Lupin the Third
Member
Everyone ignores me, but WHY is SF: The Movie bad? The console version, I mean. It's really fun and it plays exactly like Super Street Fighter II Turbo, which everybody loves. Seriously, why the hate?
It's a shame so many people disliked the EX series.
Personally I prefer EX 1-3 over the SF4 games.
Everyone ignores me, but WHY is SF: The Movie bad? The console version, I mean. It's really fun and it plays exactly like Super Street Fighter II Turbo, which everybody loves. Seriously, why the hate?
Came here to say this. Third strike is not just the best street fighter game, it's the best fighting game of all time.
What's hilarious is people who say sf3 is difficult, because when it came out it was the easiest sf ever. People lambasted how simple and loose inputs were in that game.
It's the anti-parry crowd that boggles my mind.
It's the anti-parry crowd that boggles my mind.
They aren't as loose as the IV games, but you're right the III games are generally easier to get into after some practice than IV. One reason b/c you always have so many options for offense available and it's as close to MMA SF ever got. The other b/c it didn't fuck up and focus so much on extremely difficult one-frame links.What's hilarious is people who say sf3 is difficult, because when it came out it was the easiest sf ever. People lambasted how simple and loose inputs were in that game.
What's hilarious is people who say sf3 is difficult, because when it came out it was the easiest sf ever. People lambasted how simple and loose inputs were in that game.
The EX series still has phenomenal music.
This is the #1 reason I can't bring myself to dislike it.
SFA3U Naomi is based off of SFA3 Dreamcast. They're pretty close.
Parries reward moment-to-moment reads, but they heavily reduce long-term consequences from spacing.It's the anti-parry crowd that boggles my mind.
Easily one of the most striking and memorable character designs in any SF. He made me want to play the EX games.The only good thing about EX was this
It's the anti-parry crowd that boggles my mind.
I enjoy MotW's "just defend" spin on that mechanic more. Feels better to me on some level.
Nobody will ever convince me that 1 Frame links are bad. Execution is one of my favorite things about fighting games.
One of the things I disliked about SF3 (and alpha 3, for that matter) was its lack of links.
Alpha 2 and Alpha 3 are easily better than the 3 and 4 series.
Are we talking one-frame links or just links? B/c if the latter SF3 has plenty of those. Dudley's got at least two corner trap combos focused on links (c.FP juggle, LP MGB juggle, that can be used to get an opponent to a corner), Akuma w/ Tatsu hits on a super-jumping opponent, Ryu's hcf+Kick EX into either Shoryuken, jumping f.MP, Hadoken etc.
One frame links, yeah, it definitely has less of them, but that's why I prefer it over IV in this instance. I don't mind them, just don't overdo it.
Everyone ignores me, but WHY is SF: The Movie bad? The console version, I mean. It's really fun and it plays exactly like Super Street Fighter II Turbo, which everybody loves. Seriously, why the hate?
Alpha 2 is the best street fighter
EX doesn't
I was always under the impression that EX was an experimental side project meant to compete with the likes of Virtua Fighter and Tekken rather than a true sequel within the SF canon like Alpha, III and IV.
Ah okay, b/c with that term I tend to be pretty open-ended. They're technically links but a lot of them are definitely combos and involve special moves (stuff like Dudley's c.FP corner juggles being an exception).I guess those are links, but not really what I think of when I say the word. Those are just combos to me. I typically mean linking one normal into another. 3s and A3 have some, but a lot less than A2, CvS2, SF4 series.
Ah okay, b/c with that term I tend to be pretty open-ended. They're technically links but a lot of them are definitely combos and involve special moves (stuff like Dudley's c.FP corner juggles being an exception).
The 3 games actually focused more on loose combos and chains than normal links, so a big reason why IV may disappoint me is b/c it goes the latter pretty much at the expense of the former, and I like fighters with lots of options for offense.
That probably benefitted me. I'm a terrible scrub (the only games I was ever even locally dominant on were SC2 and MVC1for god's sake) so I won't claim to have sophisticated fighting game taste anyway, but what I always remember as my first impression of SF3 is the animation having so many frames I couldn't figure out the timing of anything.
When me and my local crew started playing 3s, we were doing everything way too fast. lol We had to slow down our inputs coming off of the other 2D fighters we played. It wasn't just the amount of animation, but SF3 is in general slower than previous SF games. It was a huge adjustment.
I find that I appreciate it more recently than I did when it came out. It's similar with SF4, which I hated on release, but now am having tons of fun learning. Just looking at each game as its own thing rather than comparing them to everything else.
Yeah, that's part of why I reasonably enjoyed EX. I oddly gravitated to SF4 much quicker than SF3, and I actually managed to do most of those one frame link combos in training or whatever that mode was called, but all it took was my first regional tournament to make me realize that I'm one of those people who would have been culled from the herd by a sabertooth tiger 10,000 years ago.
Wut? [SF The Movie, console version] plays nothing like Super Turbo.
More like Street Fighter: The Movie.
What
the fuck.
I didn't know SF3 was so disliked.
There's a reason it bombed and nearly killed the franchise. High level play saved it, but you can't keep an entire fanbase interested with only high level play.
The console version has the same super moves and play style as Super Turbo. They replaced Fei Long with Sawada...who kinda-sorta plays like Fei Long. But other than that, the timing, the moveset, the controls...almost just like Super Turbo.
Here's a playthrough of the console version as Cammy: https://www.youtube.com/watch?v=1VWXqLQvHx8
I know the arcade version is whack but it's not like much of anybody has [legal] access to that anymore.
Alpha isn't mainline lol. How did 7 pages worth of people let OP get away with that?
I guess, but the point he's making loses credibility when it stops being about main SF games.Seven pages of people not worried about semantics until you posted.
I guess, but the point he's making loses credibility when it stops being about main SF games.