RPS: And with the music, the way that syncs with the AI, if you killed anyone in the world apart from one of the nuns, will it change to angelic choirs? Or sexy Barry White music if they’re getting it on?
Tore Blystad: (laughs) I think that might be going a little bit too far. Because not only is the music layered, but every single level has its own unique music, so that’s a lot of content, many hours of music that needs to be produced. If there was a particular funny moment we would like to enhance it somehow, we have very diverse composers who can produce all these styles and sometimes they’re sitting and jamming and they say “hey, can we use this stuff?” and we say “hey, that’s awesome, let’s make a new level for this”, so its been very synergic effect between the music, which came early. That’s new to us, before it was very much ‘here’s the game finished, now score this’. The art direction and audio direction have been the founding pillars of the project.