Not really, aside from environment variety I can't see how that can be.
Is there a "Final Fantasy cycle" like with Zelda?
It's engaging, I'll give it that. Sometimes changing paradigms is fun, but the game still suffers from "press auto-battle to win". It still ended up having that XII problem where it felt like it was playing itself.
Yea, I absolutely think the mixture of fantasy and reality sucks so bad. To fight a behemoth but then see the family truckster drive right by on a main highway, or to see a gas station... Just awful. I mean is just not cool anymore to have a matching natural fantasy world that sticks to one setting?
Lightning Returns is a thousand times better than XV. Better as an open world too.
Not really, aside from environment variety I can't see how that can be.
Lightning returns is the best out of the 13 series from a gameplay PoV. Thing is, the story was just way too far gone at that point. There is little redeemable about LR from anything but gameplay.
The story might been bad, but it engaged me more then noctis and his band.Lightning returns is the best out of the 13 series from a gameplay PoV. Thing is, the story was just way too far gone at that point. There is little redeemable about LR from anything but gameplay.
Music, atmosphere, gameplay. That's an okay package to me. The story is inoffensive imo.Lightning returns is the best out of the 13 series from a gameplay PoV. Thing is, the story was just way too far gone at that point. There is little redeemable about LR from anything but gameplay.
I'm finding FFXV to be quite brutal, who was this game catered to?
Music, atmosphere, gameplay. That's an okay package to me. The story is inoffensive imo.
I thought I'd hate the timer, but lately I've realized that I'm actually a fan of the added pressure. I'm a big fan of Persona and Atelier games as well...too bad atelier dropped the time management.I liked the gameplay but the balance was a little off, making it easy to cheese things. It also rewarded heavy grinding which made things easier (extinction system).
Either way, a lot of people hated that game simply for the timer.
Really loved the time system. Reminded me of majoras mask.Music, atmosphere, gameplay. That's an okay package to me. The story is inoffensive imo.
I never thought we'd see a more hated FF game than 13, yet here we are.
Personally I had a lot of fun with it and enjoyed the personality of the characters and only felt like the game fell apart in the last four or five chapters.
Ever since Final Fantasy VII, many of the games have had clashing styles. It is just more readily apparent in XV, probably because of the focus on realistic graphics. But really, it's a taste thing. I think it works, for the most part, although I think the game would have improved if they would have focused more on one style or the other.
Really loved the time system. Remind me of majoras mask.
Let me try and explain better.
So, FFXV is massive. Like, ridiculously big. It's so big that there's a road network and you spend time, rather than on-foot traversal, in a car-- because there's so much dead space and nobody would find enjoyment about just holding forward on the analog stick for as long as it would take to reach a point of interest.
FFXII's zones are very large, but not to the point where on-foot traversal doesn't work or that you need some kind of vehicle to make traversal painless. If you didn't have the car or fast travel in FFXV, imagine how devastatingly awful that would be. In XII, you're in-tune with the majority of the environment during natural gameplay, unlike XV, where even if you've spent countless hours in its world, you likely haven't actually covered a good deal of it.
FFXII has better player/environment economy while still being big. I'm not saying some of it isn't overly spacious, but there's a lot of XV that is just very long stretches of absolute nothingness.
I don't see how some people can bash the story in one JRPG and give a pass to the story in some of the others that they do. It confuses the fuck out of me.
Also the lack of cities was really bad, you had the same gas station copy pasted almost everywhere and 3 major cities? and one of them was a mess to explore, they were filled with uninteresting boring fetch quests.
It's a much more efficient use of scale, basically.
Different strokes for different folks, but 13 as a whole is awful story wise.
Battle System. Super Crap.
Story. Crap.
Characters. Decent.
Villains. Crap.
World. Decent
Graphics. Very Good.
Music. Decent.
Quests: Uninspired Crap.
Replayability: Very Unlikely.
Fishing: Fun.
Overall: Worst FF I've played (I, IV, V, VI, VII, VIII, IX, X, X-2, XII, FFT)
I agree but the flow of it all felt somewhat more appropriate. This feels so off in so many ways it's just hard to even begin to explain it.
I don't think they're going to repeat XV's structure ever again.
That city looked huge, but turns out that you could explore like 20% of its size with the usual shops and a half assed arena. This game was beyond rushed.Altissia indeed was like trying to drunkenly navigate a life-sized ball of yarn.
The only thing I will give 13 later games is 13-2 villain.Also correct, but I liked the sequels in this regard more than the first one and it's not any more ridiculous, dumb, or convoluted as other JRPG's I've played.
Is there a "Final Fantasy cycle" like with Zelda?
It's a much more efficient use of scale, basically.
I want to like this game, I really do. I'm playing it in hopes to find that special feel but.... I can't help but wonder who this game was designed for. It's one of the weirdest game mash ups I can recall and not really in a good way. I realize some might love it and that's fine, but I find the game to be pretty cringe worthy at times.
I remember feeling ff13 was not to FF feeling but looking back and when I fired it up recently, it feels a lot closer to the mark than this.
And same with ff12, that game looks like the pinnacle FF when compared to XV even tho 12 is a decent step away from the typical formula, but it's a formula that I favor alot more than what XV is offering.
It's kind of sad that I'm actually looking at the re-release of 12 as if it was the "new" FF, and even moreso while playing FFXV.
Now granted, I'm not super far in... I've done a good but of questing and exploring around, but I'm not far in. Does this game take a nice turn where it starts to just really come together and feel more like a Final Fantasy game? Or does it sort of stay the course and basically what you get from the start is what you're gonna get the whole game?
Man my once favorite series of all time has really fallen so far compared to other series like DQ that just hold the fort down and are typically awesome each and every time.
That city looked huge, but turns out that you could explore like 20% of its size with the usual shops and a half assed arena. This game was beyond rushed.
To be totally fair, it's not the only RPG city that I've found navigating to be incredibly grating. FFXIV comes to mind immediately.
The loadtimes everytime i fast traveled bugged me.I heard it was good but when I play FFXV I just find it frustrating. Like the game feels frustrating to play and I can't put my finger on why.
This and persona 4 are the only games I've beaten and felt a strong connection with the characters. Stick with it and don't get bogged down by side quests too much.
Yeah 14 cities were confusing to navigate, mainly the one by the sea and the one in the desert imo.
Limsa and Ul'Dah?
Be that as it may they evoked the coziest friendship dynamic in recent memory for me, mostly just from the little things... for the bros!!
It's literally no different from FFVII or VIII
You leave Midgar with motorcycles, mahcineguns and arcade machines and immedately go to a village, a chocobo ranch, and fight a giant snake
The only difference is that the quirkyness is now depicted with photorealistic colors and textures
It's the fastest selling FF game of all time. You're delusional if you think that.
The people who said this then had issues in later parts of the game. They would hit the doom timer on bosses (which I literally never knew existed outside of Eidolons) and then said the game was bad because they couldn't beat it. I understand why auto battle exists, and it's a useful tool at times, but it garnered the game negative criticism.
The battle system was nice because of how different it was, an interesting juggle of paradigm shifts. It had some issues that got resolved in FFXIII-2 (why in the world does the first paradigm shift of a battle take longer for that dumb animation every time) but then FFXIII-2 introduced its own issues. In both games party positioning mattered a lot in certain fights, but you had very little way to control it, mostly subject to RNG of them deciding to shuffle around the battle.
This game feels more backstreet Boys go to wally world so far.