RustyNails
Member
This is not a LTTP thread where I give a semi-review or something, even though I finished the game last week. It's about recollecting your thoughts on the game's impact. I mentioned in the Spec Ops thread a week ago that I finished the game, and it really affected me so much that I want to pause gaming for a while.
I don't know. I don't think even Apocalypse Now or any other psychologically mindfuck war movie made me feel this way. It put a whole new perspective on what essentially is press-x-to-shoot polygons in a videogame. For example, I did NOT need to execute any member of the 33rd that was groaning in pain after being shot by me. But I did. Because I was becoming a monster and I couldn't realize it. It didn't start out that way. In the first few hours I was like, poor sod. I won't execute you. I only shot you for self defense but now that you're incapcitated, I don't have a problem with you. My beef is with Konrad, not you.
Then the infamous
. And you get to the area where civvies were holed up, and that
. Shit is nightmare fuel. It kept haunting me throughout the weekend I know it wasn't real, but what the fuck, how can my mind not reconcile that everything was just pixels and fake ass crap. It's worse at night when you're trying to sleep and that image keeps popping up in your head. Didn't necessarily feel "miserable", but it really drove home the point of actions having consequences, especially when you don't see the full picture.
I did NOT think there were civvies in the area, I did not even consider it. But Walker and Adams bitched out Lugo, only guy who was talking sense at the moment. And I was siding with them, not Lugo. I didn't feel the need to do it, but I wanted it to be done. Feels bad. The journey of Spec Ops: The Line was so powerful that when I got to the final revelation part, I felt ill..
. Nothing more, nothing less.
. Fuckity fuck. Only part where I had a strong disconnect with Walker's actions was the water tanker part. I wasn't sure that taking those out will help solve anyone's problems. I don't know what Yager had in mind and if I should be mad at them for forcing me to go through the game's choices and making me feel like shit or congratulate them for making a game that affects your shit.
I don't want to play games for a while even though I had Bioshock infy on preorder. Haven't claimed it yet because I need a few more days to clear my mind off that crazy shit from Spec Ops.
I don't know. I don't think even Apocalypse Now or any other psychologically mindfuck war movie made me feel this way. It put a whole new perspective on what essentially is press-x-to-shoot polygons in a videogame. For example, I did NOT need to execute any member of the 33rd that was groaning in pain after being shot by me. But I did. Because I was becoming a monster and I couldn't realize it. It didn't start out that way. In the first few hours I was like, poor sod. I won't execute you. I only shot you for self defense but now that you're incapcitated, I don't have a problem with you. My beef is with Konrad, not you.
Then the infamous
White Phosphorous scene happens
half burned woman with her kid
I did NOT think there were civvies in the area, I did not even consider it. But Walker and Adams bitched out Lugo, only guy who was talking sense at the moment. And I was siding with them, not Lugo. I didn't feel the need to do it, but I wanted it to be done. Feels bad. The journey of Spec Ops: The Line was so powerful that when I got to the final revelation part, I felt ill..
I was nothing but Don Quixote
All the massacres and decisions just for my quixotic adventures
Lugo getting violenty lynched because of your stupid actions, and Adams going out in a hail of bullet glory to save your dumb ass also made me feel like shit. They were my buddies and I made them do crazy shit and get them killed because I wanted more.
I don't want to play games for a while even though I had Bioshock infy on preorder. Haven't claimed it yet because I need a few more days to clear my mind off that crazy shit from Spec Ops.