Finished this (with a platinum) today so I can finally join the discussion. Feel free to skip this madness as it is a lot!
I'm typically not a guy who focuses on story in a game, but this one sunk its hooks in me pretty quickly. Probably my favorite lore since the Resistance franchise.
Thoughts:
- Game looks AMAZING, even on the regular PS4!
- The variation of environments are insane!
- This is the first time I've thoroughly used Photo Mode in a game. The time of day tweak is great and really shows off the lighting engine.
- While initial concerned pre-release, I was surprised at the amount and variety of robot creatures. (Man, those Glinthawks were sure a pain in groups!)
- The progression of the machines was great. The first time I fought a scrapper was hectic. The first time I fought a group of snapmaws was even crazier. Then, Thunderjaws and Stormbirds!
- Sylens seems to be driven solely by the desire to acquire knowledge. I don't necessarily see him as evil. Although he is a lot like a modern day Faro, who keeps pushing technology and keeps adding danger and chaos into the world because of it.
Complaints:
- While I enjoyed the varied ammo options, I would have liked more weapon and armor options. It'd be nice to be able to switch to any ammo type with the same bow. I ended up favoring a bow with damage/tear/fire (because of those damn Glinthawks!) and rarely used freeze/shock/corruption. Tearblast arrows were nice, but the Tearblaster or Rattler got little use, and the tripcaster phased its way out later in the game so that I could use the blast sling.
- I never used the consumable traps, favoring the tripcaster instead.
- Playing almost all the side quests firsts, the characters were sometimes oblivious to my progress. For instance, the Hunters Challenge people kept telling me about the Lodge despite my membership.
- The Shadow Carja were confused by a slightly different costume with a mask? Could there have been a way to avoid the 'you HAVE to wear this armor' in Sunfall?
-Sometimes Aloy understood technology. Sometimes she was oblivious. I feel like she happened upon a whole other world far beyond her society's knowledge and was quick to grasp most of it. I guess she had Elizabet's intellegence, but still the elderly today struggle with the foreignness of a basic PC.
Questions:
I didn't collect/listen to or read every datalog, but I feel like I got most of them. Still, there are a lot of lingering questions that are either unanswered or I just missed:
1. What exactly was the first glitch with Faro's machines?
2. Why would they be so foolish to not include a backdoor to correct problems?
3. Machines that consume bio-mass was a
good idea? Another weird decision. Why not something less destructive like solar power? One positive, if the rogue machines destroy all life, they run out of an energy source, so that's kind of a fail-safe.
4. Knowing how bad you bungled the entire project, and how dire the situation got, why would you then erase the history of that mistake from existence, as well as all other knowledge by destroying Apollo? Wouldn't it be better for the future to know not to make that mistake again?
5. Why was a mentally deranged lunatic put in charge of creating Hades? What were Travis' qualifications? Is he at fault for Hades actions and motives?
6. Why would GAIA allow Hades to invade her protocols if unwarranted? How exactly did a foreign signal accomplish taking over Hades and destroying GAIA? Where does something that advanced come from?
7. Where did existing humanity come from? How did repopulation occur? I believe Sylens mentioned that he wasn't from Project Zero Dawn...?
8. What are the blue things on Slyens' arms and chin?
9. Geographically and logistically, everything seems a bit weird. I assume the bunkers were built for Project Zero Dawn. Why various small bunkers housing the separate branches of GAIA instead of one large bunker? If the branches were dependent upon GAIA, wouldn't it be smarter to keep them together? I assume early machines built the multiple Cauldons themselves? What exists outside the area we explored? Did the single Spire communicate with the entire planet?
10. What killed or stopped the dormant machines: the corruptors, the behemoths that were unearthed at the end, whatever those giant tentacle creatures are called? Those giants are all atop mountains - so an Ice Age? Or at some point was all biomass completely destroyed and everything ran out of energy? If so, how would a new set of machines be created? Are the Cauldrons somehow self-sustaining? Don't they require materials collected by the machines? Do they communicate with GAIA to gain intel on the state of the world and created machines accordingly?
11. Scientifically, how does GAIA remain operational for so long? Self-sustaining power of some sort?
12. What gives the foreign signal or Hades the intelligence to attempt to take over GAIA? How does it acquire information from GAIA, like the fact that GAIA created a contingency plan with creating Aloy?
Granted a lot of these questions can just be answered with: It's science fiction. It's the future. But they give the sequel a lot of places to go and leaves many questions to answer.
There are a lot of great philosophical/existentialist debates with the story. It really made me contemplate what I'd do if I created killer machines. Or what I'd do with the entirety of human knowledge. Or how interesting it is that humanity could theoretically be wiped from existence and have to start over from basically the caveman days.
So stoked for a sequel! It's taken longer than expected, but I think we're looking at this generation's first amazing new IP!
I kinda thought that the Thunderjaw was basically a big earth mover used for decontaminated soil - it has big scoops that make up its jaws. Maybe they wandered around early on during the initial terraforming process and were decommissioned before humans were released.
They showed the Snapmaw was basically a huge water purifier and I think the birds were atmospheric cleaners.
I didn't even think about the practicality of the more dangerous robot types.