Those aren't scalability issues, but problems inherent from a P2P model.
Rainbow Six Siege is currently experiencing similar network issues, so I don't think it's inherent to P2P. Not sure if it's a large influx of players or something else though.
Those aren't scalability issues, but problems inherent from a P2P model.
Those aren't scalability issues, but problems inherent from a P2P model.
Rainbow Six Siege is currently experiencing similar network issues, so I don't think it's inherent to P2P. Not sure if it's a large influx of players or something else though.
I'm pretty sure the disconnect issue (the only issue in that article that simply isn't just netcode) isn't related to scalability, as in a problem creeping up from the high number of people playing. Seems like a bad handling of game state synchronization, with is much harder to do in the network model FH implemented.
The worst part is the guy who wrote the article doesn't even know what a Beta test is either. This is all thanks to these big shots dropping buzz words like "Closed Beta" and muddying the waters for other reviews and uninformed consumers.
"The debate about For Honor's networking has raged ever since the game went into beta."
Closed Beta - January 26 until January 29. That's still not enough time. 2 weeks before launch? Hilarious.
Anyways, to actually reply to the thread's question - It's because P2P is the cheapest alternative, like Ubisoft, and they're just churning out another shit-tier multiplayer game that they'll forget about once microtransaction numbers drop in a year.
Considering they have a roadmap for a year+ to come i doubt it. Rainbow six does really well and it uses the same season pass model.
Rainbow Six has a history. For Honor is a new IP that launched pretty awfully so far and doesn't have much going for it in terms of longetivity. If they posted a roadmap then that is what they'll release and nothing more, because they can't afford to not fulfill those promises at this point. But anything more than that is ... well, I'm sure it won't do well for long. It'll get stale a lot sooner than they're hoping.
What says it launched awfully? There are over 100k+ concurrent players on each platform. Are you saying it launched horribly because the minority leave negative reviews? Or is it that over exaggerated p2p video being tossed around? The reviews are also pretty good for a brand new IP. Considering they announced 6 new heroes, new maps, new armors, ranked/tournament mode all for this year.. i doubt it'll become stale anytime soon for the people who actually play the game instead of complaining all day =)
All that content is just more of the same though, but yeah I get what you're saying. Fair enough. I realize that angry customers shout louder than satisfied ones, but specifically, I was talking about connection issues in a MP game day 1, coupled with a P2P model that is easily abuse-able and thus can't actually be competitive in any tangible way.
Yea there are problems with the p2p model.. no doubt about that.. im sure they'll address it for when ranked is announced or even sooner.. everything from here on out can only get better from here.. i dont think people realize that.
For the record today, Current Steam Players 27,948, Concurrent Steam Players, 38,367. They aren't the best numbers but are actually quite high for what I would've guessed. We'll see where they stand in a week.
He isn't wrong though. Calling it a "beta" test is pretty misleading.
Every AAA studio does this now though, so it's pretty innocuous.
It's not a Beta test, it's a "play a part of the game a little early, for free" test.
And actually, it's a very good thing because I'm sure a ton of people DIDN'T buy the game after trying that garbage. I know a friend who falls into this category.
I was pointing out that calling it a Beta is a complete sham. It's not in Beta state if it comes out in 2 days. The gold disc of the game was already submitted and approved, discs were already printed and shipped to retail, etc.
It's not like they fixed P2P and made it dedicated servers between those times.
It happens a lot to me. It's usually after one of those pauses after a player connects or disconnects. The game seems to be out of sync for a while (extreme stuttering) and then I get disconnected. It happens when playing with friends too, very often two or three ends up disconnected.
It used to happen but not often, but since yesterday it's been unbearable, the majority of my matches are riddled with problems. And 1 or 2 out of ten are fine.
Shhhhhh, you can't have that opinion. Only Strakt's opinion is the correct opinion. Everyone just sucks at the game except him. Your concerns are invalid. /s
So they should just call it by more consumer friendly name, free trial / free demo? Rather than hiding it as beta that is done to benefit Ubisoft in stress testing and such? What is so awful in calling it open beta? Why get hung up on it, it benefits the consumer as you said yourself. But in all honesty, they did test the connections in the open "beta" and did changes based on that. It's still not perfect though. But please try to hide your obvious bias when talking about the game. You just make yourself look like a fool constantly calling their games terrible and garbage. Silly child. And what does it matter that discs were already shipped. They don't need the discs back to make changes How do you think this works?
There have been multiple games that have Network/Stress Tests exactly as you said. Ubisoft is just using a buzzword to generate hype. It's a straight lie to consumers and reviewers to call it a Beta, so yeah I would rather they're Honorable. It's a bad practice because a) that's not what a Beta is b) implies results from these tests would be used for something for release. Like I said earlier, maybe they caught a few smaller things but these should've been done and fixed months ago.
Not shipping with this stuff on disc isn't a problem for end consumers, it's a visibility problem. They don't care to fix it pre release cause people will buy it nonetheless. These bugs should've been fixed BEFORE launching a multiplayer game. Its just careless.
Gotta pocket that sweet sweet online subscription fee money without actually bothering to give consumers an experience that would justify the fee.
Cha-ching, yo.
XBL Gold and PS+. Are those subscription service not provided to allow for online developers to do things like dedicated servers? If not, where is that money going? Into the void?What subscription money are you talking about? Ubi has somekind of sub service?
XBL Gold and PS+. Are those subscription service not provided to allow for online developers to do things like dedicated servers? If not, where is that money going? Into the void?
Into MS/Sony's pockets?
XBL Gold and PS+. Are those subscription service not provided to allow for online developers to do things like dedicated servers? If not, where is that money going? Into the void?
Into MS/Sony's pockets?
Let't clear something here.Microsoft offers azure servers. Don't think Sony offers anything.