Really odd for the Sony to do this. Killzone 3's multiplayer was fantastic, so this could help get more people into the Killzone world (perhaps the 4th installment).
I was NOT expecting them to include all the DLC, that is AWESOME.
I'm gonna buy this, even though I already own all the DLC and the game itself, because I want an extra 24 hours of double XP, and the 3 unlock points will make my total unused unlock points to 27.
Plus, since 80% of the current Kz3 players already play on the DLC GG won't really be losing much money anyway.
Can't wait for the next double XP weekend. I'm close to 7.5 million XP, gonna cross that line next weekend!
Edit: Just looked up Seargent I, and it is Rank 10 like I thought, so that gives you 10 unlock points to spread around. Honestly, why WOULDN'T you buy this?
Killzone 3 is the best multiplayer FPS of all time. If you disagree, frankly you're wrong, and I pity you.
Well that was a waste of time. Just tried joining a game and it took like 5 minutes and then put me in a match by myself. Real fun. Ran around for about 2-3 minutes waiting for someone to show up and then the server booted me. Now I'm starting to remember why I disliked it so much.
Yanked the disk out and slapped in KZ2 and lo and behold, lots of matches going on even after limiting it to my rank & region only.
I agree. Plus, who doesn't love running around in a goddamn Mech Suit?!I know this might be considered a crazy opinion here, but KZ3 multiplayer is geniunely fun and every bit as unique as KZ2 was.
The matchmaking fails sometimes....
The problem with KZ2 these days is finding a full room with decent settings.
I don't think that's a very good reasoning. COD is popular because it's accessible, that doesn't necessarily mean it's good. For example, I wouldn't put CoD even in same league as Counter-Strike.
Actually, I found 2 fullish warzone (29/32) & 6 custom matches at my rank only; there was a full page if I ignored my rank. Worldwide, well I didn't bother to count.
to me it took out many of the unique or uncommon things from killzone 2, and added in more common mechanics like one hit kill melee, killstreaks, a primarily ADS gunplay, mixing class attributes, custom games, custom spawns (although I can see why they changed they way spawns were handled, but it could have been handled better than what they ended up doing.). it didn't even feel like playing killzone.I know this might be considered a crazy opinion here, but KZ3 multiplayer is geniunely fun and every bit as unique as KZ2 was.
to me it took out many of the unique or uncommon things from killzone 2, and added in more common mechanics like one hit kill melee, killstreaks, a primarily ADS gunplay, mixing class attributes, custom games, custom spawns (although I can see why they changed they way spawns were handled, but it could have been handled better than what they ended up doing.). it didn't even feel like playing killzone.
Correct me if i'm mistaken, but aren't the killstreaks merely XP boosters? If so, what's the harm in that?
I think brutal melee would have been better if it weren't so random, plus one hit kills turned the game into people just running through bullets to kill someone instantly when it's better as a last resort, melee was so effective people said "fuck the gunplay, I'll just run at em".The Brutal Melee mechanic is actually pretty unique and i wish more shooters use it. Allowing players to save their teammates or themselves before the brutal melee animation can be completed is a really neat idea. If you ask me, this is one of the best examples of covering your buddies in an online shooter and a much fairer system compared to the MW games.
Correct me if i'm mistaken, but aren't the killstreaks merely XP boosters? If so, what's the harm in that?
Yeah that's the reason. Palm to face.It sounds like Call of Duty, so it's automatically awful.
Marksman is easy mode. By that I mean if the other team has one that doesn't understand it, it's easy to beat them
EDIT: Rage check out this vid I recorded a while ago. S&D on Salamun, 2 minutes on the clock, we have 0 spawns and yet we win the round. lol
http://youtu.be/843C0fnyIZs?hd=1
Yeah that's the reason. Palm to face.It's been awhile since I've played it, I don't even own it anymore, I don't remember everything.
So my previous stats from like a year ago playing killzone 3 will still be there?
Definitely not. Killzone 2 MP had its own identity. I played it for over 600 hours. The clan system was terrific and one of the most unique things about the game. While Killzone 3 MP is decent, there is nothing there that will make you want to play it for a long time.I know this might be considered a crazy opinion here, but KZ3 multiplayer is geniunely fun and every bit as unique as KZ2 was.
That's just the thing, a Killzone 2 match with 32 players is unplayable.
Definitely not. Killzone 2 MP had its own identity. I played it for over 600 hours. The clan system was terrific and one of the most unique things about the game. While Killzone 3 MP is decent, there is nothing there that will make you want to play it for a long time.
Gotta disagree.
unless you are in Radec and everyone on the wants to play Rockets vs Grenades.
That's the thing that bugs me about both Killzone games on PS3, some people really do enjoy the clusterfucks they can devolve into under the wrong circumstances. I can't imagine why anyone would want to play an objective game where 32 people are spawning in a very small area of the map, and that's not even mentioning that the netcode for the game can't even support that.
That's the thing that bugs me about both Killzone games on PS3, some people really do enjoy the clusterfucks they can devolve into under the wrong circumstances. I can't imagine why anyone would want to play an objective game where 32 people are spawning in a very small area of the map, and that's not even mentioning that the netcode for the game can't even support that.
I don't think that's a very good reasoning. COD is popular because it's accessible, that doesn't necessarily mean it's good. For example, I wouldn't put CoD even in same league as Counter-Strike.
Why does it bug you what other people like? There was a point where I was playing 32 player matches on Radec exclusively. Once you get accustomed to the speed and chaos, and learned a few strategies to deal with it, it was addictive. Rushing a teams spawn with 10 other teammates, locking them into a hole, and listening the rhythmic chirp from your speakers? Fantastic.
The biggest mistake they made with K3 was getting rid of the spawn grenades. There was incredible strategy involved with them. Some people misused them by placing them in bad spots, but in real hardcore clan games it was something that really set K2 apart from the crowd of FPSes.
It bugs me because random clusterfucks with shit blowing up and people spawning everywhere is exactly the opposite of what I like about Killzone, which is the excellent gunplay, the strategies you can use with different classes and generally winning a game by being smarter than your enemy.
If the developers wanted to make a game about clusterfucks then I would be fine with skipping it, what I don't like is the two polar opposites existing within the same game and me not having an idea of what I'm about to get into when I sit down to play the game.
There's a lot of strategy in controlling the map in KZ3, so much so that it's even easier for a well organized team to completely dominate a match.
I dont agree with the second statement, the spawn grenades where awesome, if you had good tacticians. It would easily allow your team to get the upper hand and turn a whole game around if somebody messed up somewhere, but in KZ3 you can not do that unless you are lucky and can get past all the enemies before you get to a spawn point.
There's a lot of strategy in controlling the map in KZ3, so much so that it's even easier for a well organized team to completely dominate a match.
And that's really not a good thing. I quit KZ3 MP when I came to the realization that every fucking match was a blowout. There was never any genuine competitive tug-of-war going on, no close wins or losses, and no come backs. The first team that got hold of those spawns won. No team worth a shit would give them up, unless the attacking team was far superior, but of course then they wouldn't have gotten them in the first place. But two equally skilled teams, just from the flip of a coin with who bullet hits first, would still end in a blowout. Horrible, horrible design.
People who were serious about playing objectives would never join a 32 player room. They almost always exclusively played clan matches, or custom games. Imagine playing 1vs1 with 500k valor on the line, with your team spectating you. It was glorious. Killzone 3 doesn't even come close in delivering that sort of intensity.It bugs me because random clusterfucks with shit blowing up and people spawning everywhere is exactly the opposite of what I like about Killzone, which is the excellent gunplay, the strategies you can use with different classes and generally winning a game by being smarter than your enemy.
If the developers wanted to make a game about clusterfucks then I would be fine with skipping it, what I don't like is the two polar opposites existing within the same game and me not having an idea of what I'm about to get into when I sit down to play the game.
I know this might be considered a crazy opinion here, but KZ3 multiplayer is geniunely fun and every bit as unique as KZ2 was.
People who were serious about playing objectives would never join a 32 player room. They almost always exclusively played clan matches, or custom games. Imagine playing 1vs1 with 500k valor on the line, with your team spectating you. It was glorious. Killzone 3 doesn't even come close in delivering that sort of intensity.
Killzone 3 spanks part 2 in my eyes. I really don't get the hype about part 2. The slow as molasses controls feels like you are submerged underwater when moving and shooting. The assault maniacs who would just boost and shoot rockets into the ground... maybe they fixed that in later patches, but I didn't stick around long enough to find out. I nearly skipped out on part 3 due to my extreme dislike of part 2, but thank God I played the beta. It turned into my favorite shooter aside from the original Call of Duty 4.
People who were serious about playing objectives would never join a 32 player room. They almost always exclusively played clan matches, or custom games. Imagine playing 1vs1 with 500k valor on the line, with your team spectating you. It was glorious. Killzone 3 doesn't even come close in delivering that sort of intensity.
Killzone 3's main problem was the terrible launch and ignoring things that made KZ2 MP great. With KZ3's accessibility and KZ2's MP design, we could have seen something special.
Let's not go nuts here. It was competent yes, but it wasn't even the best multiplayer shooter released that year.
Looks like the level cap is enough to max out 1 class (10 pts).
https://www.killzone.com/kz3/en_US/blog/news/2012-02-24_kz3-multiplayer.html
This is pretty damn good IMO, as most people usually play 1 class and that's it.
That's just the thing, a Killzone 2 match with 32 players is unplayable.