Do we know how much was raised via PayPal?
Around 43,000$ according to their latest Kickstarter update.
https://www.kickstarter.com/projects/larianstudios/divinity-original-sin-2/posts/1368063
Do we know how much was raised via PayPal?
All stretch goals reached, success.
I pledged $25.
I still have to play the first one - which I also backed - so I blind pledged for this one on reputation only.
Wow. I didn't expect DM mode. After the sad things that I read about Sword Coast Legends, my spirit has been revitalised.
Early access was a disaster and the game got delayed just a week before launch. I forgot the specifics but it sounded bad.Expound upon this.
Early access was a disaster and the game got delayed just a week before launch. I forgot the specifics but it sounded bad.
It was discussed in this thread.
http://m.neogaf.com/showthread.php?t=1107206&page=100000
Well a keyword system would mean that the NPCs are mostly giving monologues to the PCs, mostly full of exposition instead of having a conversation.
Those are pretty good though. I've never seen PCs in an RPG before who are that acutely aware of just how ridiculous they are (if you play the dialogues out that way).That's what practically happens in the game, anyway. I feel the PCs lines throughout are mostly throwaways. Their most memorable dialogues come from when they are conversing with one another.
Because the more is always the merrier, we're handing the #GOGHero over to you, the gamers, and everyone is welcome to pitch in with their ideas! The entire gaming community is invited to a massive brainstorming session with Larian Studios & GOG.com, and to submit their own ideas for the upcoming character.
For a touch of authenticity, Larian is providing official guidelines to work with - just like the ones they use during development. Fun, but optional:
Throughout the brainstorm, the team from Larian, including creative director Swen Vincke among others, will be joining in us to browse, weigh in, and search for inspiration! Finally, when the time comes, they'll design three final characters combining the awesomest ideas, complete with official concept art and backstory. Once again, the #GOGHero will be placed in your hands with an official vote to chose the favorite champion from the three proposals. The winning character will go on to become the community-made, full-featured NPC in Divinity 2: Original Sin.
- --Each character has 3 major traits: Vanity, aggression, pride, self-confidence, racist towards dwarves/elves/humans/orcs/sourcerers...
- --1 Quirk or Eccentricity: A predilection for dogs in leather boots, refuses to face north for religious reasons, in denial about his singing.
- --One Fear/Loss/Block/Wound: Something traumatic in their background for which they are compensating in some way, or which drives them to do something normal people don't. His wife was killed in a tragic accident and now he's a kamikaze detective with a death wish. His parents were murdered by a criminal so now he's a vigilante crime-fighter. He's terrified of intimacy so treats women terribly. That kind of thing.
- --Race: Human, dwarf, elf, lizard, undead.
- --Background: Gender, age, job function, loyalties.
Hey everybody!
Not only do we have our hands full plotting and scheming for Divinity: Original Sin 2, weve also been putting the final final touches on Divinity: Original Sin - Enhanced Edition as well as finalising the Larian Vault.
The Larian Vault which will allow you to manage your pledge for Divinity: Original Sin 2, vote for your favourite skill tree, and get you your Divinity: Original Sin - Enhanced Edition keys if you pledged for one. There'll be more on that in the next update but first check out all of the RPG goodness that Divinity:Original Sin - Enhanced Edition will bring you.
There's also an amazing 20 minute retrospective of the Kickstarter campaign:
http://youtu.be/LjHZ4dfLQyA
I love Larian so much.
I really, really hope all those Polymorpher people vote Bard for the second poll.
Damn you Swen, you charisma is too high.
Bard sounds really fun for multiplayer. And I bet Divinity's goofy sensibility would suit a bard well.
Boooo Trap Master in last place
Can anyone post the Skill tree information or is it supposed to be backer-only?
Pick A Skill Tree
Divinity: Original Sin is rife with spectacular skills, and besides the many new ones we've already planned for Original Sin 2, we want to add even more unique skills to the repertoire. We have quite a list and will let our the backers pick a brand new skill tree, featuring at least 16 skills each, from among a host of new proposals when the campaign ends.
Polymorpher
As a polymorpher, your body is your oyster. Grow sharp-as-swords horns, poisonous tentacles (with the bonus of further reach) or even wings that allow you to dash and dive across the battlefield. You can even change completely into - what? Something monstrous, that's for sure...
Trap Master
Craft mines, place them in strategic positions and lure the unwitting enemy (or "ally") into your traps! At higher levels you'll be able to toss your deathtraps into groups of foes; taunt them so that they run blindly into your snares, and even craft bombs that you can sneak into an enemy's pocket. Tick. Tock. BOOM!
Bard
Inspire your allies to perform even greater feats of magic and carnage, then pacify, confuse or lull to sleep your enemies with songs and music. Of course, you don't have to be the party's unwavering champion. You can also weave lies into your tales, which can influence the attitude of NPCs in various ways. Sing your own praises and see them cheers you; paint your friends as cowards and see them be hailed with contempt!
Unarmed Combatant
This is for the hands-on fighters that don't want to dance around their targets, but get down and dirty by going for chokeholds and body throws. Wrestle your foes with bare fists, or go for some extra piercing power with vicious knuckles and claws.
Summoning Master
To be able to summon allies is a very powerful skill, but as a master you'll be able to summon more than one extra ally. Other skills will include redirecting incoming damage to your summons; sacrificing them to heal you, or blowing them up to wreak havoc among massed enemies.
Juggernaut
If you want to role play a bloodthirsty maniac that thrives on gore and pain, this is the one to get. Get stronger as your health drops; swing mighty great-swords or dual-wield axes; drown your enemies in spilled blood. You can even sacrifice your own hitpoints in return for massive, area-shattering blows. Beware of friendly fire though - if you even care, that is.
Guardian
A born protector, this sword 'n' board wielding warrior prioritizes a strong defense over offense. Your shield will become a wall behind which you -and your allies- can close in on the enemy unharmed. Your provocations will also turn your foes' attention toward you, but that's ok because other skills include becoming nigh invulnerable for brief amounts of time.
Alchemist
The powers of alchemy become as weapons in your hands! Throw potions like grenades; coat your weapons with poisons and curses; control clouds of steam, lightning, miasma and more; bask in the vastly superior effects of every potion you can get your hands on!
It also seems the best skillset for out-of-combat options, and that's why I want it so bad.
I had the same reaction when I saw that. At least, Turn-based is winning.
None of the above getting robbed