I own and love all the various home versions of this game. Never got to play Sega Rally 3, was it 60fps?
..but he has the disc, so...
Having worked on this game, it was quite a nice surprise to wake up this morning to see an article written about it! Some very happy and sad memories (for obvious reasons) about that time in my life.
http://uk.ign.com/articles/2015/07/15/the-sega-rally-reboot-that-nobody-bought
Some quotes
To be honest (and I realize you worked on this Kenny so hopefully this is constructive), for me the game lacked most of what made the original games special and felt like a more by the numbers experience. The characteristic track design, handling, music, sega feel - was all just kind of gone. It was a fine game in its own right but it didn't seem like part of the sega rally franchise to me.
Would love to see an AM2 led Sega Rally 3 some day though that's asking a lot of modern sega - basically to be a reasonable company.
Harsh.Those big boots were never filled by Revo. Its a shame and a reason why the great series pretty much died along with your studio.
I bought this game day 1 because I'm fan of the first Sega Rally and Sega Rally 2 (arcade). Revo is an excellent arcade but:
Music is generic
30 fps
No checkpoint mechanic
The deformation of terrain was superb tho, and the handling is very reminescent of Sega Rally 1 which is cool.
I loved Sega Rally Online arcade too, that was like Revo Lite (only 4 circuits) but with better external view, tight handling and checkpoints.
Revo had a very good PSP vers developed by Bugbear
As workaround, if you pause a race and select retry, you can play that race with perfect framerate. The problem is retry option doesn't exist in campaign mode, only in quick race.
Console versions 30 fps.
PC version 60 with microstuttering.
What a mess.
Harsh.
Tbh as I said ealier while it was vastly different to Sega Rally it was a good game by its own right and this thread has just twisted the knife in my heart because since then the only Sega arcade game worth mentioning is Sonic ASRT.
The death of arcade racing is the biggest tragedy of the last ten years in gaming. Ridge Racer, Sega's output, Wipeout, f-Zero, other efforts like Split/Second and Blur...it hurts so goddamn much ;/
Revo felt like a very desperate attempt to keep a lucrative franchise alive after it developers had disbanded.
Kenny, you (and your team) should have had a full reign on developing a driveclub style soul enthused successor. Rally was already dead when you got to develop its successor. You (as talented as you are) should have been tasked with developing 'the next' Sega Rally rather than a Rally sequel.
It's pretty great. There is also an arcade version which is great great fun to play with a friend. It has a sequential shifter and a handbrake and everything
Is this not what they did, or are you suggesting they should have made a new original IP? It was called Sega Rally Revo instead of Sega Rally 3 for a reason, I presume. Also, I doubt using a new name would have necessarily been better sales-wise, at least Sega Rally has brand recognition. The only downside I could see there is if people associate the game (which they probably did), with arcade racers with skimpy feature sets in a world where Forza and GT exist.
People didn't buy arcade racers last generation sadly. It's the reason they're so rare this generation.
Coin op was 60fps.
Nope. Sorry Kenny. I bought this on release day. I know your team tried hard to bring back the Sega Rally magic, but this was not Sega rally. It felt like a committee built, by the numbers, 'what-can-we-bring-to-the-party game (Oh I know, deformable tracks!). It wasn't even close to Gran Turismo 3's rally stages for playability. You should have been at least the equivalent of Drive Club.
Wait, what the fuck is this? Equivalent of Driveclub? Sega Rally Revo is twice the game Driveclub will ever be... and it managed that without a Season Pass and a year of iteration.
The deformable tracks were precisely what Sega Rally needed. The series originally pionereed the concept of different surface types, and defomable surfaces was the next step for that. It's something that made (makes) the game very special up until today still. The only seriously failing the game has imo was that it didn't run at 60fps (but then, that's not exactly something Driveclub can claim either).
I did think the championships should have gone with a standard Sega Rally style progression, starting at the back of the pack, and working towards 1st over the course of each race, but other than that this game was very much a legitimate Sega Rally successor. Even in regards to the handling, it felt very much like a Sega Rally game.. you have to consider that the handling models for Sega Rally 1 and Sega Rally 2 are substatially different from each other as well. The series was always striving for a certain level of believability and realism, and that was being reflected in the handling as well as the graphics. It's wasn't aiming for the same things that Daytona USA was.
Overall, I'd probably place Revo behind the original Sega Rally, but above Sega Rally 2 overall (especially in regards to console version).
I loved this game. It was amazing in many ways that Sega racers had never been. Technically excellent,quite fully featured, innovative tech that also innovated on gameplay due to the deform-able terrain.
It was 30fps, and the exact reason I didn't buy it. Sega Rally should be 60fps, it's an arcade franchise ffs. I do hope you voiced your dissatisfaction with that design choice when you were working on the game.Having worked on this game, it was quite a nice surprise to wake up this morning to see an article written about it! Some very happy and sad memories (for obvious reasons) about that time in my life.
http://uk.ign.com/articles/2015/07/15/the-sega-rally-reboot-that-nobody-bought
Some quotes
The deformable tracks were precisely what Sega Rally needed. The series originally pionereed the concept of different surface types, and defomable surfaces was the next step for that. It's something that made (makes) the game very special up until today still. The only seriously failing the game has imo was that it didn't run at 60fps (but then, that's not exactly something Driveclub can claim either).
Am I reading this correctly? Sega racers have never been technically excellent or made use of innovative tech/featured innovative gameplay? (You can have feature-full, but they were all arcade games, after all).
If I'm being honest, Sega Rally is a very Japanese games and some English plebs could never recapture that magic - I say that as a Londoner.
It was a great game but the handling wasn't Sega Rally at all. It's a pity it bombed because that killed any chance of more arcades from Sega.
Well I upgraded my PC from 32 to a whopping 64MB of ram to get this running at 60fps. It was still played like a dog because it was programmed as a dog. And what was that sad music? What happened to the epic guitar riffs of Sega Rally 1&2?
https://www.youtube.com/watch?v=WUQSJuDRicU
https://www.youtube.com/watch?v=Ih4ZYHXF2SY&list=PLCcY7EPJErlxP5Elrn2CmhG4Tyos05ELt
The handling drifting was lacking. It needed to be a cross between conservative Sega Rally and over the top ridge Racer.
It lacked magic. Balls to the wall magic.
This was in a post Forza/Gran Turismo/ Colin McRae/ Rallisport Challenge era.
Being the new kid on the block was no longer enough, with or without 'deformed tracks'. It no longer pioneered. It no longer set the standard. It merely tried to ape its predecessor. And it so showed,
If I'm being honest, Sega Rally is a very Japanese games and some English plebs could never recapture that magic - I say that as a Londoner.
Bought it, didn't like it.
It was like Sega Rally without everything I love about Sega Rally. The physics, the garish arcade palettes, the crazy music, the smoothness, the Japanese-iness, all gone.
Great game, I enjoyed playing through this. It's sad it didn't sell....
Didn't they do a really cheap digital version of it a while ago on PSN?
Edit: Seems the digital version was a spin-off?
Well I upgraded my PC from 32 to a whopping 64MB of ram to get this game running at 60fps. It was still played like a dog because it was programmed as a dog. And what was that sad music? What happened to the epic guitar riffs of Sega Rally 1&2?
https://www.youtube.com/watch?v=WUQSJuDRicU
https://www.youtube.com/watch?v=Ih4ZYHXF2SY&list=PLCcY7EPJErlxP5Elrn2CmhG4Tyos05ELt
The handling drifting was lacking. It needed to be a cross between conservative Sega Rally and over the top ridge Racer.
It lacked magic. Balls to the wall magic.
This was in a post Forza/Gran Turismo/ Colin McRae/ Rallisport Challenge era.
Being the new kid on the block was no longer enough, with or without 'deformed tracks'. It no longer pioneered. It no longer set the standard. It merely tried to ape its predecessor. And it so showed,
If I'm being honest, Sega Rally is a very Japanese games and some English plebs could never recapture that magic - I say that as a Londoner.
I bought this after really enjoying SEGA Rally Arcade but I don't think I ever actually played it.
You seem like someone who would know - HOW can I get SRally 2 working on Win 8 or even 7?? I need it again in my life at 60fps! The emulation I find to be pretty hit and miss and I enjoyed the 10 year career mode..
You didn't play Daytona USA in 1994, didn't you?
What problems are you having? Last time I played Sega Rally 2, was on Windows 7.
I just can't get it going, I remember having issues before with music but now I don't remember even getting that far with 8.1. I have 7 on my laptop so I'll dig out the disks and try on there. Are there any mods or patches sitting around to make this any easier?