10x is a normal generational leap.Getting close, though. 10X while somewhat disappointing, might be reasonable.
For example 8X Xenos, instead of having 48 shaders you'd have 384. 8X RAM would be 4GB. You're starting to get in the ballpark of next gen specs.
Yeah, I'm going with this. Makes by far the most sense of anything in any of these reports.
Console DRM here we come.
Gamestop and GAME just shat themselves.I don't see it being true
Wait Nintex got banned? What did he do? Did he finally snap?
How the systems differentiate themselves will be key, and this is where Sony come unstuck. Because their usual way of differentiating themselves will be
swimming completely against the tide.
Why? It makes sense if the release is in Fall 2013. Wii U kit wasn't even finalized until a few weeks ago and that's releasing this year.
Yeah, this is surprising to me too. I would've thought Microsoft would be faster than this. Wii U devkits have been out for almost a year now.I find it absolutely ludicrous that nobody would have a devkit yet. Kotaku said their insiders confirmed it as well.
The anti used game shit would most definitely blow up in their face. I don't even buy used games that often, but that would just be a bullshit move on their part.
Come on Sony, hit that 28nm and GTX 670 spec. Throw in a couple Cells 2.0s, and bring it back home.
Expected Playstation 4 Specifications
Ps4:CPU 3.98 GHz POWER7 Cell Broadband Engine or CBE 2 32 nm with 12 SPEs
6GB XDR2 of system RAM
XDR2 operates at double the CPU speed, so 6.4GHz to 7.6GHz is expected even though it can operate at up to 8GHz!
Storage capacity SSD, Cloud Computing
Display Video output formats
Composite video
480i, 576i (PAL)
S-Video
480i, 576i (PAL)
RGB SCART
480i, 576i (PAL)
Component (YPBPR)
480i, 576i (PAL), 480p, 576p, 720p, 1080i, 1080p
D-Terminal
480i (D1), 480p (D2), 720p (D4), 1080i (D3), 1080p (D5)
HDMI
480p, 576p, 720p, 1080i, 1080p
Graphics:NVIDIA/SCEI RSX ''Reality Synthesizer 2'' (GTX 560) A 256 bit bus, 1Gb of VRAM clocked @ 1GHz (4GHz effective speed)
Why? It makes sense if the release is in Fall 2013. Wii U kit wasn't even finalized until a few weeks ago and that's releasing this year.
Yeah, this is surprising to me too. I would've thought Microsoft would be faster than this. Wii U devkits have been out for almost a year now.
If the devkits aren't going to be coming until August, then the E3 will be completely for Nintendo. Microsoft can't have much to show.
Xbox was never about games, it was about control of services and content delivery. Games were the Trojan horse.
All the next systems have to be is 'good enough' for games, it's also what the industry wants as the costs and risks have got too high. Platforms with roughly equal power, reduced risk, more sales.
How the systems differentiate themselves will be key, and this is where Sony come unstuck. Because their usual way of differentiating themselves will be swimming completely against the tide.
If Kinect comes in every box, I hope they'll just let you scan the cards you get.
I've found this (on a forum, without source, I'll look into it), I hope I can post this here as well, didn't see any PS4 Spec topic.
It's like a PS3 2.0... They've took two Cell and glued them each other, lol.
GTX 560ti or not? There's a difference.
Getting close, though. 10X while somewhat disappointing, might be reasonable.
For example 8X Xenos, instead of having 48 shaders you'd have 384. 8X RAM would be 4GB. You're starting to get in the ballpark of next gen specs.
Fake as fuck. Sony would never go with a 32nm part when they have explicitly stated they are waiting for 28nm dye shrinks. I expect a heavily modified GTX 770/670.
8x still isn't going to be enough
Seriously.. what are you guys expecting? Do you expect the next gen to be Pixar level Renderfarms condensed into a single home console?
I've found this (on a forum, without source, I'll look into it), I hope I can post this here as well, didn't see any PS4 Spec topic.
It's like a PS3 2.0... They've took two Cell and glued them each other, lol.
GTX 560ti or not? There's a difference.
NINE HUNDRED AND NINTY NINE US DOLLARS
and I'm not the first person to point this out you, give it up.
People throwing around 8x and 6x is not enough for you to call it next are fucking themselves in the ass. The current hardware for the 360 is shit by todays standards.
We have no idea what the games are going to look like, or what they are going to do with extra power. Plus the industry itself has hemorrhaged so many developers and amount of games because the AA/ AAA titles are too expensive to produce.
A lower jump for next gen, that all of the current engines run on is a god send to them.
How is more power a bad thing? Developer's have to cut so many corners in terms of IQ, polygon count, etc. to make things look decent this gen. Giving them power just lets them use higher quality assets. Scaling up next-gen will be no where near as daunting as it was this gen.
Bokeh DOF, HBAO, High Quality FXAA, tesselation- make things look alot better and are easily done in engine. Play any PC game with all those features off, than play them with them on. It makes a world of difference in terms of IQ.
If Sony had better versions of multiplat games and their own usual edge on first party technical extravaganzas via a power edge, it would be a more differentiated position than they were in with PS3. If Sony can offer awesome first party, finally competent and free network services, and the best versions of third party games - all with a more reasonable price than PS3 debuted with - then I don't think they'll be crying into their cornflakes.
Three things have been constantly used to buttress 360 in arguments vs PS3 - network services, price advantage and more or less general multiplat superiority, or the reputation for such. It's been said that MS doesn't have to try as hard with unique content as long as theirs is the best system to play third party games.
Ceding that advantage to Sony would be ceding important differentiation to Sony.
I think the noises we're getting signal that MS sees their differentiation elsewhere going forward though - Kinect. I think that's given them the confidence, if you like, to care less about being the be-all and end-all to 'core' gamers.
I've found this (on a forum, without source, I'll look into it), I hope I can post this here as well, didn't see any PS4 Spec topic.
more power=more money expent + more studios closed + less games made???
more power=more money expent + more studios closed + less games made???
How powerfull was xbox360 compared to xbox1 ??
10x?15x?20x?
more power=more money expent + more studios closed + less games made???
This doesn't make any sense. The way a lot of studios go about creating art assets won't really change all that much. The biggest improvements next gen will be in the textures, physics, post processing and IQ. Models will still range in 10000-300000 poly range like they do now.
how am i being a fanboy? i just said next gen i might go with Sony the PS4 or the wiiU. it all about tineing, price and games that i want.
If Sony had better versions of multiplat games and their own usual edge on first party technical extravaganzas via a power edge, it would be a more differentiated position than they were in with PS3. If Sony can offer awesome first party, finally competent and free network services, and the best versions of third party games - all with a more reasonable price than PS3 debuted with - then I don't think they'll be crying into their cornflakes.
Three things have been constantly used to buttress 360 in arguments vs PS3 - network services, price advantage and more or less general multiplat superiority, or the reputation for such. It's been said that MS doesn't have to try as hard with unique content as long as theirs is the best system to play third party games.
Ceding that advantage to Sony would be ceding important differentiation to Sony.
I think the noises we're getting signal that MS sees their differentiation elsewhere going forward though - Kinect. I think that's given them the confidence, if you like, to care less about being the be-all and end-all to 'core' gamers.
Lots and lots of ifs, it's all working against Sony.
And if the industry can rally round 2 consoles which are cheaper to develop for, which have been out longer, and cheaper for people to buy, they will do. Everyone learnt a lot from this generation, a lot of hard lessons as well. Sony's approach with PS3 was actually bolstered by the 360, remove that this time round and they are on their own and trying to push an industry along a path it doesn't want to go.
This doesn't make any sense. The way a lot of studios go about creating art assets won't really change all that much. The biggest improvements next gen will be in the textures, physics, post processing and IQ. Models will still range in 10000-300000 poly range like they do now.
Even if MS and Nintendo go that road where there systems being lower spec and they use something else to get buyers i don't see how that really going to hurt Sony .
If Sony goes the high spec road and improve certain things it can't be worst than what happen this gen to them.
What going to be fun to see is the same game with all these different types of control methods .
If Sony take this approach, they'd be the odd one out next time round as far as the industry is concerned. They'd have to go with much higher-specs if that is how they want to differentiate.
They'd be doing a Nintendo from this generation, but the wrong way round. High price instead of undercutting the other 2, and without the 1st party dominance of Nintendo. 3rd party development would be focussed around the biggest market - Microsoft/Nintendo.
It would be a massive risk for Sony, and in all likelihood a foolish one. Especially if it's a lot later.
If Sony were to launch at around the same time as the Loop with higher specs and a stellar first party line up, how is that a bad thing?
Price. WAY more important than people on GAF give credit.
It hinges on one if, really - the one if you built into your scenario (i.e. Sony going higher spec). If that happens, if Sony had a notably powerful more system, the multiplat advantage would fall Sony's way.
Sony being notably more powerful isn't going to lock them out from support. It'll trivialise ports to such a machine. Being an odd man out in a more powerful direction is not the same as being the odd man out in the Wii sense. A hypothetically, notably more powerful PS4 would just get the best versions of those games.
Who knows what'll happen. Sony might (relatively) low-ball also. But if you want to paint a high-spec scenario for Sony vs MS/Nintendo, I don't think it's a situation Sony would be deeply unhappy about.
Specs won't win the battle, and with the way the industry currently stands may work against you. Vita is experiencing that already.
well duh but my reaction is more of a kotaku lolwtf. Also they post an article with 'info' then they say "oh but no one really knows".
Not it wouldn't, because the industry doesn't want it. Costs are high enough already, too high.
Marginal improvements in ports won't be enough to differentiate, especially from systems that have been out longer and are most likely cheaper.