There are many, including myself, who feel very, very strongly opposed to that sentiment. Hell, I'd wager it's the majority.
I'm not so sure it is the majority, but even if it is, I don't really care. It was a fantastic control scheme when correctly calibrated, which would only be made better with true free-form sword fighting and not limited to axis' (axes?). I remember Someone (Miyamoto or Aounuma) even saying the next Zelda would expand on that, but with the Gamepad being the main controller of the console, I'm not so sure anymore.
No. It wasn't. SS's use of the motion-plus is anything but shallow.I get your point here, but Skyward Sword is one of those lazy mini game uses of motion controls. The only real exceptions on the Wii were games that were trying to recreate light gun games.
Elated. Motion controls are terrible IMO and should be avoided at all costs by devs.
I´m glad it´s dead.
Nope. Motion controls can go and die in a fire.
No. It wasn't. SS's use of the motion-plus is anything but shallow.
Reading this thread is depressing. I bet there are here a lot of posters just hating after only playing wii sports or kinect/move shovelware.
Guess what guys, there are actually games that benefit a lot from it. Ironically shooters, the most relevant genre, are one of them.
We should be welcoming things that can create new gaming experiences, maybe that way devs can actually make an eeffort to design games with well implemented motion controls
I think there needs to be a distinction between motion controls (like Skyward Sword) and pointer controls (Metroid Prime 3).
If people are against pointer controls, then I don't know how they use a mouse.
Pointer controls are amazing. In fact, I'll be playing Call of Duty: Ghosts with the best console control scheme available: Wiimote and nunchuk.
There are so many games that benefit from this intuitive use of cursor movement on consoles, and it's usage in games like Call of Duty, Super Mario Galaxy 2's Yoshi controls, and Sin and Punishment is really only scratching the surface.
Reading this thread is depressing. I bet there are here a lot of posters just hating after only playing wii sports or kinect/move shovelware.
Guess what guys, there are actually games that benefit a lot from it. Ironically shooters, the most relevant genre, are one of them.
We should be welcoming things that can create new gaming experiences, maybe that way devs can actually make an eeffort to design games with well implemented motion controls
Reading this thread is depressing. I bet there are here a lot of posters just hating after only playing wii sports or kinect/move shovelware.
Guess what guys, there are actually games that benefit a lot from it. Ironically shooters, the most relevant genre, are one of them.
We should be welcoming things that can create new gaming experiences, maybe that way devs can actually make an eeffort to design games with well implemented motion controls
Hopefully VR won't be a thing until I'm an old man and no longer care about games. I like coming home after a day at work, plopping my ass on my couch, controller in hand, and enjoy my games with minimal need to move. Nice quiet relaxation.
I really, really don't feel like moving things with my arms and hands or standing up and pretending I'm in a game world.
Can't be quoted enough.Pointer controls are amazing.
Keyboard doesn't have analog movement.Shooters benefit from mouse and keyboard a hell of a lot more than they do from motion controls. But I still prefer a controller most of the time because it's more comfortable. Were I to be playing a shooter where I really cared about fidelity, then why the fuck halfstep it, go for a mouse.
Reading this thread is depressing. I bet there are here a lot of posters just hating after only playing wii sports or kinect/move shovelware.
Guess what guys, there are actually games that benefit a lot from it. Ironically shooters, the most relevant genre, are one of them.
We should be welcoming things that can create new gaming experiences, maybe that way devs can actually make an eeffort to design games with well implemented motion controls
Unfortunately, pointer controls and motion controls got lumped together early on in the last generation, and it was impossible to separate them in gamers' minds. Pointer controls have so many awesome uses in so many different games, and I'm sad that we never got to see their evolution, as I had hoped we would.
Still waiting on a 3D Mega Man controlled with Wiimote and Nunchuck in a similar fashion to Mario Galaxy. Precise platforming and precise shooting in one package just seems too good to be true.
Motion controls and touch controls can go ef themselves.
Snapshot King said:Metroid Prime 3 is fine, I suppose, but instead I merely pined for a mouse if they were going to make it a shooter.
More people probably game with touch controls than analog sticks.
Pointer controls have evolved a long way since MP3. MP3 gave you three controllable options. Modern Wiimote shooters let you customize every last aspect of your controls, and it makes them much faster and more precise.
Also, while I don't argue with people who prefer a mouse over an IR pointer, I will say that a nunchuk with buttons is way better than a WASD keyboard.
You can say that, sure. That doesn't make it true and it doesn't mean that any game using a decent Wii Remote setup would be vastly improved with mouse and keyboard, and most games would be much better using old fashioned button controls, making the entire motion control system completely pointless at best and damaging at worst.
First post nails it.
Shooters benefit from mouse and keyboard a hell of a lot more than they do from motion controls. But I still prefer a controller most of the time because it's more comfortable. Were I to be playing a shooter where I really cared about fidelity, then why the fuck halfstep it, go for a mouse.
Because it's never implemented on console shooters, while pointer controls sometimes are/were.
It has the potential to create new experiences and more engaging. The experience only gets worse when it's poorly implemented or when it's reduced to waggle.say motion control automatically creates a new experience is laughable. For a lot it makes the experience worse.
It has the potential to create new experiences and more engaging. The experience only gets worse when it's poorly implemented or when it's reduced to waggle.
What about a game like Skyward Sword, where it actively sabotages the game design?
I heard several people saying that the wii-mote/move controllers are better than regular pads for fps's (as aiming with a pointer device like that feels closer to aiming with a mouse). Is that right?
Motion control is the future. So yes, i'm upset!
Too bad the first gen of motion controls were so poorly implemented, waggle etc.
Motion Controls will be back when the tech is available to make them better than they are now. OP is 100% right about the Metroid Prime Trilogy playing better with the Wiimote, so good. Other than for shooters the tech is good, but not good enough yet.
Really? I never had a problem with the controls.
Absolutely. Not quite as good as a mouse, but far, far better than an analog stick could ever hope to be. I can take or leave general motion controlled stuff, but I'm really going to miss pointer controls.
I still don't understand how pointer controls are better for fps than a dual stick controller, they should be faster but less accurate right?
I should have played a couple of fps on wii.
I still don't understand how pointer controls are better for fps than a dual stick controller, they should be faster but less accurate right?
I should have played a couple of fps on wii.