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Images of new PS4 interface

Made one for the Share button too, and kept in changes from Iacobellis.

I wasn't sure if I should keep the main ticker stuff along the top of the Share page like Sony chose not to, but in the end I decided to keep it there.

So here's my take on the Share page whilst running Killzone: Shadow Fall. There's both a normal version and one that's slightly darker. The darker one is easier to read but part of me likes the idea of the game simply blurring out rather than getting darker as well. But obviously that could cause problems in bright situations. Each option grows in size when it is selected, and the fine highlight for the text sweeps along with you.

iX8p0d8VrJM4E.jpg


ibikDFJT5Mm2aC.jpg
 
Nice CJ!

And that "infamous: second son has installed" made me excited...

I like the darker one, maybe more of a vignette would be cool also.
 

sappyday

Member
I was hesitant about the UI at first but after all these background changes and photoshops I can really see myself loving it
 

surly

Banned
This reminds me a little of.....

Overall it's looking like a cleaner, more concise version of the 360 dashboard minus the ads (so far at least), which is a good thing IMO. It'll finally have some life to it, cos as elegant looking as the XMB is, it is lifeless.
 

beast786

Member
Made one for the Share button too, and kept in changes from Iacobellis.

I wasn't sure if I should keep the main ticker stuff along the top of the Share page like Sony chose not to, but in the end I decided to keep it there.

So here's my take on the Share page whilst running Killzone: Shadow Fall. There's both a normal version and one that's slightly darker. The darker one is easier to read but part of me likes the idea of the game simply blurring out rather than getting darker as well. But obviously that could cause problems in bright situations. Each option grows in size when it is selected, and the fine highlight for the text sweeps along with you.


Looks nice and slik but that grayish color makes it tough on eyes to read
 

Iacobellis

Junior Member
Made one for the Share button too, and kept in changes from Iacobellis.

I wasn't sure if I should keep the main ticker stuff along the top of the Share page like Sony chose not to, but in the end I decided to keep it there.

So here's my take on the Share page whilst running Killzone: Shadow Fall. There's both a normal version and one that's slightly darker. The darker one is easier to read but part of me likes the idea of the game simply blurring out rather than getting darker as well. But obviously that could cause problems in bright situations. Each option grows in size when it is selected, and the fine highlight for the text sweeps along with you.

I LOVE this! We make a great team.
 

grumble

Member
This is all pretty slick stuff, very clean and futuristic. Don't people think that it can be a little cold for a lot of users though? Something a little more approachable and friendly would appeal to a larger fanbase.
 
Here is my vision for how downloads would look.

You gotta make a separate thread, man. If we got all these Kaz gifs, I'd like to see GAF get creative with UI.

I like the download idea you got there, maybe make it into something like this:

0.jpg


How do you envision the loadup UI?

All this seems to be for games, but do you think the rest (settings, store, friends, music) is all on the top bar like how it is in the PSStore right now? I really like it, so much of an emphasis on the game library.

I would think your friends list would need an easier pop-up though. Maybe a slight pop-up vertical bar on the right side of the screen that pops up when a friend comes online, or when you get a message, so you can quick-swipe with your touchpad to pull the menu out?

There's also a lot more room on the bottom right for messages by Sony, like they have with the ticker right now, or maybe Doritos advertisements :p
 

Iacobellis

Junior Member
You gotta make a separate thread, man. If we got all these Kaz gifs, I'd like to see GAF get creative with UI.

I like the download idea you got there, maybe make it into something like this:

0.jpg


How do you envision the loadup UI?

All this seems to be for games, but do you think the rest (settings, store, friends, music) is all on the top bar like how it is in the PSStore right now? I really like it, so much of an emphasis on the game library.

I would think your friends list would need an easier pop-up though. Maybe a slight pop-up vertical bar on the right side of the screen that pops up when a friend comes online, or when you get a message, so you can quick-swipe with your touchpad to pull the menu out?

There's also a lot more room on the bottom right for messages by Sony, like they have with the ticker right now, or maybe Doritos advertisements :p

I would definitely make a thread if I had the privileges to do so. Could you possibly elaborate on your idea for download progress? Like, how would I translate the old-style movie countdown into this UI?
 

Gold_Loot

Member
Wow! After much lurking, and patiently waiting I'm finally able to post on gaf! On topic , I must say this UI looks very functional and friendly. I like it myself, but it will be very interesting to see what it will bloom into ,and how MS will counteract.
 

Tabris

Member
So it looks like PS4 will maintain the same trophy system? So PS3, Vita and PS4 will all add to your trophies? Anyone heard confirmation on this or we just have that one screenshot to go by?
 

libregkd

Member
All this seems to be for games, but do you think the rest (settings, store, friends, music) is all on the top bar like how it is in the PSStore right now? I really like it, so much of an emphasis on the game library.

This is what I'm wondering. We obviously don't have alot of go on, but I wonder how you'll be switching between the Gaming, Music, Video, etc. sections. Maybe a tile set up like what we've seen but with Gaming/Music/Video/etc. options? With it defaulting on the Game tab? Trying to think about how it could blend in with what they've shown us so far, but make it quick and simple to navigate from section to section. I'm curious to learn more about the UI.
 
As a UI / UX Designer and PS3-gamer myself, this is something that really interests me.
It's nice to see that Sony is really going all out this time.

Some of the mockups in this thread look great. I would do some myself, but as I work on Driveclub for Evolution Studios, my mockups would be influenced by the knowledge I have of the product... which I then couldn't share with you. Also: I'm very busy anyway. ;-)

I'll be sure to provide the relevant people with feedback and I'll definitely keep an eye on this thread.
 

nikos

Member
Really looking forward to having more a of a community feel when I sign on. I'm excited about all of the sharing features and new profiles.
 

noah111

Still Alive
As a UI / UX Designer and PS3-gamer myself, this is something that really interests me.
It's nice to see that Sony is really going all out this time.

Some of the mockups in this thread look great. I would do some myself, but as I work on Driveclub for Evolution Studios, my mockups would be influenced by the knowledge I have of the product... which I then couldn't share with you. Also: I'm very busy anyway. ;-)

I'll be sure to provide the relevant people with feedback and I'll definitely keep an eye on this thread.
Are you Kevin? Looking forward to seeing what you come up with DC, for sure.

Anyway, i'm curious to know what pressing the PS button does exactly, as in what view it takes you to.

I miss the XMB which I think was a beautiful UX in terms of quickly accessing, navigating, and organizing all types of various media and content. I really hate the 'grid of news' UI we've seen for this, but everything else I can get behind generally.

Either way I can't wait to see more, the OS UI ends up being "home" for many of us anyway, so they need to nail it.

PS. How much f the trackpad have you been incorporating into the UX or navigational UI so far? We've heard some developers (GG) mention menu navigation specifically, so i'm wondering if that is the standard. As in, when booting the game, are you greeted with a "swipe to start" type of UI?
 
It's terrible, dark and cluttered.
A few people were actually right about the "new" PS3 Store design being hints of the PS4 dashboard elements. Designed by outsourced company by SCEE...

The biggest issue is that there is no clear "design vision" present in the design of the UI. With PS2's dashboard or PS3's XMB, you could tell a certain "character" from the hardware architecture and vision in design was somehow present in the color palette and design of the UI. Here there is no "character", it seems like "PS3 Part 2". Let's say the PS4's design gimmick was white/grayscale palette hardware with PS2-like "ridges". That would then be applied to the UI in a way. But here...I see no character or bringing something refreshing to the table.

The elegant, classy and minimalistic "dashboard" designs of systems like PS1, PS2, PSP, PS3 and Vita are now a thing of the past with PS4. I'm sure the similar "philosophy" won't be present in the hardware design either.

It's certainly not present in the cluttered design of the DualShock4...nor is the system chip architecture something "unique" with a vision and philosophy that makes the console (appear to) offer something new and different not present on PC (PS2 Emotion Engine, PS3 Cell, PS4...PC parts).

It's increasingly obvious all of this (all of this) was designed by Sony's Western branches. I don't want to generalize, but that classy and minimalistic PS I used to know, in system UI, hardware design, architecture, controller...was entirely designed by the Japanese branch. I guess Andrew House taking over, a Westerner instead of previously a Japanese, ordered this shift. Losing Kutaragi and Hirai were not a good thing in my eyes, just as Iwata replacing Yamauchi wasn't good for Nintendo in my eyes. With this and the lineup of software, can SCE even be seen much as a predominantly Japanese company anymore, in an industry where the main competitor is also Western?

It is just a shame in my opinion, that the PS4 is a by-product of the recent culmination of the shift of importance in Sony's Western branches with SCEJ taking a big downgrade in priority. When PS3 launched, that strong vision was still there, but it started to dissipate in quality as the years went on; and this could be seen in even small signs like the new PS3 PS Store (SCEE developed) That original, strong vision from SCE's Japanese branch was needed in the design of the new console in all aspects.
The system and UI are still designed by Japan, they have just brought over select talent like Cerny to lead the way. If anything the lack of unification looks like an issue with the same team who handled the UIs of PS3 and Vita. In terms of aesthetic they seem to completely miss some of the basic fundamentals of reductionism as well as font colour and choice. Something even the people in this thread seem to have a handle on. Would probably have been better to get some western talent in for the menu design
 

odhiex

Member
The next question is... "will Sony be also revamped the Vita UI to match the PS4 one?"... you know they keep clamoring Vita as the PS4 alternative controller.

Considering that Microsoft has changed the 360 UI several times now, I wouldn't be surprise if Sony will update the Vita's interface and softwares so that it will be the perfect companion to PS4.

The social aspects of this UI intrigued me a lot. I hope they could deliver it, at least 75% of their promises at launch lol.
 

darkwing

Member
The next question is... "will Sony be also revamped the Vita UI to match the PS4 one?"... you know they keep clamoring Vita as the PS4 alternative controller.

Considering that Microsoft has changed the 360 UI several times now, I wouldn't be surprise if Sony will update the Vita's interface and softwares so that it will be the perfect companion to PS4.

The social aspects of this UI intrigued me a lot. I hope they could deliver it, at least 75% of their promises at launch lol.

I hope they revamp the Vita UI to resemble the PS4
 
It's better than the Xbox 360's interface, so I'm all about it.
I hope they redesign the Vita with this, too.

based on..

Not seeing how it animates / how fast it is
Not seeing all the features
Not seeing final artwork
Not seeing all the screens or basic flow of the UI
Not seeing how voice or the touch pad might be integrated



... can you tell me why you think it is better?
 
Are you Kevin? Looking forward to seeing what you come up with DC, for sure.

Anyway, i'm curious to know what pressing the PS button does exactly, as in what view it takes you to.

I miss the XMB which I think was a beautiful UX in terms of quickly accessing, navigating, and organizing all types of various media and content. I really hate the 'grid of news' UI we've seen for this, but everything else I can get behind generally.

Either way I can't wait to see more, the OS UI ends up being "home" for many of us anyway, so they need to nail it.

PS. How much f the trackpad have you been incorporating into the UX or navigational UI so far? We've heard some developers (GG) mention menu navigation specifically, so i'm wondering if that is the standard. As in, when booting the game, are you greeted with a "swipe to start" type of UI?

Yes, that's me. :)

I can't really go into specifics unfortunately.

All I can say is that we're certainly aiming for swipe interaction throughout the GUI.

As for swipe interactions during gameplay: Perhaps. That's not up to me.
 

Dead Man

Member
based on..

Not seeing how it animates / how fast it is
Not seeing all the features
Not seeing final artwork
Not seeing all the screens or basic flow of the UI
Not seeing how voice or the touch pad might be integrated



... can you tell me why you think it is better?

Maybe the guy just likes blue. No need to be so defensive.
 

Shinta

Banned
How are they going to top that lovely orchestral sound clip on start up? That's what I'm wondering about.

And yeah, I would like something more like XMB, something very minimalistic as opposed to the big grid of pictures.

Customization is also huge. Folders that you can name and organize, and much more. The more customization the better.

Hope they deliver. I thought the Vita UI was a big step backwards.
 

noah111

Still Alive
Yes, that's me. :)

I can't really go into specifics unfortunately.

All I can say is that we're certainly aiming for swipe interaction throughout the GUI.

As for swipe interactions during gameplay: Perhaps. That's not up to me.
No worries! That's good to hear, will be quite interesting to see what UI designers and game developers alike utilize it for.

Have developers/you been able to use the DualShock 4 in its latest design iteration (i.e. E3 model) or are they still on the devkit models? (if you can even say, ofc)

I would think the extent of which you could practically apply the trackpad for gestures/navigation would come down to how comfortably accessible it is to reach your thumb (or index finger?) up and over the analog sticks.
 
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