Responding to this article in the comments below, however, Blow said he also wanted to stress the positives of his interaction with Microsoft -- "they were also cool about a lot of things," he said.
"They didn't try to dictate the game design, as many publishers might -- they were very hands-off there, and what is in the final game is exactly what I wanted to put there."
"They also bent a lot of XBLA rules, in order to help me make the game the way I wanted, which was pretty cool of them," he said -- one example, the way in which Braid launches and places the player directly in the game is "technically illegal if you go by the book, but they saw what I was trying to do and went with it."
"For the most part, working with Microsoft has been great," says Blow. "There have been occasional problems, including one that I was very upset about -- but there are people at Microsoft who really got the game and worked very hard to help bring it to completion, and it would just be wrong to slight their contribution with some kind of blanket 'Microsoft = Bad' attitude."