The crux of the argument here. New Vegas is to Zelda as is Horizon is to Zelda. Any similarities those games have is as broad and basic as it gets.
I promise I'll try to make this my last post on this topic in this thread. I just think I should explain myself a bit since I was the one who started this, and then went on to discuss it.
So the videos were about attention to detail. Things that are important for immersion, to make you feel that someone really did some incredible work to do little things you barely even notice, just to make you say "wow" or "neat" when you do notice them.
I'll admit that there are some biased points (there are indestructible boxes in BOTW too) and some points that were not about attention to detail at all (one point basically criticises inconsistent traversal system where apparently you can grab a ledge to go up where developers intended you to, but can't do it elsewhere even though it doesn't look like it should be difficult at all).
But the majority is about silly stuff like a badly animated fox running through a body of water like it's not there (likely not because of a glitch, it just doesn't see the difference) or NPCs not reacting to your weapon swings at all.
Those are things that say nothing about the quality of the game itself. They say nothing about the things you actually do in the game, like quests and combat and exploration.
But the are still important, and they tell you something about the amount of care and love (but also, well, money) that went into the creation of the game.
So there. The way I see it, the meat of any game - story, quests, game mechanics - should only really be considered within the boundaries of that game - how everything serves the purpose that the developers tried to achieve. Doesn't matter that other games did something differently, because they just were other games.
On the other hand, attention to details in the game world can - and, I would argue, should - be compared between games, because it's something that is really not dependent on the nature or the genre of a game. It's just there, or it isn't.