TheExecutive
Member
obonicus said:I don't know if you can claim that Japanese games are disliked on GAF.
Look at the Demon's Souls thread. What thread count is that up to now?
obonicus said:I don't know if you can claim that Japanese games are disliked on GAF.
Doctor_No said:As for Western-centric Japanese games, they are starting to get the hang of it. Instead of making a another FPS-clone of a Western game they are starting to find that Japanese-uniqueness, or twist, that sets them apart. MGS Rising, Itagaki's Devil's Third, Demon's Soul, Bayonetta are examples of that. If they could further push the envelope in that direction it would change general Western public perception.
Mass Effect brings a level of cinematic quality I personally have never seen in a game before. It feels like playing a sci-fi film, and I'm not even talking about the story - the overall feel of the game. I felt like the camera was one of the main characters - constantly shifting, even during dialogue, providing angles that just added to the whole experience.thetrin said:Mass Effect moved WHAT medium forward? RPGs? By making them more like shooters? By taking out all the stats and complexity that made them RPGs in the first place?
Mass Effect is a dumbed down Deus Ex, a game that came out TEN YEARS AGO (today, in fact).
If you think Mass Effect moved ANYTHING forward, you obviously don't play enough games.
Himuro said:You know what? I'm hoping most of the replies carry more weight than simplistic and hypocritical assumptions that everyone who isn't big into Japanese games is a dudebro with a gun muzzle fetish. Because that's just as bad as some dude who assumes all people who like Japanese games eat pocky for breakfast.
Both as baseless assumptions, both are equally worthless.
Kaijima said:The real joke here is that Demons' Souls incited an outright lovefest and that game is full of similar "archaic" control systems and interface management styles. However in its case, everybody called it "hardcore" rather than "backwards". The problem for games like RE5 and Dead Rising is that on the surface they resemble common western genres such as 3rd person action and 3rd person shooting, and so nobody seemed willing to understand what kinds of games they actually were.
IPoopStandingUp said:Mass Effect brings a level of cinematic quality I personally have never seen in a game before. It feels like playing a sci-fi film, and I'm not even talking about the story - the overall feel of the game. I felt like the camera was one of the main characters - constantly shifting, even during dialogue, providing angles that just added to the whole experience.
Capcom probably has the only japanese developers who have tried to adopt this style of presentation with Lost Planet 2 being the most notable example.
Ranger X said:So I just think there good and bad games. Sometimes it's great to recreate older feels and styles because it simply works well. It's really wierd when I hear some american people going like their games really evolved because they didn't really evolved, they only changed, just like any other games from anywhere. Sometimes it's for the good, sometimes for the bad.
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cosmicblizzard said:So games should be more cinematic now, eh?
cosmicblizzard said:So games should be more cinematic now, eh? Well it's nice to know that's where the industry is headed so all of us who want to just play games can be prepared for it.
That's not what I said at all.cosmicblizzard said:So games should be more cinematic now, eh? Well it's nice to know that's where the industry is headed so all of us who want to just play games can be prepared for it.
In regards to Demon's Souls, I think this is because you're pretty much guaranteed to die in the first 5 minutes, so the scope of the game is clearly put to the player.Kaijima said:The real joke here is that Demons' Souls incited an outright lovefest and that game is full of similar "archaic" control systems and interface management styles. However in its case, everybody called it "hardcore" rather than "backwards". The problem for games like RE5 and Dead Rising is that on the surface they resemble common western genres such as 3rd person action and 3rd person shooting, and so nobody seemed willing to understand what kinds of games they actually were.
Kaijima said:The real joke here is that Demons' Souls incited an outright lovefest and that game is full of similar "archaic" control systems and interface management styles. However in its case, everybody called it "hardcore" rather than "backwards". The problem for games like RE5 and Dead Rising is that on the surface they resemble common western genres such as 3rd person action and 3rd person shooting, and so nobody seemed willing to understand what kinds of games they actually were.
the nightman cometh said:A majority of people from western countries enjoy western developed games and a majority or Japanese people enjoy Japanese developed games, this is not brain surgery. The vocal minority will always talk about how Japanese developed games don't get the respect they deserve it's just a matter of how many good Japanese games they have to use as examples.
OnimaruXLR said:I am pretty sure this is not something the Japanese have trouble with
DR2K said:Cinematic presentation has no correlation with game mechanics. It shouldn't.
cosmicblizzard said:So games should be more cinematic now, eh? Well it's nice to know that's where the industry is headed so all of us who want to just play games can be prepared for it.
*cough*Xenoblade*cough*fernoca said:Another thing is the whole thing about visuals and scale..
There are no japanese equivalents (at leats not good ones) to Grand Theft Auto, Gears of War, Uncharted, Banjo, God of War, Killzone.....
Look at the many threads about visuals and you'll see tons of Killzone gifs, Uncharted pictures, God of War III, Gears of War..and the rare picture of Final Fantasy XIII....and Gran Turismo 5.
Like on one side you have Avalance; making Just Cause 2.. yet, you have the FFXIII team at Japan talking about how they couldn't even make "HD towns" because it was going to take them a lot of time..even when they probably had more time, resources, money, employees...than Avalanche.
That's probably what some people mean as stuck in the past..
Western developers seem to be focused more on bigger scales, big-populated cities, exploration, vehicles, setpieces, cinematic moments....or at least that
s the impression many seem to have. (Just look at japanese developers talking about being..inspired by Call of Duty and Bad Company 2)
But who knows, I still like japanese games in general so I don't mind..
OnimaruXLR said:
TheThunder said:The best game I played this gen is a japanese one, Demon's Souls, although you wouldn't know by looking at it.
SpacLock said:Because their characters look like fucking... little bitch girl boys.
This is part of why I've moved away from Japanese games. I used to play them almost exclusively, up to the end of the Dreamcast/Playstation era. Since then my tastes have evolved, and in ways that seem incompatible with the (relatively few) Japanese games I've played recently. In particular, Halo changed what I look for in a game. It had a freedom to the core gameplay that I found addictive and delightful. And the challenge in the game stemmed in large part from the intelligence of the AI, combined with that open sandbox to the combat design. That changed what I look for in games entirely. I now crave fluid controls, elegant game design and, where possible, reasonably intelligent opponents. In the genres I enjoy, I haven't run into those elements in Japanese games (on the 360).- Whether it's an action game - "Oh God, Mikami's making another action game? I hope it doesn't have shit controls. Japanese games never seem to have good controls in games, ever. Why are they so behind?" while at the same praising a game like Grand Theft Auto IV five seconds later.
I'm starting to lose faith.The_Technomancer said:*cough*Xenoblade*cough*
Damn it Nintendo, announce it already!
Kaijima said:The real joke here is that Demons' Souls incited an outright lovefest and that game is full of similar "archaic" control systems and interface management styles. However in its case, everybody called it "hardcore" rather than "backwards". The problem for games like RE5 and Dead Rising is that on the surface they resemble common western genres such as 3rd person action and 3rd person shooting, and so nobody seemed willing to understand what kinds of games they actually were.
Well for what it's worth, the rampant American chest beating present in the majority of war-related games is pretty fucking obnoxious to a fair number of non-Americans. But that's a little off-topic.Syntek said:It's probably more of a cultural thing than anything else really. Western games aren't exactly universally liked. You can't really objectively evaluate this unless you have absolutely no cultural bias (not possible imo, some probably don't even realize they are biased).
canova said:no the real joke here is you, who didn't get Demon's Souls and yet tried to describe the game
Here's some of the awards Demon's Souls won last year. And there's no short of heavy compettitions last year; Uncharted 2, Dragon Age, Assassin's Creed 2, Batman AA, Killzone 2
http://en.wikipedia.org/wiki/Demon's_Souls
And these are all from the western media
I know about Xenoblade looks great and sounds even better...but I was talking on a non-Nintendo side of things.. ..and how some japanese developers seem to struggle when it comes to "make HD things" and decide to either cut corners because it's too difficult or will take too much time..or just cancel the whole thing.....like what happened to Namco's Frame City Killer..The_Technomancer said:*cough*Xenoblade*cough*
Damn it Nintendo, announce it already!
Sklorenz said:Wada is looking out for all of us.
PopcornMegaphone said:This trailer is a microcosm of why eastern console games (save Nintendo) are fading in the west:
http://www.youtube.com/watch?v=7NwQiEPGv9k
chicken_ramen said:As for why the hate, I imagine nearly every journalist and many forum participants who were gamers in the 90s were a part of the Japanese culture boom in the west. As adolescents they played FF7, they watched Evangelion, they were a nerd. They look back now on that nerdy adolescence and attach those things to their adolescence and lack of social skills. The pursuits of children, not adults. That's my theory. It doesn't work for all cases, because once something trends in a group people just pick it up on their own, that's how groups work, but I'd imagine that is where weeaboo started, a little shame directed at our adolescent selves.
Personally, I used to watch anime, but now I've grown older, the medium simply isn't for me. It's made for children and teens. I'm not in that demographic anymore. I still love Japanese games though, I think the most innovative and interesting games are produced in Japan, this thread has a couple of notable examples already.
Pureauthor said:Did you read his post? Like, at all?
canova said:yes I did, full of empty jiberish
PopcornMegaphone said:This trailer is a microcosm of why eastern console games (save Nintendo) are fading in the west:
http://www.youtube.com/watch?v=7NwQiEPGv9k
PopcornMegaphone said:This trailer is a microcosm of why eastern console games (save Nintendo) are fading in the west:
http://www.youtube.com/watch?v=7NwQiEPGv9k
Yeah.PopcornMegaphone said:This trailer is a microcosm of why eastern console games (save Nintendo) are fading in the west:
http://www.youtube.com/watch?v=7NwQiEPGv9k
yes. My take on it is Japan waived the surrender flag early. Too many quotes i've seen from Japanese devs saying Japan can't compete, or saying their making xyz changes to appeal to the west. They did this way before some japanese games started mucking up the place. What Japan needs to do is be Japan and all this low self esteem crap will go away. Japan being Japan is why we have a classic like Demon's Souls.cvxfreak said:The worst for me is when Japanese developers try to imitate Western games at the expense of a game's identity and at the expense of what that developer actually has strength in.
chicken_ramen said:It's very simple. Until this generation console gamers didn't have access to western developed games. Until this generation there wasn't a strong line up of games built by people with the same cultural similarities as English speaking gamers. Until this generation, to be a console gamer you had to play Japanese games. Now that isn't true.
PopcornMegaphone said:This trailer is a microcosm of why eastern console games (save Nintendo) are fading in the west:
http://www.youtube.com/watch?v=7NwQiEPGv9k