Lince said:
the spawn system is laughable, how are you supposed to capture anything when you have the enemy tact you just killed spawning invincible next to you in seconds, guess you need a maxed out Tact and some support, also the stupid S&M wall hack spamming is getting ridiculous. I've noticed almost everyone stopped playing the beta... so now playing with randoms is so much "fun".
Also, matchmaking, stop matching me with USA hosts, the ping disadvantage is unbearable.
Hence why the feedback so far has been:
1. Reduce neutralisation times.
2. Add a delay to spawning when an enemy tactician is capturing.
3. Reduce spawn invincibility significantly.
4. Add spawn areas to everyones HUD.
5. Label them A,B,C etc for communication with teammates.
6. Add more spawn areas to capture. (Unfortunately the most crucial one which probably wont be added as it would mean changing every map. So we're fucked -_-)
Also at the moment when a guy spawns rush straight towards him and press L1/R3 to brutal melee him. Due to the obnoxious amount of spawn invincibility he'll probably survive it, but as soon as you release him do it again and you'll kill him :lol Got a hate mail message from one guy doing it.
For the survey I selected "Matchmaking" as the biggest problem (though I ended up writing an essay on everything.) The point of matchmaking is to make sure the teams are balanced at the start of every game both in number and ability (easier said than done that one.) And to bring people into games which are unbalanced to even things out. This was a big issue in KZ2 and led to most instances of base camping, if the matchmaking isn't going to do that properly they may as well get rid of it as parties are going to be useless. Team based games need balanced teams or they fall apart, Killzone especially so due to nature of the spawn systems and rotating objectives, they got to get that right or it will be rare that we ever get good games just like the latter days of KZ2 and the player base will drop and not return despite how good the game
can be. Server jumping for hours to find a decent one made playing KZ2 feel like a chore at times, with matchmaking it could be even worse if you leave a shitty game and end up just getting put back into the same one. That's probably a bigger issue with the Beta as there aren't many games but it still could happen. It's happened to me in other games.
For the Bots is was obvioulsy asking for feedback on the A.I. I played quite a few Botzone games in the private phase as there weren't many games going late at night and the biggest flaws with the A.I. are that the Tacticians rarely capture Spawn Areas when they should be the priority, and enemy Tacticians rarely if ever re-capture spawn areas. This is most obvious on the Corinth Highway map where you don't pass through the spawn areas generally through the games objectives like you do on Frozen Dam. They also have significant trouble planting and diffusing the charges during S&D. If the area is completely clear they can take upto 20 seconds to start planting at times which is silly. Increasing the difficulty level also has little to no affect on their behaviour issues. They just become more "aware" or your presence, their reactions are quicker and their aim becomes quite cheap. So those are some areas the A.I. guys need to work on.
The survey would be miles better if they should said:
"Comment on issues with the following:-
A.
B.
C.
etc"
There is a space for "Any other comments about the Beta?" but why restrict the majority of the feedback to one space for the poor sod to trude through and pick the key points out? If they wanted to guage what the most important thing to fix was then they could ask us to number each option to determine which are the worst aspects. Restricting a response to just 1 option is pretty daft if you ask me and you're not gonna get a clear overall picture. Still, they have done speparate surveys and had separate threads for everything, but it was very late in the day. They have at least received tons of feedback on every single aspect that's an issue and there's no excuse for them not to fix the problems that they're able to fix in the time they have left and even post launch.