Willy105 said:
That sucks. I was constantly being impressed by the N64's graphical feats (at the time).
People also criticized Wind Waker's first footage. Also, the first footage of Sunshine didn't even show off the water, it just had flat texture. The Spaceworld footage had graphics nowhere near as good as the final game.
Not graphics, and not graphics.
What happened to make it an alternative reality? Did someone say the game was bad?
Pixar movies are graphical beasts, and their art styles are just as simple as Mario's.
What if it has even better art?
What if there are hundreds of elements that weren't there before, like hundreds of enemies or hundreds of moving background objects like flowers?
To be fair, the difference between OoT and OoT 3D is a lot smaller than Mario 64 and Mario Sunshine.
Whatever, but SMS was never a graphical beast (and never intended to be one); it looked far better than SM64, that's obvious, but there was nothing really outstanding about it's graphics, other than the water PHYSICS were good, and it had a clean look.
Nintendo is no Pixar (you can see that in the unnecessary SMS FMVs...), and their games have a MUCH smaller budget than the typical third party AAA (whatever that stands for) have, with the sole exception of Zelda. Nintendo teams are smaller, and that's a good thing; but they'll never push for high end graphics. Nintendo will never make Halo-Killer, nor GT5 killer, and probably will continue to stay away from "realistic" (i.e. graphically much more demanding) games.
I'm happy that their games have the clean look, I love their style, but one has to recognize that they are not in the business of hardware demanding graphics; they consider other stuff much more important (loading times, gameplay, fun, etc).
Even OOT, one of the most impressive for it's time game Nintendo has ever released, was outshined by the contemporary Turok 2 in the graphics department.