zero shift
Banned
I would like to start this off by saying yes, we know that all games don't benefit from motion controls. However that said there are many that do. While I admit that about a year ago people would be shaking their heads (and maybe even now) because much of the focus with controls were mediocre casual games, I feel that it misses a big point. When done right motion controls can completely revolutionize the gaming experience. Here are some examples.
Skyward Sword is a perfect example. The motion controls added so much to the game. For the first time since, well ever, I felt like I was really swordwielding in a video game. Every movement I made with the sword seemed to matter. There were so many ways to attack enemies and if you attack them the wrong way there would be repercussions. It added a completely new element to the game that I very much appreciated.
Metroid Prime 3 is another example. The first person controls delivered with precise aiming and immersion to make it feel as if you really are out there controlling Samus's beam cannon. It really just shits all out on dual analog.
SSX Blur is the final example I will use. The interesting part with this game is that the part that sells it is not the Wii Remote, but the nunchuck. Carving and sliding with the nunchuck feels so intuitive and natural, it makes doing so on an analog stick so cumbersome.
Yet while the Wii U uses the Wii Remote with some games it seems that there are many games that don't use them. This includes games that would benefit immensely from the controls. But the biggest thing to me is that there are no games focused on using the Wii Remote with the possible exception of Pikmin 3. I know that not all games would benefit from the remote but why doesn't Nintendo or some third party release a sword fighting game in the vein of Skyward Sword? A FPS with a lot of focus with pointer controls? I felt that Nintendo having both motion controls and touch controls on their platform would lead to tons of unique titles and revolutionary control schemes. Unfortunately most of it seems to be games that are souped up 3DS games. Which while isn't bad, it isn't what many had in mind when they first heard about the console. While motion controls have their downfalls, its sad to see that many companies, specifically Nintendo are no longer focused on harnessing their strengths.
Skyward Sword is a perfect example. The motion controls added so much to the game. For the first time since, well ever, I felt like I was really swordwielding in a video game. Every movement I made with the sword seemed to matter. There were so many ways to attack enemies and if you attack them the wrong way there would be repercussions. It added a completely new element to the game that I very much appreciated.
Metroid Prime 3 is another example. The first person controls delivered with precise aiming and immersion to make it feel as if you really are out there controlling Samus's beam cannon. It really just shits all out on dual analog.
SSX Blur is the final example I will use. The interesting part with this game is that the part that sells it is not the Wii Remote, but the nunchuck. Carving and sliding with the nunchuck feels so intuitive and natural, it makes doing so on an analog stick so cumbersome.
Yet while the Wii U uses the Wii Remote with some games it seems that there are many games that don't use them. This includes games that would benefit immensely from the controls. But the biggest thing to me is that there are no games focused on using the Wii Remote with the possible exception of Pikmin 3. I know that not all games would benefit from the remote but why doesn't Nintendo or some third party release a sword fighting game in the vein of Skyward Sword? A FPS with a lot of focus with pointer controls? I felt that Nintendo having both motion controls and touch controls on their platform would lead to tons of unique titles and revolutionary control schemes. Unfortunately most of it seems to be games that are souped up 3DS games. Which while isn't bad, it isn't what many had in mind when they first heard about the console. While motion controls have their downfalls, its sad to see that many companies, specifically Nintendo are no longer focused on harnessing their strengths.