MidnightRider
Banned
I don't see why the Wii has anything to worry about........
szaromir said:There's a bunch of discussions regarding Wii's successor in next-gen technology threads since it's expected to launch first.
Anyway I think Nintendo will go for a super Wii type concept - similar but improved motion controls - and increased hardware power. I don't think they will try and revolutionize the industry again by trying something as experimental as the Wii, if they do I can see them falling flat on their faces. I do think that they will make use of the power in ways other than increased graphical effects and fidelity, it will be in software that they will try and head for blue waters - with their current crop of games they are already there anyway, 2D platformers, 3D platformers - not exactly a crowded market.
Vizion28 said:It is a given the next Wii will have better graphics but the main focus will be a new gimmick or 'catch' to set itself apart from the competition.
richisawesome said:I'm actually struggling to think of any Wii games that are out next year. Zelda's the only one I can think of.
Is that it? Really?
Vizion28 said:I find it strange many gamers think the next Wii will be released or rushed to be released based on better graphics when that wasn't what made the Wii the top selling console this generation. You would think by now gamers would get the idea that the mass market doesn't care much for HD graphics.
It is a given the next Wii will have better graphics but the main focus will be a new gimmick or 'catch' to set itself apart from the competition.
Expect the next Wii to be an utter failure if they listen to the vocal minority. But I think Nintendo is too smart for that these days.
sillymonkey321 said:Nintendo will surely have something else for next year, but most big third party games are on ps3/360/pc. Nintendo could also localize The Last Story and Xenoblade but i don't think Nintendo cares really.
richisawesome said:I'm actually struggling to think of any Wii games that are out next year. Zelda's the only one I can think of.
Is that it? Really?
richisawesome said:I'm actually struggling to think of any Wii games that are out next year. Zelda's the only one I can think of.
Is that it? Really?
cosmicblizzard said:Last Story, Lost in Shadow, Mario Sports Mix.
...That's about it.
comedy bomb said:I'm starting to wonder if the vitality sensor isn't being held back to be built into the next home console controller.
Castor Krieg said:I don't really care since most likely I'm getting a Wii just now around Christmas. Which means FUCKTON of awesome games at bargain prices!
richisawesome said:Lost in Shadow came out last month (oct 15th) here in the UK, named 'A Shadow's Tale'. Last Story may not get localised, and Mario Sports Mix is hardly going to be a big game.
So uh, there really is just Zelda.
Massa said:I have bad news for you: Nintendo doesn't drop the price on their games. :-(
Dragon Quest X (I think) and Rhythm Heaven. I know I'm looking forward to more Rhythm Heaven...richisawesome said:I'm actually struggling to think of any Wii games that are out next year. Zelda's the only one I can think of.
Is that it? Really?
Massa said:I have bad news for you: Nintendo doesn't drop the price on their games. :-(
szaromir said:I'd try to co-develop and co-market Madden/FIFA games with EA after the first iterations failed.
Encourage Capcom to develop Resident Evil 4-2 (there was a market for that kind of game on the market... they should have tried to expand it).
A couple more blockbusters on the platform would make tremendous difference in the end. Now, Nintendo DID make some efforts like that - MH3 or DQX would be the best examples.
Luckily for them going to next gen they should enjoy multiplatform games by default as long as they include DX10 (or newer) compatible GPU, so that's one problem that's solved for them.
It doesn't have to be hardware though. Extra power brings with it new possibilities for software beyond just an iterative improvement in graphics. Maybe they use a sophisticated AI and voice recognition so that your console becomes an 'individual' rather than a piece of equipment - Milo as a UI - but with Nintendo's feel and polish. There are a lot of interesting avenues that are opened up by having more processing power and Nintendo are the ones most apt to pursue them.DrGAKMAN said:See, I'm sorta stuck on the idea that it'll be another revolution in some way (though not as big as the Wii was).
marc^o^ said:And here comes a new challenger!
Vinci said:Enough fucking bundles, Nintendo. People want new shit. Get on it.
I'd say Nintendo should have stepped up at some point and try to convince publishers to treat the audience like every other platform out there, providing support if necessary. They can do that with Dragon Quest on DS, why couldn't they have done it on Wii several years earlier? Microsoft was supporting Japanese developers until pretty much all of them agreed to support 360 on day 1 with their future releases. It took many bombs, but now Namco, Squeenix, Konami, Capcom are all doing PS360, not PS3 games with little encouragment from MS.Vinci said:You mean the rather impressive sales of RE4 Wii Edition wasn't encouragement enough?
How would it have made a difference? I'm legitimately interested. Say they pony up cash left and right to get X, Y, and Z on the platform. The games were there. They sold. The 3rd parties, back when there was an audience, totally bungled the whole damn thing - by choice, by stereotyping for no damn good reason what the audience wanted. Their title didn't sell like Nintendo's? Who cares? Nobody's games sell like Nintendo's. It's the #1, most successful development company in the world. This isn't anything new.
Adam Prime said:I think you confusing people with "main stream gamers". Main stream gamers want new stuff from Nintendo. The general Wii audience is perfectly content with what they're getting.
szaromir said:I'd say Nintendo should have stepped up at some point and try to convince publishers to treat the audience like every other platform out there, providing support if necessary.
They can do that with Dragon Quest on DS, why couldn't they have done it on Wii several years earlier?
Microsoft was supporting Japanese developers until pretty much all of them agreed to support 360 on day 1 with their future releases. It took many bombs, but now Namco, Squeenix, Konami, Capcom are all doing PS360, not PS3 games with little encouragment from MS.
As for RE4-2 for Wii, I don't know why it didn't happen, overall Capcom made many boneheaded decisions in the last 3 years. But Nintendo should have pursued that audience as well and they did nothing.
Vizion28 said:I find it strange many gamers think the next Wii will be released or rushed to be released based on better graphics when that wasn't what made the Wii the top selling console this generation. You would think by now gamers would get the idea that the mass market doesn't care much for HD graphics.
It is a given the next Wii will have better graphics but the main focus will be a new gimmick or 'catch' to set itself apart from the competition.
richisawesome said:Lost in Shadow came out last month (oct 15th) here in the UK, named 'A Shadow's Tale'. Last Story may not get localised, and Mario Sports Mix is hardly going to be a big game.
So uh, there really is just Zelda.
poppabk said:It doesn't have to be hardware though. Extra power brings with it new possibilities for software beyond just an iterative improvement in graphics. Maybe they use a sophisticated AI and voice recognition so that your console becomes an 'individual' rather than a piece of equipment - Milo as a UI - but with Nintendo's feel and polish. There are a lot of interesting avenues that are opened up by having more processing power and Nintendo are the ones most apt to pursue them.
At what point were Konami or Namco particularly invested into online gaming? How on Earth would releasing something like Eternal Sonata on 360 only be particularly prospective for Namco etc?Vinci said:By doing what exactly? Be specific.
Dragon Quest goes to the system with the largest userbase. That was the DS. It wasn't going to go anywhere else.
You're assuming that MS and Nintendo started in the same situation with the same circumstances. They didn't. Not at the beginning of this generation, not in the middle, and not now. It was far easier for MS to convince SE, Konami, and Capcom to make games for the 360 because it fit with the kinds of games those companies wanted to make anyway. How do you get them to make a version for an SD system without the online infrastructure that MS offered? And to be fair, each of those companies brought out games for the Wii - they just weren't the heavy-hitters.
No. By "encouraging" (moneyhatting development, paying for commercials etc.) Capcom to do one, convincing EA to do a "real" Dead Space (instead of light gun games).Again: How do they pursue that audience? Make an RE4 type game themselves?
richisawesome said:I'm actually struggling to think of any Wii games that are out next year. Zelda's the only one I can think of.
Is that it? Really?
marc^o^ said:And here comes a new challenger!
Vinci said:To hell they are. The mainstream audience was responsible for propelling Nintendo to ridiculous levels of sales. They want more new things, and Nintendo isn't offering anything innovative. DKCR, as happy as I am to see it, doesn't qualify.
szaromir said:At what point were Konami or Namco particularly invested into online gaming? How on Earth would releasing something like Eternal Sonata on 360 only be particularly prospective for Namco etc?
Nintendo had a wonderful position for negotiations throughout second half of 2007 and 2008 - skyrocketing sales, statistics showing that a significant part of PS2 owners buy Wii (which was the case) - obviously they chose not to be involved with 3rd parties and now they pay price for it.
"Bribing" developers isn't a nasty, immoral practice and definitely doesn't "spoil" the market like many people seem to suggest - Nintendo gets royalties for every game sold and essentially developers pay them for privilege to release games on Wii - as a platform holder Nintendo has responsibility to make the platform attractive for all sorts of genres, to stimulate the market on the platform, to share the risk with 3rd parties.
As for my Dragon Quest example, I meant Nintendo's effort to popularize the franchise in the West.
No. By "encouraging" (moneyhatting development, paying for commercials etc.) Capcom to do one, convincing EA to do a "real" Dead Space (instead of light gun games).
Adam Prime said:I think you confusing people with "main stream gamers". Main stream gamers want new stuff from Nintendo. The general Wii audience is perfectly content with what they're getting.
brain_stew said:If that was the case then the Wii wouldn't have been suffering from two solid years of decline.
Rocket Punch said:Nintendo did marvelously this generation, beyond their, and the markets wildest expectations. It's interesting how people always downplay Nintendo no matter the context and reality.
brain_stew said:If that was the case then the Wii wouldn't have been suffering from two solid years of decline.
That doesn't necessarily hold, whether you are talking hardware or software. Hardware could completely stagnate but current owners could still be blissfully happy. Software numbers could drop because people are quite happy with the software they have - or because hardware has dropped and new owners buy more software.brain_stew said:If that was the case then the Wii wouldn't have been suffering from two solid years of decline.
jmdajr said:If you saw my post in the previous page I think casual gamers are getting the shaft. In my opinion the motion control innovation peaked with wii sports and wario smooth moves. I mean I was completely sold on those games. What have we gotten since? Wii fit was cool but that used a whole new peripheral. I know mario kart sold a lot but that wasn't nearly as innovative as the two other games I mentioned. Bottom line..I agree with you.
Kaijima said:Nintendo unfortunately has shafted the expanded and potential new, fresh audience with regards to forward thinking motion control games.
What excited people about Wii was the vision it promised; it had the instant appeal of the classic arcade scene at its height during the golden age; a wide variety of original and colorful games that excluded no-one, each with a unique and involving "gimmick" to its interface. I believe this was one reason for the Wii's initial success as much as technerd gurus like to believe it was due to a pure Apple-like fad. Wii appealed to a huge number of average people who had lost touch with the existence of video games because video games had spiraled inward to orbit ever-more hardcore 18-30 year old males.
But, this may have been a case where Nintendo's own development practices worked against them, come to think of it. Nintendo sweats over their software - usually - and it shows in polish and attention to detail. But Nintendo is notorious for both keeping secrets and for spending a lot of time developing and discarding prototypes; their own conservative nature that helps them remain profitable in an insane industry also causes them to be overly careful about what games they decide to develop up to release-canidate status.
The upshot is that I truly wonder if Nintendo /couldn't/ capitalize on the hunger for Wii-centric games because they wouldn't commit to anything and just get it out there. The faith of core gamers in Wii motion control games was damaged early on by Red Steel 1 and other 3rd party shitfests but the expanded audience still had some excitement because of Wii Sports, Wii Fit, etc. The debacle of Wii Music and a lackluster Wii edition of Animal Crossing really hurt though. Then it was followed by Motion+ and Wii Sports Resort being delayed. When Resort finally came out, between that and New Super Mario Bros. Wii, it was Nintendo's chance to regain the faith of new audiences.
But they fumbled it all, I feel. They clearly had /nothing/ in development outside of the apparently quickly thrown-together Wii Party. I viewed E3 2010 as Nintendo's make it or break it E3 for the Wii's remaining life cycle. If they didn't come out swinging with a renewed, energetic expanded audience push, something on the order of Wii Fit and something as exciting for everyone as Wii Sports, it was over.
Sadly, that came to pass, or so it seems. Nintendo really, really should have put out a steady stream of fun arcade-like Wii specific titles, something like 3 to 4 a year, with modest budgets but good core gameplay hooks. Ironically it would have been a massive step up from the sheer humiliation of what 3rd parties threw their way.
They could never get Valves and Epics to work on Wii because they had little reason to miss the front they were leading on, but they could possibly get talented devs that weren't at the time so well regarded (say Rocksteady). Some developers did try to do big core games, but I think it was too little and absolutely no big franchises were attached (rather than a mix of old and new IPs).Vinci said:I was saying in general, but you make a fair point on those particular companies. Yes, MS was very aggressive with garnering support from the Japanese development community, but did you expect Nintendo to moneyhat people to a level that they would sway interest from MS and to them? Or even come anywhere near parallel? In virtually every case where a multi-platform title hit the Wii, it was made by a B or C team, not the A-listers that would work on the HD versions. This wasn't going to change even if Nintendo wanted it to.
MS could use million excuses not to work with 3rd parties, too, but they decided to stick with it until they got support from basically everybody. Whatever happened during N64/GC days shouldn't refrain them from trying.One of the complaints they heard about their prior systems was a lack of userbase. Well, here you go - a massive userbase! And no one cared. You also need to keep in mind that the last time Nintendo had moneyhatted things in the prior generation, it hadn't gone spectacularly well for them. So I'm sure that played into the decision not to do more, though I feel there was more than enough obstacles to make such attempts fruitless and/or so costly as to be ridiculous.
It's the first time that I hear that raising funds (especially for entertainment products) will ake you less successful. Losses suffered by publishers are not caused by MS's/Sony's financial support for some projects.This, I very much disagree with. Do the 3rd parties that MS and Sony paid off seem to be doing spectacularly well to you right now? Virtually none of them is doing well outside of Activision, and that's because they're the most unscrupulous but effective 3rd party of them all. You think this generation hasn't been absolutely catastrophic to this industry in a vast number of ways? How many people are out of work? How many can only fail once and then hit the street? This is the most unsustainable, irresponsible shape that this industry has been in since the crash - and it's predominantly because the platform-holders spent enormous sums of money, from outside this industry even, in order to incentivize a style of business that simply doesn't work.
Of course it has nothing to do with DS's past success. However, with DQ9 Nintendo leveraged and promoted 3rd party franchise in order to promote the platform itself, something MS and Sony have been doing for years.And that has what to do with their hardware fortunes over here? Whether DQ becomes enormous in the West or not, since it never has been, had nothing to do with the fact that the DS is still outselling every system ever.
Extraction was a good, high quality game but it also falls into Wii light-gun stigma. I think given more time and advertising the same team could do a "full" successful Dead Space game, not an on rails shooter.Was the Dead Space light-gun game that friggin' bad? I heard it was good. Maybe that's the only developers EA had available - maybe all their 'real' Dead Space guys were busy working on Dead Space 2 or some other thing that held great interest to the company. I mean, you're acting as if these companies were going to take their big guys off of these systems that totally indulge them and work on something like the Wii. You know that's impossible, right?
szaromir said:They could never get Valves and Epics to work on Wii because they had little reason to miss the front they were leading on, but they could possibly get talented devs that weren't at the time so well regarded (say Rocksteady).
Some developers did try to do big core games, but I think it was too little and absolutely no big franchises were attached (rather than a mix of old and new IPs).
MS could use million excuses not to work with 3rd parties, too, but they decided to stick with it until they got support from basically everybody.
Whatever happened during N64/GC days shouldn't refrain them from trying.
It's the first time that I hear that raising funds (especially for entertainment products) will ake you less successful. Losses suffered by publishers are not caused by MS's/Sony's financial support for some projects.
Extraction was a good, high quality game but it also falls into Wii light-gun stigma. I think given more time and advertising the same team could do a "full" successful Dead Space game, not an on rails shooter.
Dunlop said:No rational person will say the Wii was a fad or has done badly, what they are saying is Nintendo sat on their laurels and let MS and Sony back into the fight. They should have done whatever was needed to get third parties on board
Kaijima said:Nintendo unfortunately has shafted the expanded and potential new, fresh audience with regards to forward thinking motion control games.
What excited people about Wii was the vision it promised; it had the instant appeal of the classic arcade scene at its height during the golden age; a wide variety of original and colorful games that excluded no-one, each with a unique and involving "gimmick" to its interface. I believe this was one reason for the Wii's initial success as much as technerd gurus like to believe it was due to a pure Apple-like fad. Wii appealed to a huge number of average people who had lost touch with the existence of video games because video games had spiraled inward to orbit ever-more hardcore 18-30 year old males.
But, this may have been a case where Nintendo's own development practices worked against them, come to think of it. Nintendo sweats over their software - usually - and it shows in polish and attention to detail. But Nintendo is notorious for both keeping secrets and for spending a lot of time developing and discarding prototypes; their own conservative nature that helps them remain profitable in an insane industry also causes them to be overly careful about what games they decide to develop up to release-canidate status.
The upshot is that I truly wonder if Nintendo /couldn't/ capitalize on the hunger for Wii-centric games because they wouldn't commit to anything and just get it out there. The faith of core gamers in Wii motion control games was damaged early on by Red Steel 1 and other 3rd party shitfests but the expanded audience still had some excitement because of Wii Sports, Wii Fit, etc. The debacle of Wii Music and a lackluster Wii edition of Animal Crossing really hurt though. Then it was followed by Motion+ and Wii Sports Resort being delayed. When Resort finally came out, between that and New Super Mario Bros. Wii, it was Nintendo's chance to regain the faith of new audiences.
But they fumbled it all, I feel. They clearly had /nothing/ in development outside of the apparently quickly thrown-together Wii Party. I viewed E3 2010 as Nintendo's make it or break it E3 for the Wii's remaining life cycle. If they didn't come out swinging with a renewed, energetic expanded audience push, something on the order of Wii Fit and something as exciting for everyone as Wii Sports, it was over.
Sadly, that came to pass, or so it seems. Nintendo really, really should have put out a steady stream of fun arcade-like Wii specific titles, something like 3 to 4 a year, with modest budgets but good core gameplay hooks. Ironically it would have been a massive step up from the sheer humiliation of what 3rd parties threw their way.