Hiltz said:Nintendo's going to let the Wii lose its steam and fade away like the last few years of the GameCube.
That is the absolute worst thing that Nintendo could do. It's like starting out looking like you're the PS2 and then ending up being the PSP.
Vinci said:Was the Dead Space light-gun game that friggin' bad? I heard it was good. Maybe that's the only developers EA had available - maybe all their 'real' Dead Space guys were busy working on Dead Space 2 or some other thing that held great interest to the company. I mean, you're acting as if these companies were going to take their big guys off of these systems that totally indulge them and work on something like the Wii. You know that's impossible, right?
Dead Space Extraction was a flawed premise that happened to be well executed. Nobody wanted a story-based rails-shooter, not rails-shooter fans nor Dead Space fans. And the developer that EA contracted to make the game was Eurocom, who recently graced us with the excellent Goldeneye remake. It was well executed as per Eurocom's usual standards (they're very underrated), but it actually was a game that people wanted to play. Hence success.
Mariah Carey said:Heeeeere we go!
Nintendo's timidity with motion controls has been draw-dropping. I mean it's not like it was the freakin' centerpiece of the whole system or anything.
It's the software, not the hardware. It didn't matter that NSMB Wii didn't use motion, did it? Accessibility doesn't necessarily mean waving your arms around. I'm still waiting for MS and Sony to get that.