I played it for a bit, but had to stop after a few puzzles because of terrible nausea. Still can't figure out what causes it, where in most cases I have no problem with first-person games. The small part I played felt a little too mechanical, going from one room to another, solving similar puzzles an so on, but I shouldn't form a judgement on an incomplete experience I had. Gonna give it another try, maybe this time it will be better.
Anyone here playing Game Dev Tycoon?
I bought it yesterday but I'm having a pretty hard time making sense of its review mechanics. The review system is completely useless and the success of a game seems a total diceroll.
There is no proper feedback whatsoever to learn, adapt and adjust strategies, I'm just churning out games like fucking Electronic Arts and hoping for a hit. Am I missing something?
Is Sword of the Stars: The Pit a hardcore roguelike in the sense of zero character progression after death? I can see the appeal for some, but personally I've never really clicked with the 'death is the end' type of games.
(P.s. check out tiny & big, underrated gem of a game)
I would have bought a few more copies for that price but GMG doesnt let me. First quote gets a Tiny & Big steam key. Requirement: Actually play it and post some impressions here! If you don't play it, you are excluded from every Toma giveaway ever
I feel greedy taking another game but I'd love to try it if no one else does. Still loving FTL from your last giveaway.
I feel greedy taking another game but I'd love to try it if no one else does. Still loving FTL from your last giveaway.
Just started playing Tiny & Big. Its really fun.
I welcome any feedback on the animation! I don't know if I want to leave it like that or keep adding things to it.
Looks great, I do like a big wide massive beam gun in my shooters to just sweep over my enemies. For feedback, I couldn't help but feel is that the beam appear to be floating in front of the ship rather then coming out of the ships cannons so some form of change that made it look more like it was being produced by the craft might be good. Although I am unsure what to recommend cos I see you are going for this quite striking minimalist artstyle so I fear any conventional animations might just over complicate it. I do really like the shooting rectangles in the beams centre and the little square ships exhaust, I think you should keep them.
Looks great.This is not much of an update but me having finished the animation of a power and using gifcam for the first time
I welcome any feedback on the animation! I don't know if I want to leave it like that or keep adding things to it.
I'm having so much fun with this game and I've only just started it. Already I've had more fun than I've had with big budget mainstream titles and all for £1.26. Ridiculous.
I assume the game auto saves upon completion of each 'level'? I can only see a 'quit' option and don't want to lose my progress if I can help it.
Yeah, the game was the epitome of fun in games for me when I played it. I toyed aaaaages with only the first level and the physics because it was so fun to play around with.
Not sure about the saving, but I THINK it autosaved somehow. Not sure when it saves though, maybe after each level?
Oh, how dare you, I played almost every 3D Zelda game Maybe I didn't express myself clearly - I meant those online elements usually known from MMO games. This one actually is very Zelda like.
I'm having so much fun with this game and I've only just started it. Already I've had more fun than I've had with big budget mainstream titles and all for £1.26. Ridiculous.
I assume the game auto saves upon completion of each 'level'? I can only see a 'quit' option and don't want to lose my progress if I can help it.
I quit playing the game after my save was mysteriously erased by the game and Steam cloud.
Looks great, I do like a big wide massive beam gun in my shooters to just sweep over my enemies. For feedback, I couldn't help but feel is that the beam appear to be floating in front of the ship rather then coming out of the ships cannons so some form of change that made it look more like it was being produced by the craft might be good. Although I am unsure what to recommend cos I see you are going for this quite striking minimalist artstyle so I fear any conventional animations might just over complicate it. I do really like the shooting rectangles in the beams centre and the little square ships exhaust, I think you should keep them.
Couldnt have voiced my opinion better. This is my feedback as well.
Looks great.
When the enemies are destroyed, their remains look like feathers. Maybe not as satisfying a result? I don't know if that was the indented effect.
Backed, very interesting game and looks pretty damn good, I hope it doesn't take too long.
Catering to Birds: A "not-game" about a man who believes that he is a bird. Take flight in a relaxing world of sound and color. A story of isolation.
A few others that are interesting for visitors of this thread:
Sword of the Stars: The Pit (66% off @ 2,71)
Cities in Motion 2 (66%off @ 6,79)
Krater (75% off @ 3,49)
Demigod (60% off @ 3,19)
Bastion (75% off @ 3,49)
They Bleed Pixels (75% off @ 2,49)
Expeditions: Conquistador (33% off @ 13,39)
Tiny & Big (80% off @ 1,99)
Reus (33% off @ 6,69)
Frozen Synapse (75% off @ 4,56 which gives you TWO copies of the game)
If you guys dont have it yet, you need, need, NEED, NEED, NEED to grab Tiny and Big for 2 bucks. The game is short but feels so unique and refreshing that basically anyone in this thread should go buy it now for the ridiculous price of two McDonalds Hamburgers.
Other than that, Reus, Bastion, The Pit and Frozen Synapse are great and definitely deserve to be bought too if you havent played them yet. I'll probably pick up Expeditions: Conquistador for this thread.
Probably wont be buying much either, but maybe I can scratch together another recommended Indies sales list.The week of the summersale is here.
Probably not going to buy much though
New Groupees Greenlight Bundle.
http://groupees.com/bagb3
Worth noting that Rooks Keep is one of those games. I know that's been mentioned a few times on this thread, looking forward to giving it a go.
Thanks a lot! Yeah, I see where you are getting at and I do agree that the beam does look kinda like its floating but right now I'm not sure how to follow it to make it look like its coming from the cannons, maybe if the beam had two tips instead of one? and closer to the ship... or maybe I was also thinking of using some particles going to the oposide side of the beam at the base of it, kinda like this: http://goo.gl/wxvIk but opossite? (I admt it I'm kinda thinking of Dragon Ball effects).
I actually made them look more like little moon.. croissants? (Don't know the name in english) not much as ship remains but more like shards that every enemy drop once you kill them that you collect and can use later in the game, but if a better shape comes to mind then please tell!
When we had the game in indiegogo we made some dev friends, and one of them called Killmonday, just put a demo to their game on their indiegogo project page.
It's a really creepy point and click adventure game with an awesome artstyle about a girl in an asylum thatJust played the demo and beat it and its pretty cool, and I like a lot the girl character in it and how she interacts with the other characters.can watch dead people after eating some pills.
There are links to the pc, mac and linux versions of the demo here:
http://www.indiegogo.com/projects/fran-bow-a-very-creepy-point-click-adventure-game
Yeah, it looks great, especially the animations
and by backing you get 9 additional games, like this one for example:
Wow, looks really interesting! I hope I don't forget to check it out when I get homeWhen we had the game in indiegogo we made some dev friends, and one of them called Killmonday, just put a demo to their game on their indiegogo project page.
It's a really creepy point and click adventure game with an awesome artstyle about a girl in an asylum thatJust played the demo and beat it and its pretty cool, and I like a lot the girl character in it and how she interacts with the other characters.can watch dead people after eating some pills.
There are links to the pc, mac and linux versions of the demo here:
http://www.indiegogo.com/projects/fran-bow-a-very-creepy-point-click-adventure-game
We also had Howler, Overlight and Residue in this thread series. But yeah, considering Rooks Keep goes for 12€ usually, I'll bite on this as well.
Edit:I'll probably grab Rooks Keep, Residue (since its from a Gaffer and I really should get around playing it), Rawbots (since you can build robots) and Broken Earth (which looks like a really nice MP game, even though I dont even like MP games all that much).
Cant go wrong here with 75cents each.
So good.
We need a thread for this to spread the word.
Was wondering why Rooks Keep suddenly jumped to 12th place on Desura (out of 1400), now I know why.
Yeah it's basically a steal for that price. I see on that page that if you vote for a particular game on Greenlight, you'll get a Steam key too (if it gets Greenlit).
So it's kind of a kickstarter for Steam Greenlight games. Wonder how the previous bundles looked like, first time I've seen such a bundle.
PS. Anyone can share their thought on Broken Earth?