PCs with the latest GPUs aren't getting that from every game. Pick one and be happy with it.Utako said:1080p!
60fps!
I kind of regret mine, but my sister has been playing Nintendogs on it a bunch so I guess it's not a total loss. The system itself is fine, there is just nothing to play on it at the moment. That's sort of the curse of all newly launched hardware though.artwalknoon said:Really? The 3d is pretty awesome and the 3ds itself is a pretty good package at the moment. Its only missing more/better games and a few hardware features (i.e. online stuff, eShop). The system itself is very solid and the built in stuff is great.
If the game had a 3D mode that cuts either resolution or framerate in half, which would you prefer?Dreams-Visions said:PCs with the latest GPUs aren't getting that from every game. Pick one and be happy with it.
If I had to choose, I'd definitely go with 60fps. I'd like to see 60fps as a standard expectation nextgen. It makes such a big difference.
jwluther said:I'm probably late but ... are games going to be $60 on this thing?
Dreams-Visions said:PCs with the latest GPUs aren't getting that from every game. Pick one and be happy with it.
If I had to choose, I'd definitely go with 60fps. I'd like to see 60fps as a standard expectation nextgen. It makes such a big difference.
Shalashaska161 said:I kind of regret mine, but my sister has been playing Nintendogs on it a bunch so I guess it's not a total loss. The system itself is fine, there is just nothing to play on it at the moment. That's sort of the curse of all newly launched hardware though.
EatChildren said:It's cute seeing people excited over a 60fps standard. Framerate adds so much to a game's presentation (in my opinion), but it's never going to happen. Not on consoles. Develops can and always will push the hardware beyond.
Followed by anti-aliasing, resolution, vertical sync, and finally anisotropic filtering.Log4Girlz said:Framerate is always the first thing sacrificed in an engine to allow more detail to be displayed. Always.
EatChildren said:It's cute seeing people excited over a 60fps standard. Framerate adds so much to a game's presentation (in my opinion), but it's never going to happen. Not on consoles. Develops can and always will push the hardware beyond.
It's actually one of the more realistic features to be expected out of Wii 2's performance for third party games. People getting their hopes up for a 2011 release are just setting themselves up for disappointment as well. They've never released a console with such a short timespan after an announcement. Fall 2012 is more than likely when we'll see it.EatChildren said:It's cute seeing people excited over a 60fps standard. Framerate adds so much to a game's presentation (in my opinion), but it's never going to happen. Not on consoles. Develops can and always will push the hardware beyond.
Fixed.Nirolak said:Followed by anisotropic filtering, v-sync , anti-aliasing and finally resolution.
Nirolak said:Followed by anti-aliasing, resolution, vertical sync, and finally anisotropic filtering.
Basically anything related to image quality goes while anything related to effects stays, because enough people sit far enough away from their TVs that they notice image quality reductions the least.
This is also sadly why a large amount of people who have their HDTVs hook them up with SD cables and never realize it.
MadOdorMachine said:It's actually one of the more realistic features to be expected out of Wii 2's performance for third party games. People getting their hopes up for a 2011 release are just setting themselves up for disappointment as well. They've never released a console with such a short timespan after an announcement. Fall 2012 is more than likely when we'll see it.
overcast said:Why so soon?
EatChildren said:It's cute seeing people excited over a 60fps standard. Framerate adds so much to a game's presentation (in my opinion), but it's never going to happen. Not on consoles. Develops can and always will push the hardware beyond.
I think a more realistic feature to expect is a solid 30 fps, which is something the vast majority of HD games fail at.MadOdorMachine said:It's actually one of the more realistic features to be expected out of Wii 2's performance for third party games. People getting their hopes up for a 2011 release are just setting themselves up for disappointment as well. They've never released a console with such a short timespan after an announcement. Fall 2012 is more than likely when we'll see it.
I was about to do the same. I don't get why so many console developers sacrifice AF first. It should be one of the cheapest of the IQ features and it makes a massive difference in clarity.szaromir said:Fixed.
But the other consoles have 2 more years to produce much more powerful tech. Which they will.mj1108 said:So soon? November will be 5 years since the Wii came out.
But Nintendo is magic.GCX said:Fall 2011 isn't realistic. In business sense it's way too close with 3DS's release and Nintendo doesn't have resources to pump out enough games for both 3DS and Wii2.
I'm not sure that matters to Nintendo that much.overcast said:But the other consoles have 2 more years to produce much more powerful tech. Which they will.
overcast said:But the other consoles have 2 more years to produce much more powerful tech. Which they will.
I don't play a lot of PC games but something like Crysis 2 which looked like crap on PS3 ran beautifully on my PC (3GHz Core 2 Duo, GeForce GTS 250 & 2GB ram) at max settings with a better framerate and higher resolution. That's what I expect out of Wii 2 at the most. If it does more, I'll be pleasantly surprised. I expect the next Xbox or Playstation to have the massive leap in graphics and be able to run something like Crysis 1 at max settings, 1080p & 60 fps as a minimum.EatChildren said:It's not really, unless the system is an absolute beast on par with modern PCs (which I seriously doubt it will be). If it is stronger third parties will see if they can crank a little more out of their games.
As long as games are being built as multi-platform with PC included, and are able to scale quite high, they'll be pushed as high as they can at the expense of framerate.
And that doesn't even factor in the dodgy port jobs and poor optimisation we're destined to get.
MadOdorMachine said:I expect the next Xbox or Playstation to have the massive leap in graphics and be able to run something like Crysis 1 at max settings, 1080p & 60 fps as a minimum.
Well, maybe the source made a mistake and meant Radeon 7000, not 700.Utako said:1080p!
60fps!
Aww hell yes.wsippel said:Well, maybe the source made a mistake and meant Radeon 7000, not 700.
wsippel said:Well, maybe the source made a mistake and meant Radeon 7000, not 700.
Or people shouldn't lower their standards. Crysis came out almost 5 years ago and it's still the benchmark for PC graphics. If they can't achieve that as a minimum on a next gen system, quite frankly I have to wonder what the point in upgrading is.Zeliard said:You should probably dial those expectations down a few notches.
Nirolak said:Aww hell yes.
Southern Islands of course. But that would be funny, too.Nirolak said:Aww hell yes.
32mb? Pfft, no dev is ever gonna use all of that.Nirolak said:
AceBandage said:Depends on which team.
Retro will likely go nuts with a new engine that fully utilizes the hardware.
EAD1 will probably use modified engines (which they've been doing for decades anyway) and polish them to a gleaming shine like always.
Dreams-Visions said:PCs with the latest GPUs aren't getting that from every game. Pick one and be happy with it.
If I had to choose, I'd definitely go with 60fps. I'd like to see 60fps as a standard expectation nextgen. It makes such a big difference.
kpx0 said:R700 is already outdated.....
Shalashaska161 said:I kind of regret mine, but my sister has been playing Nintendogs on it a bunch so I guess it's not a total loss. The system itself is fine, there is just nothing to play on it at the moment. That's sort of the curse of all newly launched hardware though.
kpx0 said:R700 is already outdated.....
It's 2008 tech, so still 3 years newer than what's sitting in PS360. WhatI don't understand why R700 would be even considered, the console should have new technology that has higher performance per transistor (or watt), just scaled in size and clock rate compared to R6850.kpx0 said:R700 is already outdated.....
Nirolak said:Followed by anti-aliasing, resolution, vertical sync, and finally anisotropic filtering.
Basically anything related to image quality goes while anything related to effects stays, because enough people sit far enough away from their TVs that they notice image quality reductions the least.
This is also sadly why a large amount of people who have their HDTVs hook them up with SD cables and never realize it.
I don't think it'll be an off-the-shelf part, so I guess it's possible AMD spent two years modifying the GPU - creating a PowerPC based Fusion APU or something.szaromir said:It's 2008 tech, so still 3 years newer than what's sitting in PS360. WhatI don't understand why R700 would be even considered, the console should have new technology that has higher performance per transistor (or watt), just scaled in size and clock rate compared to R6850.
szaromir said:It's 2008 tech, so still 3 years newer than what's sitting in PS360. WhatI don't understand why R700 would be even considered, the console should have new technology that has higher performance per transistor (or watt), just scaled in size and clock rate compared to R6850.
fine. Wii is allready 10 years behind on tech. time to catch up a bit.overcast said:But the other consoles have 2 more years to produce much more powerful tech. Which they will.
I noticed that. There was an unusually huge increase in transistor count from R700 to Evergreen. Typically, the transistor count increased by 30% - 50% per generation, but at that point it was more than 100%. I guess a lot of that had to do with DirectCompute? I don't think Nintendo would care about that.brain_stew said:Every generation after that haas to add full support for the DX11 API which trades transistors for an increased featureset. If Nintendo don't feel that increased featureset is beneficial then it makes sense that they'd use the most efficient DX10.1 GPU on the market as the initial base and optimise for efficiency from there. Whatever part they choose is going to be customised and die shrunk anyway.
Yeah, the 5870 essentially doubled its SP count over the 4870.wsippel said:I noticed that. There was an unusually huge increase in transistor count from R700 to Evergreen. Typically, the transistor count increased by 30% - 50% per generation, but at that point it was more than 100%. I guess a lot of that had to do with DirectCompute? I don't think Nintendo would care about that.
OK, makes sense then.brain_stew said:Every generation after that haas to add full support for the DX11 API which trades transistors for an increased featureset. If Nintendo don't feel that increased featureset is beneficial then it makes sense that they'd use the most efficient DX10.1 GPU on the market as the initial base and optimise for efficiency from there. Whatever part they choose is going to be customised and die shrunk anyway.