turnbuckle said:
So fixing for accuracy is grasping at straws?
Being honest both of the posts didn't make sense.
First of comparing gaming market this generation to 20 years or + ago doesn't make much sense. The gaming market today is widely different than back then as launching a console use to be merely a fraction of todays cost.
Second off, it would be best to start comparing systems that were not only successful, but reached further than one region. Yes the PC Engine was a success in Japan...but not anywhere else. The fact that Nintendo didn't bother to respond to this in the west proves this. And yes the Genesis launched in North America in 1989...but wasn't a mass market product (or at the very least anything to make Nintendo fearful). It wasn't until 1991 that the Genesis started playing in the big leagues, and the system was in no way, shape, or form a success in Japan. It isn't like today in which if any of the big 3 launches an entirely new system, it's a mass marker success right off the bat. So in reality that timeline is (going by North America is your 1999 128-bit age post seems to indicate) 1991 to...
1995. That's when the Playstation was released. Yes the Saturn predated it was but that bombed everywhere but Japan where it found mediocre success. So that's a total of 4 years so far of mass market consoles.
After the first 3D era, the Playstation 2 (2000) was the first console to start the next generation. Yes there was the Dreamcast but it bombed. I'm sorry SEGA fans but just because a console was good doesn't mean it was successful. So there you have 1995 to 2000. Five years.
Finally there was the Xbox 360 released in 2005. So 2000 - 2005, once again five years.
So so far that's 4 for 16-bit, 5 for first 3D age, and 5 for the previous generation. It doesn't make sense to include systems that weren't successful, and it doesn't make too much sense to include systems that were only (mildly) successful in one region. But even if you'd include the latter that would be five years for the 16-bit era, and five (technically five years and three months) for the Playstation 2.
This generation started with the Xbox 360 launch in 2005. It's currently 2010, five years later and no new system is coming out this year. The absolute earliest a new console can be released is Holiday 2011, so by default this will have to be the longest generation.
turnbuckle said:
What about the $199 price barrier makes those consoles less likely to decline than the Wii? The Wii's descent started before it was $199 and the 360 had a $199 model 2 years ago.
Yes the 360 had a $199, the shitty tard pack nobody wanted. I guess what I'm trying to say is that the Xbox 360 and the Playstation 3 (especially) started off at a higher price and thus took longer to have desirable products reach the mass market price of $199/$299 (yes I know I said $199 before, I admit that but it's widely considered that $199 - 299 are the normal prices for consoles as history has shown). The result of this is that a lot of people who wanted these products but couldn't afford them can get them. The Wii on the other hand has been at consumer entry price since launch.
turnbuckle said:
The only reason the 360 and PS3 aren't having as sharp of declines is because they didn't have as far to fall
The 360 is gaining, not falling. But still good point.
turnbuckle said:
Phenomenon being over != Wii is dead
Unfortunately that's what many people in this thread are indicating.