Graphics Horse
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Part of his solution to keep track of foreign trends is to be CEO of the NA division while in cloistered in Japan?
Maybe he has Avatar technology.
Part of his solution to keep track of foreign trends is to be CEO of the NA division while in cloistered in Japan?
By releasing the gamecube with no online out the box.
His appointment at the top of NOA is pretty recent. The way I see it is, due to the Wii U's failure, he did it to try and get on top of the trends there.
Is the Wii U really selling well in Japan? Don't see it selling beyond 20K in non release weeks.
It will be interesting to see what all this talk leads to... If it actually leads to anything!
Dude should sign up to GAF. We all saw this coming in June 2011.
We will be your Antenna of the West, Iwata!
By releasing the gamecube with no online out the box.
It's the biggest market in video games. It fucking better be targeted by Nintendo. Numbers don't lie:
Besides 8, 9 and 10, those games are all aimed at that 18-35 male demo. Since coming into power, Iwata has done fuck all to try and capture said audience.
Nintendo had them with the N64 and Goldeneye. They just need to want it again, and market accordingly. currently, they don't want it at all.
Online wasn't really a big part of the PS2 or the Xbox either though. That certainly wasn't the main reason. If the GC had great multiplayer FPS titles you could play via splitscreen and link cable across multiple consoles, that would already have made a huge difference.
Thats the current trend. A few years back there was another demographic that bought your marios, animal crossins, pokemans, wii fits and nintendogs
Nintendo was the only company that aimed specifically at them yet they completely lost them.
Nintendos first and foremost goal should be to get them back.
A typical 18-35 male nowadays is not going to give up his gameplay time and money to play halo or cod for mario or zelda.
Thats the current trend. A few years back there was another demographic that bought your marios, animal crossins, pokemans, wii fits and nintendogs
Nintendo was the only company that aimed specifically at them yet they completely lost them.
Nintendos first and foremost goal should be to get them back.
A typical 18-35 male nowadays is not going to give up his gameplay time and money to play halo or cod for mario or zelda.
I kinda think Halo would've been too big either way.
I don't think that's necessarily true. Everyone I know complains about having to pay to go online, but they still do it because they want to play online. It's not a choice. They would much rather have to not pay for it.
My Wii U would stop being the 'bedroom netflix tablet' if we got an Endless Ocean game with better graphics. You've convinced me Reggie needs to be CEO as soon as possible!
Recent Lego games such as Marvel (best Marvel game in years) and LoTR are actually very fun for that age bracket, plus the end of that bracket has kids to play together with. They need better marketing as well, too, to make that come across.
It's the biggest market in video games. It fucking better be targeted by Nintendo. Numbers don't lie:
Besides 8, 9 and 10, those games are all aimed at that 18-35 male demo. Since coming into power, Iwata has done fuck all to try and capture said audience.
Nintendo had them with the N64 and Goldeneye. They just need to want it again, and market accordingly. currently, they don't want it at all.
You don't have to beat Halo to be relevant. There's a huge chasm between "more popular than Halo" and "not relevant at all in the FPS space". If the point is that if Nintendo can't make something more popular than Halo, they shouldn't even try to be relevant in the genre, then yeah that's one of many reasons how they got themselves into this position to begin with.
"In Japan, I can be my own antenna, but abroad, that doesn't work," he said.
It's not like Wii U has been a massive success in Japan either.
Doesnt matter if halo was online or not. If fps genre was really one they shouldve kept gamecube shouldve been online. Surely the could have expected that the natrual evolution of multiplayer would of been online. That lack of foresight is whats killing them now today.Sure, but the first HALO wasn't online. It was just local play, which is what their games were on the N64. That's what they were good at and even now what they brag about being good at. And it IS what they're good. So, why the hell would you ignore that? For what? Star Fox Adventures?
Thats the current trend. A few years back there was another demographic that bought your marios, animal crossins, pokemans, wii fits and nintendogs
Nintendo was the only company that aimed specifically at them yet they completely lost them.
Nintendos first and foremost goal should be to get them back.
A typical 18-35 male nowadays is not going to give up his gameplay time and money to play halo or cod for mario or zelda.
You don't have to beat Halo to be relevant. There's a huge chasm between "more popular than Halo" and "not relevant at all in the FPS space". If the point is that if Nintendo can't make something more popular than Halo, they shouldn't even try to be relevant in the genre, then yeah that's one of many reasons how they got themselves into this position to begin with.
I think they felt they could just ride on there own creations and platformers. Probably some pride even if those rumors of rivalry between Rare and Miyamoto back in 64 days are true.Sure, but the first HALO wasn't online. It was just local play, which is what their games were on the N64. That's what they were good at and even now what they brag about being good at. And it IS what they're good. So, why the hell would you ignore that? For what? Star Fox Adventures?
It's always been their message to downplay the importance of following trends in games at least.
They should go ahead and drop backwards compatibility too. Presumably, Wii and Wii U games would be a part of the Netflix-style Virtual Console. No BC necessary. Saves some money on each console sold.
It will be interesting to see what all this talk leads to... If it actually leads to anything!
They tried. It was called NintendolandWiiFitUWiiSportsClubWiiPlayUGameandWarioNSMBU.
I'm in the 18-35 market and none of those games appeal to me.
They needed to make actual new content for that group instead of rehashing the same minigames from before all over again and charge 300 bucks for it.
They needed to make actual new content for that group instead of rehashing the same minigames all over again and charge 300 bucks for it.
True but you couldnt even do link cable on gamecube. They still had got those 007s and stuff its not like they had nothing. Dreamcast was more forward thinking than that.Online wasn't really a big part of the PS2 or the Xbox either though. That certainly wasn't the main reason. If the GC had great multiplayer FPS titles you could play via splitscreen and link cable across multiple consoles, that would already have made a huge difference. The question is really where the games were. Nintendo gave up on that market, and that market became a cornerstone of gaming outside of Japan.
I don't think that group is coming back, short of Nintendo finding a completely revolutionary hook and system to sell to them (like VR).
And I'm not sure they have the time to bide until they stumble upon that magic bullet gimmick either.
At this point, stop trying to surprise customers. Look at what makes the competition successful... and do that, with your own unique spin. You know, third party support, good online infrastructure and all that jazz. These things are ESSENTIAL, and you lack them. No surprises needed.
I agree with this post so much as it just hits the nail on the head... Nintendo needs to get back to doing what they do best, creating the best game hardware and game software on a competent platform that is also inviting to third parties. I'm of the opinion that ditching motion control as the primary input in favour of a tablet controller was probably the biggest mistake they made.
It really should have been only the two options of Wii Remote + Nunchuck and the Pro Controller. Making improvements to the accuracy of the Wii Remote and refining it to be the best motion controller on the market, would have been the killer feature they could have used to differentiate themselves from their competitors. The Pro Controller is there for traditional stuff but as is stands right now, there is just too many options (just look at the back cover of a Wii U game). I'm a pretty knowledgeable gamer and even get confused as to what control options there are for the Wii U.
This leads straight into consumer apathy, the Wii U is just so unfocused as it's trying to do too many things for too many people and the message is just getting lost. I'm of the opinion that people don't care about the Wii U because it just so confusing. If Nintendo want to right the ship with the next console they need to cut out all the superfluous control schemes like tablet controllers and balance boards, put more dollars into silicon hardware to be somewhat on par with competitors and concentrate on creating experiences that they do well and with a laser-like focus.
If they were so gung ho about trying to capture the tablet market, make a companion app and utilise that as the second screen like other devs are doing. There are ways to monetise your IP on other platforms without cheapening your content - Rayman Legends and Battlelog on tablets for example.
Well Miyamoto did say that he could've developed Halo if he wanted to.
I'm genuinely curious to see what a Miyamoto directed FPS would be like.
I've brought this up before, but this is the thing that amazes me the most about Nintendo's screwups over the years. They once controlled the FPS market on consoles. While MoH on the PSone was a success, that was mostly for its single player. If you wanted multiplayer FPS gaming you went to the N64. They dominated the multiplayer market in general with the N64. So, how the hell did they lose it all with the GC? The only competitive FPS they released on the N64 was Geist, and that came out at the tail end of the GC's time.
They really just allowed MS to walk in and take a market that was completely under their control without any resistance from them. Nintendo somehow had no competitive FPS games ready for launch or even shortly after launch. How do you make something like Goldeneye or Perfect Dark and not realize just how important that genre was to you as a company?
Thats the current trend. A few years back there was another demographic that bought your marios, animal crossins, pokemans, wii fits and nintendogs
Nintendo was the only company that aimed specifically at them yet they completely lost them.
Nintendos first and foremost goal should be to get them back.
I'm in the 18-35 market and none of those games appeal to me.
Anything would have been better than the lineup (and marketing) so far. Why didn't they try anything with the NFC for example, it really doesn't even have a reason to exist. (Don't bring up that shoddy eshop Pokemon game)
The prevous posts in the line of quotes were talking about dominating the market. Nintendo not being relevant in the market probably has more do with them not bothering to replace the IPs they lost during the gamecube era.
No shit.
Iwata.
They closed down all of their Western studios (Retro came in later) and let Rare go to Microsoft. Considering how dominant PS1 was (and Japan centric its lineup was), I guess they figured they didn't need to focus on the Western market, and the loss of FPS' wasn't a huge deal.
At this point, stop trying to surprise customers. Look at what makes the competition successful... and do that, with your own unique spin. You know, third party support, good online infrastructure and all that jazz. These things are ESSENTIAL, and you lack them. No surprises needed.
An underpowered, overpriced console with a gimmick controller and ZERO third party support isn't going to fly.
That audience is gone and not coming back. Mobile games has them forever. Why pay for a dedicated home console and $50 games in 2013 when you could play quick time killers for free on the phone you already have? This is one of the reasons why the drop off is so huge from Wii to Wii U. Nintendo tried to get them back with the Wii U and failed miserably.
They cannot compete with free-ish timewasters on mobile/tablets though unless they would allow them on their platforms. This is everything Nintendo is against.Part of the process to getting that audience would have to be getting major 3rd party support which would give them pretty much every game that audience plays.
that market is lost for nintendo. There is no chance that anyone from that demographic is going to be interested in them anymore.
No shit.