Jim made a decent stink over Zelda "forcing" him to play a certain way.
That's a horrible argument. Every single game ever made "forces" you to playa certain way. Zelda botw at least moves as far away from that as possible. I see jim's complaint, and then I watch dunkeys video, and I just don't understand.
That's the thing about Zelda. it doesn't force you to play a certain way. if you are approaching combat in a way that you are just killing enemy after enemy in the same way the weapon destructibility is going to stick out. You are just trading weapons for weaker weapons and really you aren't going to have any emergent experiences.
If you approach it more creatively, you are going to get a lot more out of the weapons as you can often dispatch enemies in anyway you like. For me, I always love trying new things in each battle and was often surprised they would work. Plus, the weapon destructibility is only a problem early in the game. I do wish Nintendo gave you more detailed stats about the weapon's strength. It's not funneling you to play a certain way.
It's a game that encourages you to be creative, but you are also free to approach it mindlessly. I like that Nintendo doesn't tell you how to play. You have to figure it out. It's a design decision for sure but it goes with what Nintendo was trying to achieve with open ended game design. Sorry, no more hand holding.
I like that the game doesn't lay things out. Sure the enjoyment you get out of it is limited by your creativity, but that is exactly why people have fallen in love with it.