Your comment was too vague then as the game is split into two different segments each with different controls. I assumed you were speaking of the flying segments because thats the only segment where one could argue that pacing could be compromise.
Not true. Everything would have to move slower even on the ground in order to make dual analog viable. The multiplayer especially would be a significantly slower and less intense experience.
Anabuhabkuss said:I just described why ground segment pacing is already compromised and could only be improved. Having to make multiple swipes on a 3 inch (?) screen to view a 3D space is absolutely absurd. It adds nothing to the gameplay or immersion and as such, need not be there. By comparison, I would have just held the second stick left or right until I reached my intended view.
I really think you need to raise the speed on your control settings. Max speed works great for me. A quick swipe about 1/5th the length of the screen gives me a 180 degree turn.
In any case, without a fixed reticle dual analog would only make the camera controls even slower and more awkward. Not only would you have to move the cursor to the edge of a bounding box for the camera to rotate, you then would have to adjust your aim after you're looking where you want. A non-issue with pointer input, but extremely slow and clumsy on a stick. And if the game did have a fixed reticle? Well then the swiping issue is gone and the stylus still provides a better camera option.