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Japanese Weekly Sales: Week 26, 2012 (Jun 25 - Jul 01)

Takao

Banned
Level-5 has secured Scamco as the toy licensee and the series has yet to air anywhere outside of Asia. Most robot anime isn't successful in the west because they aren't aired in venues for children to see or have any merch to back it up. LBX is a kids show, even if it has batshit stupid plot lines about political assassinations and it will have the merch.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Why 3DS's 3rd-party titles are usually more expensive than Nintendo's?

Thats the case with pretty much every console, first party content is often cheaper than third party games because of the reason Takao mentioned.
 

Kazerei

Banned
How is Vita performing compared to the PS3 after the recent "positive" weeks?

Using the superior tracker

zsQrK.png
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free

Thraktor

Member
I for one welcome our new overlords thread titles! (Honestly I always wondered why they weren't just called Japanese Weekly Sales in the first place)

Anyway, quite impressed with how well Pokemon B&W2 have done this week. Given how dead DS sales are, I had figured the games would be incredibly front-loaded, but I don't mind being proved wrong.
 

Dalthien

Member
So this was Vita's big month that everyone has been pointing to since the start of the year.

Taking it in comparison with NPD's 5-week June, we get:

Vita HW: (May 28 - July 1) (5 weeks) (Media Create)

Total - 91,620
Average weekly sales - 18,324

So with Persona 4, Gundam Seed, MGS:HD, and white Vita all making for a supposedly big month, Vita couldn't even manage 20k per week.

Remember how I was saying that Vita would be in real trouble if it couldn't make it to 2M by the end of it's 2nd holiday season? Well, forget about that. This thing will be in a real struggle just to reach 1.5M now after 2 holiday seasons.
 
Atelier Rorona: Alchemist of Arland (Gust) - 43,243
Atelier Totori: Alchemist of Arland 2 (Gust) - 53.871
Atelier Meruru: The Alchemist of Arland 3 (Gust) - 82,585

Source: http://www.neogaf.com/forum/showthread.php?t=435628

Thanks, vampko (nisa forums)

Hopefully Ayesha can crawl past 100k in famitsu.

A tad disappointed. I wanted it to do better. Will have to see how it does next week. Hopefully it'll show some legs.

Possible factors for decline could be anything from franchise fatigue, CERO rating (B instead of A), art/setting change, disinterest for the series beyond Meruru, or anime fans picking up Robotics;Note/Pokemon or some other game this week, or more people are holding off till the cheaper version of the game ships in May of next year.

I have no idea, of course. :)
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Remember how I was saying that Vita would be in real trouble if it couldn't make it to 2M by the end of it's 2nd holiday season? Well, forget about that. This thing will be in a real struggle just to reach 1.5M now after 2 holiday seasons.

I don't know what else to say besides agreeing with you. Unless TGS bring some huge 3rd party stuff, Vita is going to get absolutely slaughtered this holiday.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
I don't know what else to say besides agreeing with you. Unless TGS bring some huge 3rd party stuff, Vita is going to get absolutely slaughtered this holiday.

Remember what I said in the WUST thread about Vita and Wii U? Well...
 

Lyude77

Member
I'm happy to see that Culdcept did well. I wish it meant that Nintendo would bring it to the West. :(

Good news for B&W2 as well.
 

Chris1964

Sales-Age Genius
Media Create Sales: Week 26, 2012 (Jun 25 - Jul 01)

01./01. [NDS] Pokemon Black 2 / White 2 <RPG> (Pokemon Co.) {2012.06.23} (¥4.800) - 420.780 / 1.982.518 (-73%)
02./00. [PS3] Atelier Ayesha: The Alchemist of the Land of Twilight <RPG> (Gust) {2012.06.28} (¥7.140) - 60.548 / NEW
03./00. [3DS] Culdcept <TBL> (Nintendo) {2012.06.28} (¥4.800) - 55.469 / NEW
04./00. [PS3] Robotics;Notes # <ADV> (5pb.) {2012.06.28} (¥7.140) - 54.753 / NEW
05./02. [3DS] Dragon Quest Monsters: Terry's Wonderland 3D # <RPG> (Square Enix) {2012.05.31} (¥5.490) - 45.207 / 766.381 (-22%)
06./00. [PS3] Resident Evil Chronicles HD Selection <STG> (Capcom) {2012.06.28} (¥4.990) - 33.393 / NEW
07./00. [WII] Fatal Frame 2: Wii Edition <ADV> (Nintendo) {2012.06.28} (¥6.800) - 25.280 / NEW
08./00. [PSV] Metal Gear Solid HD Edition <ADV> (Konami) {2012.06.28} (¥4.980) - 20.139 / NEW
09./00. [PS3] .hack: Sekai no Mukou ni + Versus - Hybrid Pack # <FTG> (Bandai Namco Games) {2012.06.28} (¥7.140) - 17.446 / NEW
10./00. [PS3] The Idolmaster: Gravure For You! Vol.9 <ETC> (Bandai Namco Games) {2012.06.28} (¥9.980) - 16.139 / NEW
11./03. [PSV] Persona 4 Golden <RPG> (Atlus) {2012.06.14} (¥7.329) - 15.497 / 181.866 (-47%)
12./00. [360] Robotics;Notes # <ADV> (5pb.) {2012.06.28} (¥7.140) - 14.908 / NEW
13./07. [WII] Mario Party 9 <ETC> (Nintendo) {2012.04.26} (¥5.800) - 14.049 / 461.175 (+5%)
14./05. [PS3] Tokyo Jungle <ADV> (Sony Computer Entertainment) {2012.06.07} (¥4.980) - 12.391 / 177.404 (-34%)
15./08. [3DS] Mario Tennis Open <SPT> (Nintendo) {2012.05.24} (¥4.800) - 11.500 / 209.548 (-12%)
16./04. [PSP] Kenka Bancho Bros: Tokyo Battle Royale <ADV> (Spike) {2012.06.21} (¥5.229) - 11.298 / 33.095 (-48%)
17./00. [3DS] Detective Jinguuji Saburo: Ronde Revenge <ADV> (Arc System Works) {2012.06.28} (¥5.040) - 6.834 / NEW
18./00. [PSP] Strike Witches: Shirogane no Tsubasa # <STG> (Kadokawa Shoten) {2012.06.28} (¥6.279) - 6.698 / NEW
19./11. [3DS] Super Mario 3D Land # <ACT> (Nintendo) {2011.11.03} (¥4.800) - 6.423 / 1.637.781 (-16%)
20./00. [PSP] Dies Irae: Amantes Amentes # <ADV> (Views) {2012.06.28} (¥7.140) - 5.669 / NEW


Top 20

PS3 - 6
3DS - 5
PSP - 3
PSV - 2
WII - 2
360 - 1
NDS - 1

HARDWARE
Code:
----------------------------------------------------------------------------------------
|System | This Week  | Last Week  | Last Year  |     YTD    |  Last YTD  |     LTD     |
----------------------------------------------------------------------------------------
| 3DS # |     66.391 |     68.056 |     30.233 |  2.136.845 |  1.188.335 |   6.418.988 |
|  PSV  |     25.636 |     13.589 |            |    364.753 |            |     804.739 |
|  PS3  |     17.292 |     15.680 |     26.441 |    636.569 |    627.030 |   8.272.954 |
| PSP # |     10.674 |      8.954 |     29.878 |    443.682 |  1.131.208 |  19.173.066 |
|  WII  |      6.987 |      6.127 |     12.423 |    255.226 |    327.716 |  12.418.447 |
| NDS # |      1.568 |      1.604 |      9.605 |     45.917 |    496.099 |  32.854.403 |
|  PS2  |      1.250 |      1.065 |      1.222 |     30.638 |     40.980 |  21.804.745 |
|  360  |      1.156 |      1.073 |      2.244 |     39.292 |     64.403 |   1.575.337 |
----------------------------------------------------------------------------------------
|  ALL  |    130.954 |    116.148 |    112.046 |  3.952.922 |  3.875.771 | 103.322.679 |
----------------------------------------------------------------------------------------
|  3DS  |     66.391 |     68.056 |     30.233 |  2.136.845 |  1.188.335 |   6.418.988 |
| DSiLL |        728 |        704 |      4.963 |     26.179 |    255.368 |   2.320.498 |
|  DSi  |        840 |        900 |      4.504 |     19.738 |    221.713 |   5.853.788 |
|  PSP  |     10.674 |      8.954 |     29.871 |    443.682 |  1.115.846 |  18.997.079 |
----------------------------------------------------------------------------------------
 
The only thing that can possibly savage this holiday for Vita is a nice price drop. If that doesn't happen I don't think anything announced will stop it from being murdered this holiday. We'll see what Sony's plan is when their FY report comes out (which is when btw?) if they plan on a price drop. Gamescon is also another place I guess they could announce it. Either way it has to happen.
 

Gradivus

Member
So this was Vita's big month that everyone has been pointing to since the start of the year.

Taking it in comparison with NPD's 5-week June, we get:

Vita HW: (May 28 - July 1) (5 weeks) (Media Create)

Total - 91,620
Average weekly sales - 18,324

So with Persona 4, Gundam Seed, MGS:HD, and white Vita all making for a supposedly big month, Vita couldn't even manage 20k per week.

Remember how I was saying that Vita would be in real trouble if it couldn't make it to 2M by the end of it's 2nd holiday season? Well, forget about that. This thing will be in a real struggle just to reach 1.5M now after 2 holiday seasons.

Well 26 more weeks until this year is done, needs to sell an average around 26,000 or so every week from now to reach 1.5 million :(.

Speaking of which, what is the next big title for Vita besides that Miku one (that comes out at the end of Aug, right)?

Its not going to look pretty for Vita this month.
 
Culdcept did really well. Is it a new game or another port like the DS version?

Did people really expect a big bump for Vita because of new colours? The system needs momentum before a new coat of paint can really be beneficial. Persona 4 should hit 200k fairly easily, and that's a great start. ;)
 

boingball

Member
Hm, Sony has said that they sold 200k of Tokyo Jungle in Japan. That does not fit the sales numbers, though as usual Sony's numbers is probably sold to retailers and not to consumers. Still, quite successful.

Disappointing spike for Vita. The PSP got bigger spikes for new colours. At least they avoided going below 10k for the second week in a row and I do not see them dropping below 10k next week as well.

Ayesha sales should have been better, will see whether it has legs (just got a Platinum in Totori last week).

500k according to Hino.
Even though Time Travellers got some good reviews, I would consider 200k a success.
 
Speaking of which, what is the next big title for Vita besides that Miku one (that comes out at the end of Aug, right)?

There kind of is none. There are games like Ys and Legends of Heroes and Little Battlers 2 and FFX, but they are either ports or multiplatform games and really a stretch as far as "big" games go.
Soul Sacrifice could be a big deal, but it's way off.
 
I wonder when Sony is going to get around to actually doing their Vita heaven. Apparently June was a mistranslation and it should be happening sometime soon.

The game was released day and date on PSN. They even said their numbers were BD+PSN.

Sony admitted the sales were sold, shipped, and downloaded so the amount of DD are seemingly pretty low unless there is like 0 stock on shelves.
 

Takao

Banned
Hm, Sony has said that they sold 200k of Tokyo Jungle in Japan. That does not fit the sales numbers, though as usual Sony's numbers is probably sold to retailers and not to consumers. Still, quite successful.

The game was released day and date on PSN. They even said their numbers were BD+PSN.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
IIRC, Culdcept is a port of the PS2 game.

However, I've just recalled Vita doesn't even have Winning Eleven this end of the year, while 3DS does. It still sounds like an absurdity and maybe the best portrait about Vita's current situation.
 

Takao

Banned
IIRC, Culdcept is a port of the PS2 game.

However, I've just recalled Vita doesn't even have Winning Eleven this end of the year, while 3DS does. It still sounds like an absurdity and maybe the best portrait about Vita's current situation.

Konami did ports of Powapro, and Pro Yakuya for Vita. Those don't have 3DS versions. I think the lack of WE on Vita has more to do with Konami being weird.
 

Gradivus

Member
There kind of is none. There are games like Ys and Legends of Heroes and Little Battlers 2 and FFX, but they are either ports or multiplatform games and really a stretch as far as "big" games go.
Soul Sacrifice could be a big deal, but it's way off.

Well looks like the 2nd half of the year within these threads will be full of "vita is doomed" comments is confirmed :(.

They really need to hurry up with that Vita Heaven.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Konami did ports of Powapro, and Pro Yakuya for Vita. Those don't have 3DS versions. I think the lack of WE on Vita has more to do with Konami being weird.

For Spirits, you have a point, even if I firmly believe next year we'll see the brand back on 3DS too ( and before the 3DS SKU last year, it's always been a game for Sony platforms).
For Jikkyou Powerful Pro Jakyou, there's an answer: Power Pro Kun, just like GBA and DS.
 
However, I've just recalled Vita doesn't even have Winning Eleven this end of the year, while 3DS does. It still sounds like an absurdity and maybe the best portrait about Vita's current situation.
PES2013 is also the first FOX Engine game I believe. Interesting precedent being set here. ;)


Konami did ports of Powapro, and Pro Yakuya for Vita. Those don't have 3DS versions. I think the lack of WE on Vita has more to do with Konami being weird.
They did Pro Spirits for 3DS last year and it bombed. The Vita one bombed just as hard this year though, so maybe they'll skip it next year.

Power Pro is weird as it has a strong Nintendo history (even on N64/GCN), but maybe it means the Kun Pocket series will transition to 3DS as an exclusive. They cut out Wii a couple years back, so if the Vita version can't exceed those sales (roughly 70-100k ltd) I don't know if it'll keep getting ports either.
 

zroid

Banned
surprisingly different reported numbers for Ayesha between the two trackers. Famitsu 25% higher than MC.
 
Nope. Nextgen PES will use the Fox Engine.

Seabass isn't even involved in making PES2013.
Yeah, looking it up now there was a bit of mixed messaging and misreporting since Fox Engine use was announced at the PES2013 reveal in May. So probably 2014 at the earliest.
 

Dalthien

Member
The only thing that can possibly savage this holiday for Vita is a nice price drop. If that doesn't happen I don't think anything announced will stop it from being murdered this holiday. We'll see what Sony's plan is when their FY report comes out (which is when btw?) if they plan on a price drop. Gamescon is also another place I guess they could announce it. Either way it has to happen.

Just for reference, Nintendo dropped the 3DS price by 10k yen after 168 days on the market. And the 3DS was performing far better than Vita prior to the price drop.

The Vita has now gone more than 200 days without any price drop. Considering just how awful Vita sales have been thus far, I think that comparison is very telling.
 
Just for reference, Nintendo dropped the 3DS price by 10k yen after 168 days on the market. And the 3DS was performing far better than Vita prior to the price drop.

The Vita has now gone more than 200 days without any price drop. Considering just how awful Vita sales have been thus far, I think that comparison is very telling.

Well it's kind of an off comparison considering 3DS only really had the PSP to compete with while Vita is competing against a much cheaper platform with much more appealing software coming out. If the goal now is to beat the 3DS than Sony has some screws loose. They should at least be aiming to make the Vita be a profitable platform in the end,
 

Chris1964

Sales-Age Genius
Japanese Weekly Sales: Week 26, 2012 (Jun 25 - Jul 01)

"Week 26" remaining at title when Famitsu counts years not the same way with Media Create is a problem.

Since Famitsu will update first from now on "Japanese Sales: Jun 25 - Jul 01" looks better.

I'll see what I can do this weekend so that the thread is created in minimal time (if I'm online), after all most of the work is already done.
 

Chunky

Member
Just for reference, Nintendo dropped the 3DS price by 10k yen after 168 days on the market. And the 3DS was performing far better than Vita prior to the price drop.

The Vita has now gone more than 200 days without any price drop. Considering just how awful Vita sales have been thus far, I think that comparison is very telling.
How much room does Vita have for a price drop, though? Nintendo obviously had plenty of wiggle room in 3DS' pricing, but I don't think Sony have that luxury.
 

nordique

Member
How much room does Vita have for a price drop, though? Nintendo obviously had plenty of wiggle room in 3DS' pricing, but I don't think Sony have that luxury.

And should they?

I wonder if a price drop will even do anything other than a temporary bump like it did the Gamecube


Remember, the 3DS's price drop was huge because it was not only more affordable, but its had a killer lineup of games on the way which sustained its momentum throughout each week. Also it was a pretty big price drop too (I think a 40% or so decrease) but the real effector was the lineup of games.

Looking at 3DS's upcoming lineup vs the PS Vita's, there really is no comparison. People do, in the end, purchase game systems for games. And the scary thing is the 3DS is only going to increase game momentum, not decrease.

I do not doubt that Vita will get better one day, but it does not seem to be a day coming soon.
 

Dalthien

Member
How much room does Vita have for a price drop, though? Nintendo obviously had plenty of wiggle room in 3DS' pricing, but I don't think Sony have that luxury.

No, they don't have the luxury of wiggle room. But by not taking any action, they've basically withdrawn from any competition with the 3DS. Their inaction suggests that they've already ceded the mainstream market to Nintendo, after only half-a-year on the market. It seems pretty natural and common-sense to those of us who have been following the sales here every week - but once you sit down and let that sink in, it's a really big deal to think of a name like Sony giving up the fight before it ever really even started.

Maybe they'll announce a price-drop in the next month or two to try to salvage something - but there's a point in time not too far off when even a big price drop won't matter at all. Software development is already drying up (I can't imagine much of anything new being green-lit for Vita at this point), and once 3rd-parties shift focus en masse to 720/PS4 very soon, even the ports will dry up. What good is a price drop when there are no games left for your system?

If the goal now is to beat the 3DS than Sony has some screws loose. They should at least be aiming to make the Vita be a profitable platform in the end,

I agree with you, but that's a tricky thing for Sony. The only reason systems like N64 and Gamecube were still worthwhile for Nintendo was because of the insane amounts of 1st-party software that Nintendo sold (even on those systems). Those big 1st-party sales offset the overall weakness in the hardware numbers.

Sony doesn't sell 1st-party handheld software. Certainly not in big numbers, and especially not in Japan. And handhelds always have much smaller tie ratios than the home systems. With a tiny userbase, small attach ratio, and weak 1st-party software sales - there's just nothing there for Sony to try to salvage. Their 1st-party status leaves them in a position where they either need to push a massive install base for 3rd-parties to thrive, or they're actually better off just leaving the system to die and pulling out. There's no middle ground for a handheld system with Gamecube/N64 type numbers with Sony's 1st-party status.
 

mclem

Member
http://andriasang.com/con1sg/mh4_interview/

I hate to bring Monster Hunter up again after last weeks conversation, but it seems Monster Hunter 4 has been in development for 2 years which means they made the decision before long before the 3DS even came out and before MHP3rd for that matter too.

While I broadly agree that the decision was probably made early, it's worth pointing out that you can do preliminary development for a title before a decision is locked down on the platform that would be getting said title.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
While I broadly agree that the decision was probably made early, it's worth pointing out that you can do preliminary development for a title before a decision is locked down on the platform that would be getting said title.

I suspect that at the very least 3G was originally a Wii project, and both sides realized it was probably better served as a 3DS game.
 

Takao

Banned
I suspect that at the very least 3G was originally a Wii project, and both sides realized it was probably better served as a 3DS game.

TriG entered into development for 3DS just as MHP3rd shipped according to one of those Iwata Asks columns.
 
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