They need to overhaul combat. In 2D, the combat were fast, dangerous and exiting. Now, it's Z-targeting, waiting for the enemy to show it's weakpoint, strike. While doing that, blocking or dodging it's attacks. Or just strike it until it dies with buttonmash/waving like a crazy.
We need more move, more possibilities of attack and defences. Yes the shield is classic and all, but good lord, it's the same thing since OoT! In SS tough, they added the counter with the shield. For me, that made the game even easier.
For the dungeons, they have to make them difficult! Let us think! Everyone hate the Water Temple on OoT (even if... it's really easy guys, done it at 10 years old without breaking a sweat!). Make them all hard or at least some of them! Isn't a dungeon supposed to protect an artefact, a sealed monster, something? Now it's more a linear room and room building when you get a new item (that you use rarely out of the dungeon except of the classic items like the bow, boomrang and bombs etc.) and then you get to a Boss where, you have to use the Item you got to kill it.
For the items in fact, in LTTP, you NEVER had to use the item you got in the dungeon to beat the boss. All of them are possible to kill with just the sword. The Helmasaur King is the exception, he need either the bombs or the Hammer you get in the dungeon to break his armor. Ganon, needs a secret item to be easily beaten but it's possible to beat him without it.
And the companion... why do I have to have my hand held all the time? If I need help, I'll contact it. No help needed? Rest in my bag!
Edit: Sorry, for the no item on boss, the Boss of the Ice palace need the fire rod from the Dark Forest Palace or the Fire Magic. And the Turtle from Turtle Rock need the Fire rod and the SECRET Ice rod you need to find by exploring the world. Only one hint of it in the game I think. Still, not all bosses right?
We need more move, more possibilities of attack and defences. Yes the shield is classic and all, but good lord, it's the same thing since OoT! In SS tough, they added the counter with the shield. For me, that made the game even easier.
For the dungeons, they have to make them difficult! Let us think! Everyone hate the Water Temple on OoT (even if... it's really easy guys, done it at 10 years old without breaking a sweat!). Make them all hard or at least some of them! Isn't a dungeon supposed to protect an artefact, a sealed monster, something? Now it's more a linear room and room building when you get a new item (that you use rarely out of the dungeon except of the classic items like the bow, boomrang and bombs etc.) and then you get to a Boss where, you have to use the Item you got to kill it.
For the items in fact, in LTTP, you NEVER had to use the item you got in the dungeon to beat the boss. All of them are possible to kill with just the sword. The Helmasaur King is the exception, he need either the bombs or the Hammer you get in the dungeon to break his armor. Ganon, needs a secret item to be easily beaten but it's possible to beat him without it.
And the companion... why do I have to have my hand held all the time? If I need help, I'll contact it. No help needed? Rest in my bag!
Edit: Sorry, for the no item on boss, the Boss of the Ice palace need the fire rod from the Dark Forest Palace or the Fire Magic. And the Turtle from Turtle Rock need the Fire rod and the SECRET Ice rod you need to find by exploring the world. Only one hint of it in the game I think. Still, not all bosses right?