The Dutch Slayer
Member
More on the way for a lot of sites if you have links please leave them in this thread.
Video interview from OXM:
http://bit.ly/wwgrKk
http://www.joystiq.com/2012/01/11/humanizing-a-killer-with-hitman-absolution/
HOLY SHIT IGN VIDEO PREVIEW HAS A LOT OF SPOILERS !!!!!!!
IGN VIDEO PREVIEW:
http://www.youtube.com/watch?feature=player_embedded&v=qJEmd0ZjP-o
HOLY SHIT IGN VIDEO PREVIEW HAS A LOT OF SPOILERS !!!!!!!
http://www.guardian.co.uk/technolog.../hitman-absolution-game-preview?newsfeed=true
http://kotaku.com/5875096/get-ready...ealthyagent-47-in-hitman-absolution/gallery/1
http://www.rockpapershotgun.com/2012/01/11/hitman-5-preview/
Metro preview:
G4TV preview
Also Dtoid written preview
Video interview from OXM:
http://bit.ly/wwgrKk
YOU can still do 100% stealth EVERY mission
Ratings are back incl silent assassin
A lot of different ways to kill people
Hardcore mode with NO HUD OPTION, no health meter, no indications no NOTHING.
http://www.joystiq.com/2012/01/11/humanizing-a-killer-with-hitman-absolution/
IO Could’ve easily put out another cookie cutter game and satisfied fans, including myself, but they chose the more difficult path of innovation and that should be celebrated.
HOLY SHIT IGN VIDEO PREVIEW HAS A LOT OF SPOILERS !!!!!!!
IGN VIDEO PREVIEW:
http://www.youtube.com/watch?feature=player_embedded&v=qJEmd0ZjP-o
HOLY SHIT IGN VIDEO PREVIEW HAS A LOT OF SPOILERS !!!!!!!
http://www.guardian.co.uk/technolog.../hitman-absolution-game-preview?newsfeed=true
If you’re a long-time fan of the series, preferring to keep to the shadows and glide unnoticed through missions while dropping the odd foe, this is absolutely possible. If you’ve never cared much for sneaking about in the dark and favour a more direct approach, that option is open to you as well.
http://kotaku.com/5875096/get-ready...ealthyagent-47-in-hitman-absolution/gallery/1
Sporting the black suit and white collar of a priest, the titular life-siphoner stealthily navigates the environment, avoiding conflict and detection whenever possible. Even when complete discretion isn’t and option though, he still follows the assassins’ code, silently choking-out targets and hiding their unconscious bodies in closets, freezers, and even a ball-pit located in the orphanage’s play room. He also tosses a child’s toy to distract a trio of goons, evades detection by crawling through a vent, and introduces an evil-doer to the pointy end of a syringe-Dexter-style-before donning his victim’s clothes and carnival mask.
http://www.rockpapershotgun.com/2012/01/11/hitman-5-preview/
RPS: Do you think that there’s a tendency, not towards levelling down, but for all action games to go towards a centrepoint because of the imperatives of the mainstream audience?
Tore Blystad: I think, from a control point of view, everyone wants a unified system because it gives a better input; if you can pick up a game and instantly know how things are mapped out. The problem for us, we’ve been trying that a lot, but we still fail because we have so many extra mechanics that we’re running out of buttons really quickly. In the old game, there were these stupid menus so you stood next to a guy that you could drag, take his clothes or his gun, there was a door, a fuse box and you had ten different options. How do we make this simple to understand? We’re getting closer to that but without comprising, how to say, fidelity or choice, then making it more obvious for the player how to play the game
Metro preview:
Metro Interview:We were impressed. Not only by the Glacier 2 engine, but because watching the more considered approach was more tense and exciting than many other games are to play. Unfortunately the Hitman Absolution still doesn't have a release date more specific than this year, but we're pretty sure it'll be a hit when it does come out.
http://www.1up.com/previews/hitman-absolution-good-stealth-action-gameGC: We've seen the demos downstairs today and were very impressed. But would we be right in thinking that the first playthrough is a reaction to how the game was received at E3? A lot of fans seemed to be worried that you were dumbing the game down for more casual players.
TB: Yes, that was to be expected. I mean, you know how it works at E3. You basically have 15 minutes to show off everything, that's the attention span that you have. So we're sitting there with this massive, massive game and we're thinking: 'How can we show something off after all these years that will stand out and be interesting and relevant in 2011?'
Destructoid Video InterviewI have some confidence in this, based on how Square published the hardcore and old-school-friendly Deus Ex: Human Revolution last year. And as mentioned earlier, Absolution looks like a damn good game in general. I just hope that the next time I see it, it looks less like another well-made stealth action game with elements of Batman: Arkham Asylum or Splinter Cell: Conviction, and more like a Hitman game.
G4TV preview
Also Dtoid written preview