xxbrothawizxx63
Member
A few new details and some we already knew:
- mini-games and other elements will be included
- take cover in several ways
- action will sometimes take place on both screens
- story is set in the near future
- trouble comes from outer-space
- multiple control schemes, including touch screen and CPP support
- several months were needed to put together the team's “Big Bang Engine”
- development began two years ago
- two staffers have been working on the game for some time
- a third, Watch_Dogs technical lead Frederic Zimmer, joined recently
- set for Spring 2014 launch
- trailer due out this month
http://nintendoeverything.com/vd-dev-shares-first-details-for-its-gears-of-war-styled-3ds-shooter-ironfall/#more-139283
*credit to the site you GO to for Nintendo info for organizing the info
- mini-games and other elements will be included
- take cover in several ways
- action will sometimes take place on both screens
- story is set in the near future
- trouble comes from outer-space
- multiple control schemes, including touch screen and CPP support
- several months were needed to put together the team's “Big Bang Engine”
- development began two years ago
- two staffers have been working on the game for some time
- a third, Watch_Dogs technical lead Frederic Zimmer, joined recently
- set for Spring 2014 launch
- trailer due out this month
http://nintendoeverything.com/vd-dev-shares-first-details-for-its-gears-of-war-styled-3ds-shooter-ironfall/#more-139283
*credit to the site you GO to for Nintendo info for organizing the info