KennyLinder
Member
Having worked on this game, it was quite a nice surprise to wake up this morning to see an article written about it! Some very happy and sad memories (for obvious reasons) about that time in my life.
http://uk.ign.com/articles/2015/07/15/the-sega-rally-reboot-that-nobody-bought
Some quotes
http://uk.ign.com/articles/2015/07/15/the-sega-rally-reboot-that-nobody-bought
Some quotes
SEGA Rally Revo was created by SEGA Racing Studio, a new British development house that was formed in 2005 for the sole purpose of creating quality racing games for SEGA. It was an attempt to put renewed emphasis on what had been a core part of SEGA’s stable in the past, but also to pass the torch to a Western perspective. Could a studio boasting members from outfits like Codemasters and Criterion help SEGA regain relevance in the racing oeuvre?
Revo has another technical wow factor, and that’s deformable terrain. The cars carve out paths in the dirt, mud and snow, which – MotorStorm aside – was a pretty mindblowing effect at the time and still looks good today. It also has a direct impact on gameplay, as sticking to the ruts theoretically means you have more traction and are thus faster.
SEGA Rally Revo was a reboot done (mostly) right. It certainly did a fantastic job capturing the fluid, gloriously fast and slippery handling players associated with the series, but at the same time injected some cool tech and superb art direction to really make it leap off the screen. If you’re an arcade racing fan – or a fan of SEGA Rally – do yourself a favour and pick up a copy of this on PS3 or 360 if you see it for cheap. It holds up remarkably well.