Supervlieg
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Gaming is dead
jman2050 said:No one has yet demonstrated an actual trend. You have the disparate trends of the burgeoning smartphone game market growing in revenue and the transitional period between dedicated handhelds, but no one has actually proven a trend associating both together.
Most of the actual data we have points to the opposite, that both industries are trending on their own terms.
But what they expected was much better than the DS, it still wasn't doing worse. The hardware price drop being all it took to get back in the race would show, if anything at all, that it's got nothing to do with phones and everything to do with needing a good business strategy. I mean, companies can fail on their own, they don't need a competitor to do bad. Nobody is saying Nintendo and others can do fine no matter what, of course they need to work for it, regardless of Apple.LCfiner said:but Nintendo is obviously doing much worse than they expected with the 3DS hence the recent massive price drop. Now, if the Vita does not meet internal sales expectations, either, then I'd say it's a trend.
Alextended said:Why? Money is the same regardless of where it comes from. An indie dev puts out a game in hopes of making money from what he loves, and the platform being mobile or immobile doesn't affect that, only the potential success. You spoke as if iOS is the savior of indies. I simply disagreed with that as indies didn't need a savior. And yes, it's nice to have another viable platform, I never said it isn't. I don't think I name called but whatever.
Phones are what? Going by 3DS it seems its issues had nothing to do with phones as it's picking up pace in the same manner systems before it did once the pricing and games were there. Why would anyone assume Vita doesn't have the potential to do similar based on Sony's own decisions and instead Phones have to dominate everything within the next 5 years (since major business shifts can be done past that by handheld developers also if the issues mentioned here do become a real problem, it's not like they've remained static up until now, a few years ago we were discussing Nintendo similar to how Apple is discussed now, and other companies still did more than fine despite that as previous audiences for certain types of games don't disappear just because new audiences are added to the pool).
In the end, maybe some of the casual DS crowd will move to phones and tablets. But even kids will want a 3DS once games like Pokemon show up, nevermind the more serious gamer. Nintendo and other companies can still attract both casual and core gamers in their own way. If they fail or not is up to their own decisions, not phones.
so true. i love the bite sized, 99c nature of the games offered on the app store. i find i play way more new IPs and indie games on iOS than the games published by the big boys. if I want to play those type of games, I've got my PC and consoles. dedicated handheld "real games" can die a horrible death as far as I'm concerned.Last Hearth said:Meh, most people don't want that level of depth in their handheld games, and for those that do there will always be ports. They are porting FF III and IV now, in a year they will be porting FF VII and VIII and in five years they can port FFXII and FFXIII.
LCfiner said:new devices with an Apple TV do it wirelessly. works well for most apps but there is some lag so it's not gonna be great for twitch games
so true. i love the bite sized, 99c nature of the games offered on the app store. i find i play way more new IPs and indie games on iOS than the games published by the big boys. if I want to play those type of games, I've got my PC and consoles. dedicated handheld "real games" can die a horrible death as far as I'm concerned.
If a business practice isn't sustainable then too fucking bad, it's not going to succeed. Welcome to capitalism.Marty Chinn said:This! Everyone read this! I keep screaming this and people still don't seem to get it. This is the bubble that's going to burst with massive fallout that will hurt both developers and consumers in the end. People don't seem to get it.
People don't understand that just because there is a surge of popularity and a rising trend that it means that it's a viable model. We see it all the time. The dot.com era, Netflix, social gaming, and now this.
If you're ok with shorter and more simple games, then that's fine, but it's the death of higher quality, more in depth games that we'll be losing as a result of this change in handheld gaming. I don't deny that people are moving towards iOS; in fact I fully see it, and that's the problem. It just amazes me that people seem to think everything can be dramatically lowered in price with no side effects. People think they can get rid of the $30 to $60 game for a 99 cent game and still get the same experience. People want to cut their $70 cable bill to pay $8 a month for the same content. What crazy unrealistic expectations do people have?
Alextended said:Apple or anyone else is the cause.
Oh, you mean PC games?StevieP said:You're on a forum where the majority of its discussion revolves around games. I mean the kind that aren't 5 minute time wasters.
devildog820 said:Before, lots of people would also buy a gaming device (see DS's sales numbers over the past seven years).
CoffeeJanitor said:While I don't think Nintendo will drop out of the portable race, I think they will certainly have to think hard about what strategy they're going to use next time around. $40 first party titles? That was already ridiculous when it was the norm, but now with the cheaper iOS pricing structure they'll have to adapt. Again, I don't see them dropping out when they have such powerful IPs, but they can't just keep going in the same direction. They need another big change a la Wii or DS.
<- goes back to playing junk jack. (a really awesome "fake game" that costed 2.99 and have spent more than 2 hours playing)StevieP said:AppleTV is an extra $120.
You're on a forum where the majority of its discussion revolves around games. I mean the kind that aren't 5 minute time wasters.
hyp said:so true. i love the bite sized, 99c nature of the games offered on the app store. i find i play way more new IPs and indie games on iOS than the games published by the big boys. if I want to play those type of games, I've got my PC and consoles. dedicated handheld "real games" can die a horrible death as far as I'm concerned.
XOMTOR said:I'd prefer to live in a world where both types of games are an option. I can't fathom the rationale of having less choice.
If you have something worthwhile to say, say it. "I love it and I play Junk Jack" and whatever else doesn't qualify as an argument, or discussion of the topic. The thread isn't about what you love and your love and wishful thinking for it doesn't make the data in the OP and the resulting discussions any more true, or false.hyp said:<- goes back to playing junk jack.
your ideal scenario will exist and you will have more choice. I'm just stating my opinion which is not a popular one gaf shares. people are just freaking out over nothing.XOMTOR said:I'd prefer to live in a world where both types of games are an option. I can't fathom the rationale of having less choice.
Some people feel something gurgle inside when products that they don't like or they don't use are successful.XOMTOR said:I'd prefer to live in a world where both types of games are an option. I can't fathom the rationale of having less choice.
rpmurphy said:Some people feel something gurgle inside when products that they don't like or they don't use are successful.
Happens in a lot of places. See: discussion of Flash on OT.AbsoluteZero said:Which certainly explains the massive rage towards Nintendo this generation, lol.
How about telling us why you think so? The "handwriting" is on the wall? Humour us and show it to us, rather than just make a 50/50 random guess based on nothing in a manner that implies people are not to discuss it until 10-20 years from now that it will actually be proven if it came true or not.Last Hearth said:I do not believe dedicated hand-held devices that charges $30 per game will long survive in the market given the competition out there, I think the handwriting is on the wall and people just don't want to read it. Time will tell if I'm right.
why? you of all people should know that iOS/mobile gaming is the future, man! weren't you the one raving about how you've lost your life to real racing 2 HD?Alextended said:How about telling us why you think so? The writing is on the wall? Show us, rather than just make a 50/50 random guess based on nothing.
SmokyDave said:Oh, you mean PC games?
<- goes back to playing junk jack. (a really awesome "fake game" that costed 2.99 and have spent more than 2 hours playing)
6 hours are my life? God damn is it shorter than I thought. And what does what I personally do have to do with the realities of the industry? You must have also missed my other posts where I said I wouldn't recommend the iPad2 for anyone who can't get one cheaply as I just make the best use of it I can since I got it for free from someone who bought it cheap during a trip to Thailand and how any gamer who likes what I spoke of would be better off investing in a racing wheel for his other platforms instead since the tilt controls are the main reason I'm enjoying it so much compared to racing games elsewhere as I never invested in a wheel which is far, far better and often cheaper for someone willing to invest an amount to get that kind of experience. But no, I have no irrational hate for it, it's a good yet normally overpriced and way too locked down device with some worthwhile software I too will seek, but that has nothing to do with the topic I was discussing there and in fact this whole thread.hyp said:why? you of all people should know that iOS/mobile gaming is the future, man! weren't you the one raving about how you've lost your life to real racing 2 HD?
I think a more likely and a far less shitty future is one, where dedicated handhelds(with actual controls), home consoles and tablets become one device.Last Hearth said:Sure we'd all love more options, but economic realities means that certain options will eventually not be viable. I loved my Dreamcast and would have really liked the option of playing games on it but Sega pulled the plug because they couldn't make enough money to keep it going.
I do not believe dedicated hand-held devices that charges $30 per game will long survive in the market given the competition out there, I think the handwriting is on the wall and people just don't want to read it. Time will tell if I'm right.
Last Hearth said:You're missing my point, which is that you don't need a dedicated hand-held system/ to keep that ecosystem going. Instead of porting PSP games they can port PS2 and Xbox games, and in the future PS3 and 360 games, etc. Unless you think the home console market is dying, there will be no shortage of olders games they can port over to mobiles devices on the cheap.
Great! Guess thats why Nintendo is making their first year loss in 20+ years.Jokeropia said:Nintendo posted some charts in their last financial results briefing.
CoffeeJanitor said:If a business practice isn't sustainable then too fucking bad, it's not going to succeed. Welcome to capitalism.
(not sure if that's what you were getting at but that's what I got)
While I don't think Nintendo will drop out of the portable race, I think they will certainly have to think hard about what strategy they're going to use next time around. $40 first party titles? That was already ridiculous when it was the norm, but now with the cheaper iOS pricing structure they'll have to adapt. Again, I don't see them dropping out when they have such powerful IPs, but they can't just keep going in the same direction. They need another big change a la Wii or DS.
People have said why. If you want to ignore reality and just say Apple is why be my guest though.rezuth said:Great! Guess thats why Nintendo is making their first year loss in 20+ years.
Marty Chinn said:But you're missing one huge factor here. Look at Scribblenauts. That is an original development title for the DS that was ported to iOS. If you start porting PS2 and Xbox games, you're just porting old games, not recent new games over. You're not going to port current console games over because of the huge disparity in hardware capability. So what you are losing out on is new original development of deeper and involved gaming by going this route. Handheld systems are not just ports of console games; they're original development. How do you not see that you'll lose that?
This is some bizarre logic.Last Hearth said:I don't accept your assertion that a game like Scribblenauts couldn't have been developed for the iOs anyway even if there were no DS. Furthermore, all I see people being hyped about the Vita is "Uncharted!" or "GOW!". To me those games are glorified ports and add nothing original, if they can be excited about that they can be equally excited over playing a direct port of Uncharted.
rezuth said:Great! Guess thats why Nintendo is making their first year loss in 20+ years.
Wait, what? Uncharted for Vita is a completely new game from a different development studio with an excellent track record. That is completely 100% different than a port of an old game.Last Hearth said:I don't accept your assertion that a game like Scribblenauts couldn't have been developed for the iOs anyway even if there were no DS. Furthermore, all I see people being hyped about the Vita is "Uncharted!" or "GOW!". To me those games are glorified ports and add nothing original, if they can be excited about that they can be equally excited over playing a direct port of Uncharted.
I posted the first one already.Jokeropia said:Nintendo posted some charts in their last financial results briefing.
Last Hearth said:I don't accept your assertion that a game like Scribblenauts couldn't have been developed for the iOs anyway even if there were no DS. Furthermore, all I see people being hyped about the Vita is "Uncharted!" or "GOW!". To me those games are glorified ports and add nothing original, if they can be excited about that they can be equally excited over playing a direct port of Uncharted.
Last Hearth said:Sure we'd all love more options, but economic realities means that certain options will eventually not be viable. I loved my Dreamcast and would have really liked the option of playing games on it but Sega pulled the plug because they couldn't make enough money to keep it going.
dark10x said:Wait, what? Uncharted for Vita is a completely new game from a different development studio with an excellent track record. That is completely 100% different than a port of an old game.
Why would you even compare the two?!
Last Hearth said:I don't accept your assertion that a game like Scribblenauts couldn't have been developed for the iOs anyway even if there were no DS.
The depressing thing is, you're right. There are enough games to shovel over to maintain the pretence of a business model for quite some time. Then by the time you run out of old shit to rehash, it'll be too late and dedicated handhelds will be deadLast Hearth said:You're missing my point, which is that you don't need a dedicated hand-held system/ to keep that ecosystem going. Instead of porting PSP games they can port PS2 and Xbox games, and in the future PS3 and 360 games, etc. Unless you think the home console market is dying, there will be no shortage of olders games they can port over to mobiles devices on the cheap.
If you want a reason its that the idea and format is dying. If Apple contributed or not to that is not that relevant.Alextended said:People have said why. If you want to ignore reality and just say Apple is why be my guest though.
That's...not the same thing at all. First of all, Gameloft very specifically and shamelessly rips off of every game developer under the sun. That's what they do. I don't have a problem with this specifically, but the products they produce are almost always sub-par. I would never consider them ports, rather, poor attempts at clones (which I believe is the case with most people). If Gameloft were responsible for the creation of Uncharted on Vita I would have little to no interest.Last Hearth said:Same reason when Gameloft makes Modern Combat, people consider it a glorified port of Modern Warfare.
iFans just love to show their support of Apple monopolies!jman2050 said:This is so strange, people have been talking about Nintendo potentially shooting themselves in the foot for years without it having been borne out, and then the one time when they actually do, everyone wants to blame the competition!
Jaded Alyx said:I posted the first one already.
Nobody cared.
You're assuming that because the device is portable, people only play out and about? That's naive.Last Hearth said:No, because they are completely different markets. Playing on the big screen on your couch at home is a completely different experience from playing on the train on your way to work/school. That's like saying being able to watch movies on your iPhone/iPad is going to kill the big screen TV market.