, while I do think competitive modes are worse for it. I wouldn't go as far to say that it's "far better" in causal modes.
These people can write
The smurf detection in League works very well, the issue might've been that you got flagged as a smurf because you performed way better than an actual new player due to your previous MOBA experience. New players won't be matched with smurfs in the same way you were. It measures creep last hitting among other things, which you probably are quite good at if you've played Dota 2 for some amount of time. Still, it sucks you had a bad experience.
Trade?Rocket League has got to be worse
It's telling that most "How to rank up in Overwatch" Youtube videos focus on things like how to interact with your teammates without tilting them, rather than things like how to use your Ultimates more effectively.
yup it's really something when people are making tutorials and not focusing on getting better at gameplay but how to be nice to your team.
How you handle yourself is definitely an important aspect to team games and is always a part of what I see out there in improving one's game in whatever game it happens to be. Anecdotally speaking however, I've noticed it to be a significantly more magnified aspect in Overwatch where in other games I might see tutorials about handling spray control, or some smoke grenade setups, or how to rocket jump, or whatever else, I've noticed a good deal of Overwatch content in that regards often ends up being "how not to tilt" or "how to deal with tilting teammates".Not really telling. The data on this has been known and circulating for years.
https://youtu.be/ugXC7g3p0JU
Recommended viewing. Mindset and good communication are half the battle. Hard to find when so many gamers have sociopathic tendencies and attach their self-esteem to winning and losing.
QP is unplayable because the matchmaking is garbage. As a <1500SR casual, every single QP match has had someone around 3000SR, and the worst I've seen was 3500SR. Ergo, to have any fun I have to play comp, even if I'm trying out a hero I never played before. Would play QP if there was an option for it to have equally strict MM.I haven't noticed anyone talking at all in quick play. Don't play the try hard mode if you don't want to be frustrated? Who gives a shit about rank?
I have the pretty same experience as someone around platin tier I'm constantly hooked up with masters, grandmasters and rather rarely with top 500 players.QP is unplayable because the matchmaking is garbage. As a <1500SR casual, every single QP match has had someone around 3000SR, and the worst I've seen was 3500SR. Ergo, to have any fun I have to play comp, even if I'm trying out a hero I never played before. Would play QP if there was an option for it to have equally strict MM.
why are folks singling out certain game communities? they're all toxic as fuck.
I single out games because I've played ones that allow me to not have these issues. Granted, that's less the community's fault and more the fact that few companies bother to moderate their customers because it's not profitable.
?SFV?
the toxicity isn't remove by moderation, it simply shifts. it's not like gamers don't play multiple games and hang-up their toxicity the moment they play runescape or something -- naw, it becomes more subtle to avoid the radar but when they get into ow (a game with very little moderation) they go full bore. look at twitch: the website will denounce racism, sexism, bigotry, etc. and so will the streamers who put up chat rules before typing but then when a black person is mentioned or on stream the same god damn chat emote appears.
?
SFV's community is one of the least toxic communities I've experienced in years. Super welcoming and fun to learn from. Your post just seems like weird blind hate and even looks odd..
Anyway, Overwatch definitely became too dumb for me. It's like the more I played the more awkward things got, and then Overwatch porn apparently became a thing and some players wouldn't shut up about their obsession with it during matches (as if gambling with my time and money for loot boxes wasn't already a shitty experience). It's one thing to joke about it on a forum but to actually hear conversations about it IRL? CRINGE. There are simply too many idiots playing the game. Credit to those that didn't become braindead trolls yet. Generally, my experience with MP FPSs almost always ends up crazy toxic and ignorant like this though. If it isn't racists, it's always something else.
I'll stick to offline FPSs like Dishonored, thanks.
I mean if people are subtle enough to not be moderated by mods that care that means they are not bothering people. At that point I'm not sure I'd call them "toxic as fuck" as you referred to them as.
The problem is that you need moderators that care to deal with these situations, and that'd cost a lot of money that companies don't feel like paying out.
A room with trash swept under a bed is more presentable than a room with trash all over the floor. Neither is properly clean, but the former is certainly more pleasant to be in.All it means is that you can't moderate without ruining something similar to how kids will substitute swear words with normal words to bypass IRL parental filters. Twitch is a great example of this: people can't freely say the n-word but they'll spam TriHard whenever a black person is on stream or referenced. ANELE is used whenever anyone brown is brought up or referencing bombs. This toxicity doesn't go away because it's hard to police this coded shit. You can't get rid of TriHard or ANELE because, well, it would just shift to something else because no one is trying to actually solve the toxicity issue. It's the same for game communities: ones that are stricter will just be better at hiding it than others who are more laxed with their punishments. Why? Cause there's severe overlap between players for these games.
What is the point of playing for it when the whole thing is such a mess?
Not really telling. The data on this has been known and circulating for years.
https://youtu.be/ugXC7g3p0JU
Recommended viewing. Mindset and good communication are half the battle. Hard to find when so many gamers have sociopathic tendencies and attach their self-esteem to winning and losing.
GTA Online, although it wasn't good at all to begin with, but there was a sweet spot for it, and now it's just madness.
But overwatch is probably faster because it's a much newer game.
This video is so nice... i wish i could send it to my buddy in the ow team without looking like a total bitch since a lot of things applyNot really telling. The data on this has been known and circulating for years.
https://youtu.be/ugXC7g3p0JU
Recommended viewing. Mindset and good communication are half the battle. Hard to find when so many gamers have sociopathic tendencies and attach their self-esteem to winning and losing.
A room with trash swept under a bed is more presentable than a room with trash all over the floor. Neither is properly clean, but the former is certainly more pleasant to be in.
I prefer the more pleasant option instead of worrying about all the trash that is hidden from my view, but if you will concern yourself with things that are expressly being done so that you will not notice them then I can understand your viewpoint, even if I would not want to share it.
Don't let perfect be the enemy of good.
And yet it is still one of the most played games in the world.League of Legends went from a novel and great MOBA to complete shit in about two months because of the community.
Yup. I stopped playing online games altogether for a few years after that. It was horrible.
To our greatest dismay.
The trash isn't swept away or hidden, you're not understanding this. People do notice the shifts in how the toxicity presents itself so it being tidier is meaningless. You know those old, harddefined profanity filters that would bleep out shit? Well, people wrote it as $hit, ya know? I'm trying to demonstrate how communities change and you're saying that's better than before when it's the same thing. Heck, you can't even stop it in MP games where you can't speak or write to people and they find a way to teabag you or something.
This "good" is nowhere near good because it brings you back to the beginning of the circle: why aren't they doing a better job moderating?
I'd agree with you, though any death in Dota 2 has far more impact, I'd argue. In Overwatch it's a resapwn delay and that's about it. The consequence in Dota 2 is that the enemy who killed you now received bonus exp and gold — your death has made them stronger, and thus harder to kill. There's a lot more avenues for players to get red in the head over someone. Pick a bad hero for the situation in Overwatch? Switch in the safe room. Dota 2? Locked in. No going back. It's way, way more information dense and a lot of toxicity spawns from this I think.