• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

IGN: Wii 2 = Stream, powered by R700 and 3core IBM, $350-$400 [Fixed Thread]

Utako said:
1080p!

60fps!
PCs with the latest GPUs aren't getting that from every game. Pick one and be happy with it.

If I had to choose, I'd definitely go with 60fps. I'd like to see 60fps as a standard expectation nextgen. It makes such a big difference.
 

DonMigs85

Member
It would be nice if this thing can actually render GCN/Wii games at a higher resolution, although I suppose there's a chance that certain 2D elements or overlays might get messed up. So maybe we might just get PS3-like upscaling instead.
Also I really hope we get a 4870 at least, not just a 4770-level GPU. With a 4870 we should be able to get a solid 1080p/60FPS with better effects, higher polygon counts and image quality than Wipeout HD.
 
artwalknoon said:
Really? The 3d is pretty awesome and the 3ds itself is a pretty good package at the moment. Its only missing more/better games and a few hardware features (i.e. online stuff, eShop). The system itself is very solid and the built in stuff is great.
I kind of regret mine, but my sister has been playing Nintendogs on it a bunch so I guess it's not a total loss. The system itself is fine, there is just nothing to play on it at the moment. That's sort of the curse of all newly launched hardware though.
 

DonMigs85

Member
Dreams-Visions said:
PCs with the latest GPUs aren't getting that from every game. Pick one and be happy with it.

If I had to choose, I'd definitely go with 60fps. I'd like to see 60fps as a standard expectation nextgen. It makes such a big difference.
If the game had a 3D mode that cuts either resolution or framerate in half, which would you prefer?
 

GDGF

Soothsayer
jwluther said:
I'm probably late but ... are games going to be $60 on this thing? :(

If I was Nintendo I would let companies charge 60 bucks for their games, but keep mine at 50. They used to do this in the SNES days. It would probably piss of a few third parties, though (just like it did back then)
 

Instro

Member
Dreams-Visions said:
PCs with the latest GPUs aren't getting that from every game. Pick one and be happy with it.

If I had to choose, I'd definitely go with 60fps. I'd like to see 60fps as a standard expectation nextgen. It makes such a big difference.

60fps will never be standard, devs will invariably sacrifice framerate for extra shiny effects and shit.

On a related note, that new Tri-Ace engine apparently only runs at 30fps and 720p on the 360/PS3 so that would probably be a pretty great candidate for use on the Wii successor.
 

watershed

Banned
Shalashaska161 said:
I kind of regret mine, but my sister has been playing Nintendogs on it a bunch so I guess it's not a total loss. The system itself is fine, there is just nothing to play on it at the moment. That's sort of the curse of all newly launched hardware though.

I agree there aren't many good games on it right now. But because I bought mine with trade in value I figured it was cheaper now than it would be later. Also because of streetpass I end up playing everyday a little anyways. Once OoT hits I will log in some serious hours. That's the only port I'm excited about.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
It's cute seeing people excited over a 60fps standard. Framerate adds so much to a game's presentation (in my opinion), but it's never going to happen. Not on consoles. Develops can and always will push the hardware beyond.
 

Log4Girlz

Member
EatChildren said:
It's cute seeing people excited over a 60fps standard. Framerate adds so much to a game's presentation (in my opinion), but it's never going to happen. Not on consoles. Develops can and always will push the hardware beyond.


Framerate is always the first thing sacrificed in an engine to allow more detail to be displayed. Always.
 

Nirolak

Mrgrgr
Log4Girlz said:
Framerate is always the first thing sacrificed in an engine to allow more detail to be displayed. Always.
Followed by anti-aliasing, resolution, vertical sync, and finally anisotropic filtering.

Basically anything related to image quality goes while anything related to effects stays, because enough people sit far enough away from their TVs that they notice image quality reductions the least.

This is also sadly why a large amount of people who have their HDTVs hook them up with SD cables and never realize it.
 
EatChildren said:
It's cute seeing people excited over a 60fps standard. Framerate adds so much to a game's presentation (in my opinion), but it's never going to happen. Not on consoles. Develops can and always will push the hardware beyond.

I think the last five games I've completed have all been 60fps. I'm scared of going back.
 

MadOdorMachine

No additional functions
EatChildren said:
It's cute seeing people excited over a 60fps standard. Framerate adds so much to a game's presentation (in my opinion), but it's never going to happen. Not on consoles. Develops can and always will push the hardware beyond.
It's actually one of the more realistic features to be expected out of Wii 2's performance for third party games. People getting their hopes up for a 2011 release are just setting themselves up for disappointment as well. They've never released a console with such a short timespan after an announcement. Fall 2012 is more than likely when we'll see it.
 

Zeliard

Member
Nirolak said:
Followed by anti-aliasing, resolution, vertical sync, and finally anisotropic filtering.

Basically anything related to image quality goes while anything related to effects stays, because enough people sit far enough away from their TVs that they notice image quality reductions the least.

This is also sadly why a large amount of people who have their HDTVs hook them up with SD cables and never realize it.

Yeah, it's led to many not realizing or understanding the huge gains in visual fidelity that come with pristine IQ. It makes a world of a difference.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
MadOdorMachine said:
It's actually one of the more realistic features to be expected out of Wii 2's performance for third party games. People getting their hopes up for a 2011 release are just setting themselves up for disappointment as well. They've never released a console with such a short timespan after an announcement. Fall 2012 is more than likely when we'll see it.

It's not really, unless the system is an absolute beast on par with modern PCs (which I seriously doubt it will be). If it is stronger third parties will see if they can crank a little more out of their games.

As long as games are being built as multi-platform with PC included, and are able to scale quite high, they'll be pushed as high as they can at the expense of framerate.

And that doesn't even factor in the dodgy port jobs and poor optimisation we're destined to get.
 

zoukka

Member
EatChildren said:
It's cute seeing people excited over a 60fps standard. Framerate adds so much to a game's presentation (in my opinion), but it's never going to happen. Not on consoles. Develops can and always will push the hardware beyond.

Well if one publisher would enforce it, it would be Nintendo. Won't happen of course.

Nintendo's own IP's are often 60fps keep in mind.
 

Nirolak

Mrgrgr
MadOdorMachine said:
It's actually one of the more realistic features to be expected out of Wii 2's performance for third party games. People getting their hopes up for a 2011 release are just setting themselves up for disappointment as well. They've never released a console with such a short timespan after an announcement. Fall 2012 is more than likely when we'll see it.
I think a more realistic feature to expect is a solid 30 fps, which is something the vast majority of HD games fail at.

Even then I think that is a fairly optimistic outlook.
 

Durante

Member
szaromir said:
I was about to do the same. I don't get why so many console developers sacrifice AF first. It should be one of the cheapest of the IQ features and it makes a massive difference in clarity.
 

Stencil

Member
GCX said:
Fall 2011 isn't realistic. In business sense it's way too close with 3DS's release and Nintendo doesn't have resources to pump out enough games for both 3DS and Wii2.
But Nintendo is magic.
 

Nirolak

Mrgrgr
overcast said:
But the other consoles have 2 more years to produce much more powerful tech. Which they will.
I'm not sure that matters to Nintendo that much.

I mean, look at the support the GameCube got. That thing was more powerful and much easier to develop for than the PS2, but it didn't seem to help much.
 
overcast said:
But the other consoles have 2 more years to produce much more powerful tech. Which they will.

I feel like we're hitting a ceiling, at least on the 360. I don't see how games will get anymore impressive technically 2 years from now while holding a playable framerate. Artistically of course it'll always be possible to make more beautiful games, but there has to be a point where the devs think "Y'know, is it really worth it anymore to put so much time and money into this 7 year old hardware?"
 

MadOdorMachine

No additional functions
EatChildren said:
It's not really, unless the system is an absolute beast on par with modern PCs (which I seriously doubt it will be). If it is stronger third parties will see if they can crank a little more out of their games.

As long as games are being built as multi-platform with PC included, and are able to scale quite high, they'll be pushed as high as they can at the expense of framerate.

And that doesn't even factor in the dodgy port jobs and poor optimisation we're destined to get.
I don't play a lot of PC games but something like Crysis 2 which looked like crap on PS3 ran beautifully on my PC (3GHz Core 2 Duo, GeForce GTS 250 & 2GB ram) at max settings with a better framerate and higher resolution. That's what I expect out of Wii 2 at the most. If it does more, I'll be pleasantly surprised. I expect the next Xbox or Playstation to have the massive leap in graphics and be able to run something like Crysis 1 at max settings, 1080p & 60 fps as a minimum.
 

Zeliard

Member
MadOdorMachine said:
I expect the next Xbox or Playstation to have the massive leap in graphics and be able to run something like Crysis 1 at max settings, 1080p & 60 fps as a minimum.

You should probably dial those expectations down a few notches. :p
 

Nirolak

Mrgrgr
wsippel said:
Well, maybe the source made a mistake and meant Radeon 7000, not 700.
Aww hell yes.

51jbm6k762l2ppp.jpg
 

Corky

Nine out of ten orphans can't tell the difference.
wsippel said:
Well, maybe the source made a mistake and meant Radeon 7000, not 700.

Well when it comes to pcs and 60fps@1080p, max settings, more often than not you're left at the mercy of the software, i.e the games, with regards on how well it runs.

Take DA2, you could have the best rig in the world but given the conditions even said rig would fall to it's knees because of something being broken and/or unoptimized.

edit : what I'm trying to say is that if you have a uniform hardware spec / performance across the userbase ( i.e consoles ) then it might not be totally outrageous to except 60fps and 1080p.
 

MadOdorMachine

No additional functions
Zeliard said:
You should probably dial those expectations down a few notches. :p
Or people shouldn't lower their standards. Crysis came out almost 5 years ago and it's still the benchmark for PC graphics. If they can't achieve that as a minimum on a next gen system, quite frankly I have to wonder what the point in upgrading is.
 
AceBandage said:
Depends on which team.
Retro will likely go nuts with a new engine that fully utilizes the hardware.
EAD1 will probably use modified engines (which they've been doing for decades anyway) and polish them to a gleaming shine like always.

All internal teams are going to have to undergo a complete toolchain and engine overhaul, there's simply no way around it. Their current development paradigm is an entire decade out of date and for the first year or two Nintendo will be trailing behind their third party counterparts, just as they are on 3DS but this will be to an even more pronounced degree. They'll catch up eventually but don't expect them to even touch the surface of what the hardware is capable of for a couple years after launch at least.

To suggest Retro will even be in the same league as Crytek during the launch period, is simply laughable. Crysis 2 onmax settings in 1080p is the level of quality that Crytek should be hitting at launch, you can't just make the leap from a basic fixed function piipelline to the ultra cutting edge overnight. Its going to take years of research and re-skilling.
 
Dreams-Visions said:
PCs with the latest GPUs aren't getting that from every game. Pick one and be happy with it.

If I had to choose, I'd definitely go with 60fps. I'd like to see 60fps as a standard expectation nextgen. It makes such a big difference.

Anything from a 4870 and up can acheive that in a competant multiplatform release at the same quality settings. Unless developers crank up the quality and effects for their Wii 2 releases then achieving those two things in tandem shouldn't be much of an issue in a closed box, even if we end up with something around the 4770 mark. If developers are going for cheap ports, then its logical that framerate and resolution are the areas thatt will initially benefit, as they can both be upgraded without any extra investment.
 

Eteric Rice

Member
Shalashaska161 said:
I kind of regret mine, but my sister has been playing Nintendogs on it a bunch so I guess it's not a total loss. The system itself is fine, there is just nothing to play on it at the moment. That's sort of the curse of all newly launched hardware though.

Mine is sitting in it's cradle, waiting for June.

It waits. :O
 

szaromir

Banned
kpx0 said:
R700 is already outdated.....
It's 2008 tech, so still 3 years newer than what's sitting in PS360. WhatI don't understand why R700 would be even considered, the console should have new technology that has higher performance per transistor (or watt), just scaled in size and clock rate compared to R6850.
 

Kilrogg

paid requisite penance
Nirolak said:
Followed by anti-aliasing, resolution, vertical sync, and finally anisotropic filtering.

Basically anything related to image quality goes while anything related to effects stays, because enough people sit far enough away from their TVs that they notice image quality reductions the least.

This is also sadly why a large amount of people who have their HDTVs hook them up with SD cables and never realize it.

Following the point you made, what's actually sad is that companies pushed HDTVs for their image quality so hard without realizing why people wanted them in the first place. I won't blame people for not realizing what apparently wouldn't have much of an impact on their experience anyway.
 

wsippel

Banned
szaromir said:
It's 2008 tech, so still 3 years newer than what's sitting in PS360. WhatI don't understand why R700 would be even considered, the console should have new technology that has higher performance per transistor (or watt), just scaled in size and clock rate compared to R6850.
I don't think it'll be an off-the-shelf part, so I guess it's possible AMD spent two years modifying the GPU - creating a PowerPC based Fusion APU or something.
 
szaromir said:
It's 2008 tech, so still 3 years newer than what's sitting in PS360. WhatI don't understand why R700 would be even considered, the console should have new technology that has higher performance per transistor (or watt), just scaled in size and clock rate compared to R6850.

Every generation after that haas to add full support for the DX11 API which trades transistors for an increased featureset. If Nintendo don't feel that increased featureset is beneficial then it makes sense that they'd use the most efficient DX10.1 GPU on the market as the initial base and optimise for efficiency from there. Whatever part they choose is going to be customised and die shrunk anyway.
 

wsippel

Banned
brain_stew said:
Every generation after that haas to add full support for the DX11 API which trades transistors for an increased featureset. If Nintendo don't feel that increased featureset is beneficial then it makes sense that they'd use the most efficient DX10.1 GPU on the market as the initial base and optimise for efficiency from there. Whatever part they choose is going to be customised and die shrunk anyway.
I noticed that. There was an unusually huge increase in transistor count from R700 to Evergreen. Typically, the transistor count increased by 30% - 50% per generation, but at that point it was more than 100%. I guess a lot of that had to do with DirectCompute? I don't think Nintendo would care about that.
 

DonMigs85

Member
wsippel said:
I noticed that. There was an unusually huge increase in transistor count from R700 to Evergreen. Typically, the transistor count increased by 30% - 50% per generation, but at that point it was more than 100%. I guess a lot of that had to do with DirectCompute? I don't think Nintendo would care about that.
Yeah, the 5870 essentially doubled its SP count over the 4870.
 

szaromir

Banned
brain_stew said:
Every generation after that haas to add full support for the DX11 API which trades transistors for an increased featureset. If Nintendo don't feel that increased featureset is beneficial then it makes sense that they'd use the most efficient DX10.1 GPU on the market as the initial base and optimise for efficiency from there. Whatever part they choose is going to be customised and die shrunk anyway.
OK, makes sense then.

I don't think it'll take Nintendo years to catch up to competition, they can look at 10 years of programmable shader based games and decide what would work best for them. Obviously Animal Crossing etc. will still be fugly, but something like Super Mario Galaxy 3 to truely shine and look much better than its competition (like Sonic Generations etc). I don't expect Nintendo realistic artstyle, so they won't be competing with DICEs of the world.
 
Top Bottom