They make the games for kids so everything is basic as fuck. Every Pokémon installment is considered the first Pokémon game for some kid and I think that's how they see it.
Also, they sell so many copies, why change the formula.
LOL Seriously? OP makes good points. This is why developers like Gamefreak don't give a shit: The hardcore fan base is way too loyal to the brand and will buy anything they put out.
Hang on one minute, no one is as bad as Bethseda. A few frame rate hiccups are no where near the same level as falling through the world.
They make the games for kids so everything is basic as fuck. Every Pokémon installment is considered the first Pokémon game for some kid and I think that's how they see it.
Also, they sell so many copies, why change the formula.
Well it's also unfair to compare an open world 3d game with complete freedom to a basically 2.5d game with no real movement freedom...
I think GF do good games, their problem is 1-bad framerate games 2-no real new features...
But point 2 it's probably because the franchise is so big and their team so small that it would need too much effort...
Many people would like to see finally a more free Pokèmon game, and no more the 2.5d one that is out there by the start.... but probably GF is not the right choice to do it.
The HD-level models are already in the games, that's why they run so poorlyI can imagine it's quite expensive to generate assets and animations for 700+ 'mon at HD-level quality.
Isn't the creator of Pokemon autistic, or at least on the spectrum? Wiki says Tajiri still directs mainline releases in the series.
I'd say that might be a solid reason why their dev process is conservative. Afaik breaking from routine can be anxiety inducing for some people with asd so he might just prefer to stay the course and iterate incrementally while the game remains successful.
I also assume this is why there's very specific rules and conditions around how Pokemon IP is handled.
Outside of the horrendous performance in battles in recent games, I wish Gamefreak would include some quality of life adjustments to the game. I'm so sick of picking up a random item and having to mash A through 'you picked up a potion, potion was put in the items pocket of your bag'. Just let me pick up items seamlessly without interrupting gameplay.
Catching Pokemon too is another example. So many boxes of text to get through at the end of a battle. I just wish the games were snappier and less tedious in this manner.
Gamefreak games definitely lack the polish that Nintendo's games are generally known for. But like many have said here, they don't need to improve them because the games sell well regardless.
The trend is for the games to get more convenient. Alola has the most quality of life improvements I have seen yet. So here's hoping.Outside of the horrendous performance in battles in recent games, I wish Gamefreak would include some quality of life adjustments to the game. I'm so sick of picking up a random item and having to mash A through 'you picked up a potion, potion was put in the items pocket of your bag'. Just let me pick up items seamlessly without interrupting gameplay.
Catching Pokemon too is another example. So many boxes of text to get through at the end of a battle. I just wish the games were snappier and less tedious in this manner.
Gamefreak games definitely lack the polish that Nintendo's games are generally known for. But like many have said here, they don't need to improve them because the games sell well regardless.
Oh hell no.
Pokémon games are not basic.
No. The Pokémon games are not "basically 2.5D". They are 3D. Actually play them and you'd see.
And 2. They add LOTS of new features.
Have you even played a Pokémon game?
The trend is for the games to get more convenient. Alola has the most quality of life improvements I have seen yet. So here's hoping.